From ed620333667845ff179d95d0adb778881b043e7f Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Thu, 7 Jan 2016 19:58:00 -0500 Subject: [PATCH] x11: make last mouse coords sane upon window entry (thanks, Cengiz!). (and thanks to Cengiz for many of the previous Unreal-related patches! They were generically credited to Epic Games, but a large amount of that work was his contribution.) Fixes Bugzilla #3067. --- src/video/x11/SDL_x11events.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/video/x11/SDL_x11events.c b/src/video/x11/SDL_x11events.c index e5952dcb05184..3653209c00fa0 100644 --- a/src/video/x11/SDL_x11events.c +++ b/src/video/x11/SDL_x11events.c @@ -636,6 +636,7 @@ X11_DispatchEvent(_THIS) /* Gaining mouse coverage? */ case EnterNotify:{ + SDL_Mouse *mouse = SDL_GetMouse(); #ifdef DEBUG_XEVENTS printf("window %p: EnterNotify! (%d,%d,%d)\n", data, xevent.xcrossing.x, @@ -648,7 +649,10 @@ X11_DispatchEvent(_THIS) #endif SDL_SetMouseFocus(data->window); - if (!SDL_GetMouse()->relative_mode) { + mouse->last_x = xevent.xcrossing.x; + mouse->last_y = xevent.xcrossing.y; + + if (!mouse->relative_mode) { SDL_SendMouseMotion(data->window, 0, 0, xevent.xcrossing.x, xevent.xcrossing.y); } }