From 2dd7091e505b44f7fde1a38ef4418d22bc79d001 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Tue, 20 Aug 2013 19:57:11 -0400 Subject: [PATCH] Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. --- .hgignore | 1 + Android.mk | 1 + CMakeLists.txt | 33 ++++- Makefile.in | 1 + Makefile.minimal | 1 + Makefile.pandora | 2 +- Makefile.psp | 1 + VisualC/SDL/SDL_VS2008.vcproj | 8 + VisualC/SDL/SDL_VS2010.vcxproj | 2 + VisualC/SDL/SDL_VS2012.vcxproj | 4 +- configure | 62 +++++++- configure.in | 41 ++++++ include/SDL.h | 1 + include/SDL_config.h.cmake | 8 + include/SDL_config.h.in | 8 + include/SDL_config_android.h | 3 + include/SDL_config_iphoneos.h | 3 + include/SDL_config_macosx.h | 3 + include/SDL_config_minimal.h | 3 + include/SDL_config_pandora.h | 1 + include/SDL_config_psp.h | 3 + include/SDL_config_windows.h | 3 + include/SDL_filesystem.h | 136 +++++++++++++++++ src/filesystem/beos/SDL_sysfilesystem.cc | 92 ++++++++++++ src/filesystem/cocoa/SDL_sysfilesystem.m | 93 ++++++++++++ src/filesystem/dummy/SDL_sysfilesystem.c | 47 ++++++ src/filesystem/unix/SDL_sysfilesystem.c | 161 +++++++++++++++++++++ src/filesystem/windows/SDL_sysfilesystem.c | 96 ++++++++++++ test/Makefile.in | 4 + test/testfilesystem.c | 33 +++++ 30 files changed, 848 insertions(+), 7 deletions(-) create mode 100644 include/SDL_filesystem.h create mode 100644 src/filesystem/beos/SDL_sysfilesystem.cc create mode 100644 src/filesystem/cocoa/SDL_sysfilesystem.m create mode 100644 src/filesystem/dummy/SDL_sysfilesystem.c create mode 100644 src/filesystem/unix/SDL_sysfilesystem.c create mode 100644 src/filesystem/windows/SDL_sysfilesystem.c create mode 100644 test/testfilesystem.c diff --git a/.hgignore b/.hgignore index b6c427f8204af..c4b1187798c29 100644 --- a/.hgignore +++ b/.hgignore @@ -76,6 +76,7 @@ test/testnative test/testoverlay2 test/testplatform test/testpower +test/testfilesystem test/testrelative test/testrendercopyex test/testrendertarget diff --git a/Android.mk b/Android.mk index 7338233c1da7e..f3fcb3a19ed12 100755 --- a/Android.mk +++ b/Android.mk @@ -33,6 +33,7 @@ LOCAL_SRC_FILES := \ $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/filesystem/dummy/*.c) \ $(wildcard $(LOCAL_PATH)/src/render/*.c) \ $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \ $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \ diff --git a/CMakeLists.txt b/CMakeLists.txt index d79b84bb11eeb..8eca0c6b1c4bd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -172,7 +172,7 @@ include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include) set(SDL_SUBSYSTEMS Atomic Audio Video Render Events Joystick Haptic Power Threads Timers - File Loadso CPUinfo) + File Loadso CPUinfo Filesystem) foreach(_SUB ${SDL_SUBSYSTEMS}) string(TOUPPER ${_SUB} _OPT) option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ON) @@ -714,6 +714,13 @@ if(UNIX AND NOT APPLE) endif(LINUX) endif(SDL_POWER) + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_UNIX 1) + file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/unix/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) + set(HAVE_SDL_FILESYSTEM TRUE) + endif(SDL_FILESYSTEM) + if(SDL_TIMERS) set(SDL_TIMER_UNIX 1) file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c) @@ -814,6 +821,13 @@ elseif(WINDOWS) set(HAVE_SDL_POWER TRUE) endif(SDL_POWER) + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_WINDOWS 1) + file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesytem/windows/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) + set(HAVE_SDL_FILESYSTEM