From 75172d2756101ccaf1115169282be85c44e8b9ce Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Wed, 10 Mar 2010 15:04:13 +0000 Subject: [PATCH] Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks. --- src/audio/windx5/directx.h | 7 ++++--- src/thread/win32/SDL_systhread.c | 2 +- src/video/windx5/SDL_dx5yuv.c | 2 +- src/video/windx5/directx.h | 7 ++++--- 4 files changed, 10 insertions(+), 8 deletions(-) diff --git a/src/audio/windx5/directx.h b/src/audio/windx5/directx.h index d14d6c637..e482301c6 100644 --- a/src/audio/windx5/directx.h +++ b/src/audio/windx5/directx.h @@ -2,6 +2,10 @@ #ifndef _directx_h #define _directx_h +#ifdef __GNUC__ +#define NONAMELESSUNION +#endif + /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ #define WIN32_LEAN_AND_MEAN @@ -74,9 +78,6 @@ #define DIRECTSOUND_VERSION 0x0500 #define DIRECTINPUT_VERSION 0x0500 -#ifdef __GNUC__ -#define NONAMELESSUNION -#endif #include #include #include diff --git a/src/thread/win32/SDL_systhread.c b/src/thread/win32/SDL_systhread.c index a0fb2f58b..6f50617d6 100644 --- a/src/thread/win32/SDL_systhread.c +++ b/src/thread/win32/SDL_systhread.c @@ -37,7 +37,7 @@ #endif #if __GNUC__ -typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, +typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall *func)(void *), void *arg, unsigned, unsigned *threadID); typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); diff --git a/src/video/windx5/SDL_dx5yuv.c b/src/video/windx5/SDL_dx5yuv.c index ba0f66197..da1d29d02 100644 --- a/src/video/windx5/SDL_dx5yuv.c +++ b/src/video/windx5/SDL_dx5yuv.c @@ -22,7 +22,7 @@ #include "SDL_config.h" /* This is the DirectDraw implementation of YUV video overlays */ - +#include "directx.h" #include "SDL_video.h" #include "SDL_dx5yuv_c.h" #include "../SDL_yuvfuncs.h" diff --git a/src/video/windx5/directx.h b/src/video/windx5/directx.h index 3c89d9c30..b3b29f7e3 100644 --- a/src/video/windx5/directx.h +++ b/src/video/windx5/directx.h @@ -2,6 +2,10 @@ #ifndef _directx_h #define _directx_h +#ifdef __GNUC__ +#define NONAMELESSUNION +#endif + /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ #define WIN32_LEAN_AND_MEAN @@ -74,9 +78,6 @@ #define DIRECTSOUND_VERSION 0x0500 #define DIRECTINPUT_VERSION 0x0700 -#ifdef __GNUC__ -#define NONAMELESSUNION -#endif #include #include #include