From 577ef5e0b6358284b37dfa17f48ee2b1937e439a Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Sun, 2 Nov 2014 10:38:29 -0500 Subject: [PATCH] WinRT: fixed crash when trying, and failing, to load the opengles2 renderer The crash would occur when a WinRT app explicitly tried to create an SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but OpenGL ES 2 / ANGLE .dlls weren't packaged in the app. --- src/video/winrt/SDL_winrtvideo.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp index 27120dc258002..038a26d9ffd41 100644 --- a/src/video/winrt/SDL_winrtvideo.cpp +++ b/src/video/winrt/SDL_winrtvideo.cpp @@ -414,6 +414,7 @@ WINRT_DestroyWindow(_THIS, SDL_Window * window) // Delete the internal window data: delete data; data = NULL; + window->driverdata = NULL; } }