TRUE) + endif(SDL_FILESYSTEM) + # Libraries for Win32 native and MinGW list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) @@ -924,6 +938,13 @@ elseif(APPLE) set(SDL_FRAMEWORK_IOKIT 1) endif() + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_COCOA 1) + file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m) + set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + # Actually load the frameworks at the end so we don't duplicate include. if(SDL_FRAMEWORK_COCOA) find_library(COCOA_LIBRARY Cocoa) @@ -973,6 +994,11 @@ elseif(BEOS) set(SOURCE_FILES ${SOURCE_FILES} ${BWINDOW_SOURCES}) set(HAVE_SDL_VIDEO TRUE) + set(SDL_FILESYSTEM_BEOS 1) + file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/beos/*.cc) + set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) + set(HAVE_SDL_FILESYSTEM TRUE) + if(VIDEO_OPENGL) # TODO: Use FIND_PACKAGE(OpenGL) instead set(SDL_VIDEO_OPENGL 1) @@ -1010,6 +1036,11 @@ if(NOT HAVE_SDL_LOADSO) file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES}) endif(NOT HAVE_SDL_LOADSO) +if(NOT HAVE_SDL_FILESYSTEM) + set(SDL_FILESYSTEM_DISABLED 1) + file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) +endif(NOT HAVE_SDL_FILESYSTEM) # We always need to have threads and timers around if(NOT HAVE_SDL_THREADS) diff --git a/Makefile.in b/Makefile.in index ae6293e7d2e29..da42661c519a7 100644 --- a/Makefile.in +++ b/Makefile.in @@ -54,6 +54,7 @@ HDRS = \ SDL_endian.h \ SDL_error.h \ SDL_events.h \ + SDL_filesystem.h \ SDL_gamecontroller.h \ SDL_gesture.h \ SDL_haptic.h \ diff --git a/Makefile.minimal b/Makefile.minimal index a06083230f8ff..6ec1ce81cb9ae 100644 --- a/Makefile.minimal +++ b/Makefile.minimal @@ -19,6 +19,7 @@ SOURCES = \ src/joystick/dummy/*.c \ src/loadso/dummy/*.c \ src/power/*.c \ + src/filesystem/dummy/*.c \ src/render/*.c \ src/render/software/*.c \ src/stdlib/*.c \ diff --git a/Makefile.pandora b/Makefile.pandora index de15c846b9eab..bb89d52a69f72 100644 --- a/Makefile.pandora +++ b/Makefile.pandora @@ -19,7 +19,7 @@ SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \ ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \ ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \ ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \ - ./src/atomic/linux/*.c \ + ./src/atomic/linux/*.c ./src/filesystem/unix/*.c \ ./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c diff --git a/Makefile.psp b/Makefile.psp index 8bcdcb92703fc..5e7dcd29ae646 100644 --- a/Makefile.psp +++ b/Makefile.psp @@ -31,6 +31,7 @@ OBJS= src/SDL.o \ src/joystick/psp/SDL_sysjoystick.o \ src/power/SDL_power.o \ src/power/psp/SDL_syspower.o \ + src/filesystem/dummy/SDL_sysfilesystem.o \ src/render/SDL_render.o \ src/render/SDL_yuv_sw.o \ src/render/psp/SDL_render_psp.o \ diff --git a/VisualC/SDL/SDL_VS2008.vcproj b/VisualC/SDL/SDL_VS2008.vcproj index 72eb2d4c9f26c..1e7db21a33e42 100644 --- a/VisualC/SDL/SDL_VS2008.vcproj +++ b/VisualC/SDL/SDL_VS2008.vcproj @@ -427,6 +427,10 @@ RelativePath="..\..\include\SDL_events.h" > + + @@ -1088,6 +1092,10 @@ RelativePath="..\..