From 0e9c0855f5b75f2a3770e4cb051d513d8cdb7b86 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Tue, 8 Jul 2014 16:17:06 -0400 Subject: [PATCH] Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0. --- include/SDL.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/include/SDL.h b/include/SDL.h index 848b16646f489..206214753b39f 100644 --- a/include/SDL.h +++ b/include/SDL.h @@ -114,7 +114,7 @@ extern "C" { #define SDL_INIT_HAPTIC 0x00001000 #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ #define SDL_INIT_EVENTS 0x00004000 -#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ +#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ @@ -123,8 +123,6 @@ extern "C" { /** * This function initializes the subsystems specified by \c flags - * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup - * signal handlers for some commonly ignored fatal signals (like SIGSEGV). */ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);