\src\events\SDL_sysevents.h" > + + diff --git a/VisualC/SDL/SDL_VS2010.vcxproj b/VisualC/SDL/SDL_VS2010.vcxproj index 4fa9111d2abd9..58807a5af835c 100644 --- a/VisualC/SDL/SDL_VS2010.vcxproj +++ b/VisualC/SDL/SDL_VS2010.vcxproj @@ -229,6 +229,7 @@ + @@ -430,6 +431,7 @@ + diff --git a/VisualC/SDL/SDL_VS2012.vcxproj b/VisualC/SDL/SDL_VS2012.vcxproj index 213c10cef8d9c..141bc6481f6b3 100644 --- a/VisualC/SDL/SDL_VS2012.vcxproj +++ b/VisualC/SDL/SDL_VS2012.vcxproj @@ -19,7 +19,7 @@ - SDL2 + SDL2 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} SDL @@ -233,6 +233,7 @@ + @@ -433,6 +434,7 @@ + diff --git a/configure b/configure index 41adac4b06684..f4c3f6ae4a0a7 100755 --- a/configure +++ b/configure @@ -783,6 +783,7 @@ enable_events enable_joystick enable_haptic enable_power +enable_filesystem enable_threads enable_timers enable_file @@ -1496,6 +1497,7 @@ Optional Features: --enable-haptic Enable the haptic (force feedback) subsystem [[default=yes]] --enable-power Enable the power subsystem [[default=yes]] + --enable-filesystem Enable the filesystem subsystem [[default=yes]] --enable-threads Enable the threading subsystem [[default=yes]] --enable-timers Enable the timer subsystem [[default=yes]] --enable-file Enable the file subsystem [[default=yes]] @@ -16767,6 +16769,7 @@ SOURCES="$SOURCES $srcdir/src/haptic/*.c" SOURCES="$SOURCES $srcdir/src/joystick/*.c" SOURCES="$SOURCES $srcdir/src/libm/*.c" SOURCES="$SOURCES $srcdir/src/power/*.c" +#SOURCES="$SOURCES $srcdir/src/filesystem/*.c" SOURCES="$SOURCES $srcdir/src/render/*.c" SOURCES="$SOURCES $srcdir/src/render/*/*.c" SOURCES="$SOURCES $srcdir/src/stdlib/*.c" @@ -16870,6 +16873,18 @@ if test x$enable_power != xyes; then $as_echo "#define SDL_POWER_DISABLED 1" >>confdefs.h +fi +# Check whether --enable-filesystem was given. +if test "${enable_filesystem+set}" = set; then : + enableval=$enable_filesystem; +else + enable_filesystem=yes +fi + +if test x$enable_filesystem != xyes; then + +$as_echo "#define SDL_FILESYSTEM_DISABLED 1" >>confdefs.h + fi # Check whether --enable-threads was given. if test "${enable_threads+set}" = set; then : @@ -22120,6 +22135,14 @@ $as_echo "#define SDL_POWER_LINUX 1" >>confdefs.h ;; esac fi + # Set up files for the filesystem library + if test x$enable_filesystem = xyes; then + +$as_echo "#define SDL_FILESYSTEM_UNIX 1" >>confdefs.h + + SOURCES="$SOURCES $srcdir/src/filesystem/unix/*.c" + have_filesystem=yes + fi # Set up files for the timer library if test x$enable_timers = xyes; then @@ -22222,6 +22245,13 @@ $as_echo "#define SDL_POWER_WINDOWS 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/power/windows/SDL_syspower.c" have_power=yes fi + if test x$enable_filesystem = xyes; then + +$as_echo "#define SDL_FILESYSTEM_WINDOWS 1" >>confdefs.h + + SOURCES="$SOURCES $srcdir/src/filesystem/windows/SDL_sysfilesystem.c" + have_filesystem=yes + fi # Set up files for the thread library if test x$enable_threads = xyes; then @@ -22355,6 +22385,14 @@ $as_echo "#define SDL_POWER_BEOS 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/power/beos/*.c" have_power=yes fi + # Set up files for the system filesystem library + if test x$enable_filesystem = xyes; then + +$as_echo "#define SDL_FILESYSTEM_BEOS 1" >>confdefs.h + + SOURCES="$SOURCES $srcdir/src/power/beos/*.cc" + have_filesystem=yes + fi # The BeOS platform requires special setup. SOURCES="$srcdir/src/main/beos/*.cc $SOURCES" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding" @@ -22389,10 +22427,10 @@ $as_echo "#define SDL_POWER_BEOS 1" >>confdefs.h # have_haptic=yes # EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback" #fi - # Set up files for the power library - if test x$enable_power = xyes; then - SOURCES="$SOURCES $srcdir/src/power/uikit/*.m" - have_power=yes + # Set up files for the filesystem library + if test x$enable_filesystem = xyes; then + SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m" + have_filesystem=yes fi # Set up files for the timer library if test x$enable_timers = xyes; then @@ -22475,6 +22513,14 @@ $as_echo "#define SDL_POWER_MACOSX 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/power/macosx/*.c" have_power=yes fi + # Set up files for the filesystem library + if test x$enable_filesystem = xyes; then + +$as_echo "#define SDL_FILESYSTEM_COCOA 1" >>confdefs.h + + SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m" + have_filesystem=yes + fi # Set up files for the timer library if test x$enable_timers = xyes; then @@ -22541,6 +22587,14 @@ $as_echo "#define SDL_TIMERS_DISABLED 1" >>confdefs.h fi SOURCES="$SOURCES $srcdir/src/timer/dummy/*.c" fi +if test x$have_filesystem != xyes; then + if test x$enable_filesystem = xyes; then + +$as_echo "#define SDL_FILESYSTEM_DISABLED 1" >>confdefs.h + + fi + SOURCES="$SOURCES $srcdir/src/filesystem/dummy/*.c" +fi if test x$have_loadso != xyes; then if test x$enable_loadso = xyes; then diff --git a/configure.in b/configure.in index de32e6a127845..f9d0bf2ed682e 100644 --- a/configure.in +++ b/configure.in @@ -325,6 +325,7 @@ SOURCES="$SOURCES $srcdir/src/haptic/*.c" SOURCES="$SOURCES $srcdir/src/joystick/*.c" SOURCES="$SOURCES $srcdir/src/libm/*.c" SOURCES="$SOURCES $srcdir/src/power/*.c" +#SOURCES="$SOURCES $srcdir/src/filesystem/*.c" SOURCES="$SOURCES $srcdir/src/render/*.c" SOURCES="$SOURCES $srcdir/src/render/*/*.c" SOURCES="$SOURCES $srcdir/src/stdlib/*.c" @@ -382,6 +383,12 @@ AC_HELP_STRING([--enable-power], [Enable the power subsystem [[default=yes]]]), if test x$enable_power != xyes; then AC_DEFINE(SDL_POWER_DISABLED, 1, [ ]) fi +AC_ARG_ENABLE(filesystem, +AC_HELP_STRING([--enable-filesystem], [Enable the filesystem subsystem [[default=yes]]]), + , enable_filesystem=yes) +if test x$enable_filesystem != xyes; then + AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ]) +fi AC_ARG_ENABLE(threads, AC_HELP_STRING([--enable-threads], [Enable the threading subsystem [[default=yes]]]), , enable_threads=yes) @@ -2431,6 +2438,12 @@ case "$host" in ;; esac fi + # Set up files for the filesystem library + if test x$enable_filesystem = xyes; then + AC_DEFINE(SDL_FILESYSTEM_UNIX, 1, [ ]) + SOURCES="$SOURCES $srcdir/src/filesystem/unix/*.c" + have_filesystem=yes + fi # Set up files for the timer library if test x$enable_timers = xyes; then AC_DEFINE(SDL_TIMER_UNIX, 1, [ ]) @@ -2509,6 +2522,11 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau SOURCES="$SOURCES $srcdir/src/power/windows/SDL_syspower.c" have_power=yes fi + if test x$enable_filesystem = xyes; then + AC_DEFINE(SDL_FILESYSTEM_WINDOWS, 1, [ ]) + SOURCES="$SOURCES $srcdir/src/filesystem/windows/SDL_sysfilesystem.c" + have_filesystem=yes + fi # Set up files for the thread library if test x$enable_threads = xyes; then AC_DEFINE(SDL_THREAD_WINDOWS, 1, [ ]) @@ -2591,6 +2609,12 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau SOURCES="$SOURCES $srcdir/src/power/beos/*.c" have_power=yes fi + # Set up files for the system filesystem library + if test x$enable_filesystem = xyes; then + AC_DEFINE(SDL_FILESYSTEM_BEOS, 1, [ ]) + SOURCES="$SOURCES $srcdir/src/power/beos/*.cc" + have_filesystem=yes + fi # The BeOS platform requires special setup. SOURCES="$srcdir/src/main/beos/*.cc $SOURCES" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding" @@ -2630,6 +2654,11 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau SOURCES="$SOURCES $srcdir/src/power/uikit/*.m" have_power=yes fi + # Set up files for the filesystem library + if test x$enable_filesystem = xyes; then + SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m" + have_filesystem=yes + fi # Set up files for the timer library if test x$enable_timers = xyes; then SOURCES="$SOURCES $srcdir/src/timer/unix/*.c" @@ -2703,6 +2732,12 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau SOURCES="$SOURCES $srcdir/src/power/macosx/*.c" have_power=yes fi + # Set up files for the filesystem library + if test x$enable_filesystem = xyes; then + AC_DEFINE(SDL_FILESYSTEM_COCOA, 1, [ ]) + SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m" + have_filesystem=yes + fi # Set up files for the timer library if test x$enable_timers = xyes; then AC_DEFINE(SDL_TIMER_UNIX, 1, [ ]) @@ -2760,6 +2795,12 @@ if test x$have_timers != xyes; then fi SOURCES="$SOURCES $srcdir/src/timer/dummy/*.c" fi +if test x$have_filesystem != xyes; then + if test x$enable_filesystem = xyes; then + AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ]) + fi + SOURCES="$SOURCES $srcdir/src/filesystem/dummy/*.c" +fi if test x$have_loadso != xyes; then if test x$enable_loadso = xyes; then AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ]) diff --git a/include/SDL.h b/include/SDL.h index ca098ae6ebdd1..8b8a61c14e36f 100644 --- a/include/SDL.h +++ b/include/SDL.h @@ -74,6 +74,7 @@ #include "SDL_endian.h" #include "SDL_error.h" #include "SDL_events.h" +#include "SDL_filesystem.h" #include "SDL_joystick.h" #include "SDL_gamecontroller.h" #include "SDL_haptic.h" diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake index 12c14fa24571f..500e72a2d0d3f 100644 --- a/include/SDL_config.h.cmake +++ b/include/SDL_config.h.cmake @@ -182,6 +182,7 @@ #cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@ #cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@ #cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@ +#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@ /* Enable various audio drivers */ #cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@ @@ -301,6 +302,13 @@ #cmakedefine SDL_POWER_BEOS @SDL_POWER_BEOS@ #cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@ +/* Enable system filesystem support */ +#cmakedefine SDL_FILESYSTEM_BEOS @SDL_FILESYSTEM_BEOS@ +#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@ +#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@ +#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@ +#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@ + /* Enable assembly routines */ #cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@ #cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@ diff --git a/include/SDL_config.h.in b/include/SDL_config.h.in index 3f92d57b26c00..7bb12832f6ae4 100644 --- a/include/SDL_config.h.in +++ b/include/SDL_config.h.in @@ -184,6 +184,7 @@ #undef SDL_TIMERS_DISABLED #undef SDL_VIDEO_DISABLED #undef SDL_POWER_DISABLED +#undef SDL_FILESYSTEM_DISABLED /* Enable various audio drivers */ #undef SDL_AUDIO_DRIVER_ALSA @@ -303,6 +304,13 @@ #undef SDL_POWER_BEOS #undef SDL_POWER_HARDWIRED +/* Enable system filesystem support */ +#undef SDL_FILESYSTEM_BEOS +#undef SDL_FILESYSTEM_COCOA +#undef SDL_FILESYSTEM_DUMMY +#undef SDL_FILESYSTEM_UNIX +#undef SDL_FILESYSTEM_WINDOWS + /* Enable assembly routines */ #undef SDL_ASSEMBLY_ROUTINES #undef SDL_ALTIVEC_BLITTERS diff --git a/include/SDL_config_android.h b/include/SDL_config_android.h index 7c6b6cb51de49..0826415c6866b 100644 --- a/include/SDL_config_android.h +++ b/include/SDL_config_android.h @@ -136,4 +136,7 @@ /* Enable system power support */ #define SDL_POWER_ANDROID 1 +/* !!! FIXME: what does Android do for filesystem stuff? */ +#define SDL_FILESYSTEM_DUMMY 1 + #endif /* _SDL_config_android_h */ diff --git a/include/SDL_config_iphoneos.h b/include/SDL_config_iphoneos.h index b27b18973e169..ade2966141a40 100644 --- a/include/SDL_config_iphoneos.h +++ b/include/SDL_config_iphoneos.h @@ -148,4 +148,7 @@ */ #define SDL_IPHONE_MAX_GFORCE 5.0 +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 + #endif /* _SDL_config_iphoneos_h */ diff --git a/include/SDL_config_macosx.h b/include/SDL_config_macosx.h index 68a0ebb9beca5..9f2f76e3f9814 100644 --- a/include/SDL_config_macosx.h +++ b/include/SDL_config_macosx.h @@ -171,6 +171,9 @@ /* Enable system power support */ #define SDL_POWER_MACOSX 1 +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 + /* Enable assembly routines */ #define SDL_ASSEMBLY_ROUTINES 1 #ifdef __ppc__ diff --git a/include/SDL_config_minimal.h b/include/SDL_config_minimal.h index fe3cebc7edede..3248bdda13d47 100644 --- a/include/SDL_config_minimal.h +++ b/include/SDL_config_minimal.h @@ -75,4 +75,7 @@ typedef unsigned long uintptr_t; /* Enable the dummy video driver (src/video/dummy/\*.c) */ #define SDL_VIDEO_DRIVER_DUMMY 1 +/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ +#define SDL_FILESYSTEM_DUMMY 1 + #endif /* _SDL_config_minimal_h */ diff --git a/include/SDL_config_pandora.h b/include/SDL_config_pandora.h index b93a1bc1a54ff..4bfad4861d596 100644 --- a/include/SDL_config_pandora.h +++ b/include/SDL_config_pandora.h @@ -114,6 +114,7 @@ #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 #define SDL_TIMER_UNIX 1 +#define SDL_FILESYSTEM_UNIX 1 #define SDL_VIDEO_DRIVER_DUMMY 1 #define SDL_VIDEO_DRIVER_X11 1 diff --git a/include/SDL_config_psp.h b/include/SDL_config_psp.h index 85cf53c277d8c..09eef29d9be77 100644 --- a/include/SDL_config_psp.h +++ b/include/SDL_config_psp.h @@ -126,6 +126,9 @@ #define SDL_POWER_PSP 1 +/* !!! FIXME: what does PSP do for filesystem stuff? */ +#define SDL_FILESYSTEM_DUMMY 1 + /* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */ #define SDL_HAPTIC_DISABLED 1 diff --git a/include/SDL_config_windows.h b/include/SDL_config_windows.h index 0b7621564df19..9f3448ec3229f 100644 --- a/include/SDL_config_windows.h +++ b/include/SDL_config_windows.h @@ -181,6 +181,9 @@ typedef unsigned int uintptr_t; /* Enable system power support */ #define SDL_POWER_WINDOWS 1 +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 + /* Enable assembly routines (Win64 doesn't have inline asm) */ #ifndef _WIN64 #define SDL_ASSEMBLY_ROUTINES 1 diff --git a/include/SDL_filesystem.h b/include/SDL_filesystem.h new file mode 100644 index 0000000000000..71ced94fd779b --- /dev/null +++ b/include/SDL_filesystem.h @@ -0,0 +1,136 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_filesystem.h + * + * \brief Include file for filesystem SDL API functions + */ + +#ifndef _SDL_filesystem_h +#define _SDL_filesystem_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Get the path where the application resides. + * + * Get the "base path". This is the directory where the application was run + * from, which is probably the installation directory, and may or may not + * be the process's current working directory. + * + * This returns an absolute path in UTF-8 encoding, and is guaranteed to + * end with a path separator ('\\' on Windows, '/' most other places). + * + * The pointer returned by this function is owned by you. Please call + * SDL_free() on the pointer when you are done with it, or it will be a + * memory leak. This is not necessarily a fast call, though, so you should + * call this once near startup and save the string if you need it. + * + * Some platforms can't determine the application's path, and on other + * platforms, this might be meaningless. In such cases, this function will + * return NULL. + * + * \return String of base dir in UTF-8 encoding, or NULL on error. + * + * \sa SDL_GetPrefPath + */ +extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); + +/** + * \brief Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native filesystem, + * create the directory if necessary, and return a string of the absolute + * path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name" + * + * On Linux, the string might look like: + * "/home/bob/.local/share/My Program Name" + * + * On Mac OS X, the string might look like: + * "/Users/bob/Library/Application Support/My Program Name" + * + * (etc.) + * + * You specify the name of your organization (if it's not a real organization, + * your name or an Internet domain you own might do) and the name of your + * application. These should be untranslated proper names. + * + * Both the org and app strings may become part of a directory name, so + * please follow these rules: + * + * - Try to use the same org string (including case-sensitivity) for + * all your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as it's UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like + * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * This returns an absolute path in UTF-8 encoding, and is guaranteed to + * end with a path separator ('\\' on Windows, '/' most other places). + * + * The pointer returned by this function is owned by you. Please call + * SDL_free() on the pointer when you are done with it, or it will be a + * memory leak. This is not necessarily a fast call, though, so you should + * call this once near startup and save the string if you need it. + * + * You should assume the path returned by this function is the only safe + * place to write files (and that SDL_GetBasePath(), while it might be + * writable, or even the parent of the returned path, aren't where you + * should be writing things). + * + * Some platforms can't determine the pref path, and on other + * platforms, this might be meaningless. In such cases, this function will + * return NULL. + * + * \param org The name of your organization. + * \param app The name of your application. + * \return UTF-8 string of user dir in platform-dependent notation. NULL + * if there's a problem (creating directory failed, etc). + * + * \sa SDL_GetBasePath + */ +extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_system_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/filesystem/beos/SDL_sysfilesystem.cc b/src/filesystem/beos/SDL_sysfilesystem.cc new file mode 100644 index 0000000000000..7b63fab34b12a --- /dev/null +++ b/src/filesystem/beos/SDL_sysfilesystem.cc @@ -0,0 +1,92 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +#ifdef SDL_FILESYSTEM_BEOS + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent filesystem routines */ + +#include +#include +#include + +#include "SDL_error.h" +#include "SDL_stdinc.h" +#include "SDL_assert.h" +#include "SDL_filesystem.h" + +char * +SDL_GetBasePath(void) +{ + image_info info; + int32 cookie = 0; + + while (get_next_image_info(0, &cookie, &info) == B_OK) { + if (info.type == B_APP_IMAGE) { + break; + } + } + + BEntry entry(info.name, true); + BPath path; + status_t rc = entry.GetPath(&path); /* (path) now has binary's path. */ + SDL_assert(rc == B_OK); + rc = path.GetParent(&path); /* chop filename, keep directory. */ + SDL_assert(rc == B_OK); + const char *str = path.Path(); + SDL_assert(str != NULL); + + const size_t len = SDL_strlen(str); + char *retval = (char *) SDL_malloc(len + 2); + if (!retval) { + SDL_OutOfMemory(); + return NULL; + } + + SDL_strcpy(retval, str); + retval[len] = '/'; + retval[len+1] = '\0'; + return retval; +} + + +char * +SDL_GetPrefPath(const char *org, const char *app) +{ + // !!! FIXME: is there a better way to do this? + const char *home = SDL_getenv("HOME"); + const char *append = "config/settings/"; + const size_t len = SDL_strlen(home) + SDL_strlen(append) + SDL_strlen(app) + 2; + char *retval = (char *) SDL_malloc(len); + if (!retval) { + SDL_OutOfMemory(); + } else { + SDL_snprintf(retval, len, "%s%s%s/", home, append, app); + create_directory(retval, 0700); // BeOS api: creates missing dirs + } + + return retval; +} + +#endif /* SDL_FILESYSTEM_BEOS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/filesystem/cocoa/SDL_sysfilesystem.m b/src/filesystem/cocoa/SDL_sysfilesystem.m new file mode 100644 index 0000000000000..3c459745510af --- /dev/null +++ b/src/filesystem/cocoa/SDL_sysfilesystem.m @@ -0,0 +1,93 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +#ifdef SDL_FILESYSTEM_COCOA + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent filesystem routines */ + +#include +#include + +#include "SDL_error.h" +#include "SDL_stdinc.h" +#include "SDL_filesystem.h" + +char * +SDL_GetBasePath(void) +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + const char *base = [[[NSBundle mainBundle] bundlePath] UTF8String]; + char *retval = NULL; + if (base) { + const size_t len = SDL_strlen(base) + 2; + retval = (char *) SDL_malloc(len); + if (retval == NULL) { + SDL_OutOfMemory(); + } else { + SDL_snprintf(retval, len, "%s/", base); + } + } + + [pool release]; + return retval; +} + +char * +SDL_GetPrefPath(const char *org, const char *app) +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES); + char *retval = NULL; + + (void) org; // unused on Mac OS X and iOS. + + if ([array count] > 0) { // we only want the first item in the list. + NSString *str = [array objectAtIndex:0]; + const char *base = [str UTF8String]; + if (base) { + const size_t len = SDL_strlen(base) + SDL_strlen(app) + 3; + retval = (char *) SDL_malloc(len); + if (retval == NULL) { + SDL_OutOfMemory(); + } else { + char *ptr; + SDL_snprintf(retval, len, "%s/%s/", base, app); + for (ptr = retval+1; *ptr; ptr++) { + if (*ptr == '/') { + *ptr = '\0'; + mkdir(retval, 0700); + *ptr = '/'; + } + } + mkdir(retval, 0700); + } + } + } + + [pool release]; + return retval; +} + +#endif /* SDL_FILESYSTEM_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/filesystem/dummy/SDL_sysfilesystem.c b/src/filesystem/dummy/SDL_sysfilesystem.c new file mode 100644 index 0000000000000..a6bd57767c438 --- /dev/null +++ b/src/filesystem/dummy/SDL_sysfilesystem.c @@ -0,0 +1,47 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +#ifdef SDL_FILESYSTEM_DUMMY + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent filesystem routines */ + +#include "SDL_error.h" +#include "SDL_filesystem.h" + +char * +SDL_GetBasePath(void) +{ + SDL_Unsupported(); + return NULL; +} + +char * +SDL_GetPrefPath(const char *org, const char *app) +{ + SDL_Unsupported(); + return NULL; +} + +#endif /* SDL_FILESYSTEM_DUMMY */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/filesystem/unix/SDL_sysfilesystem.c b/src/filesystem/unix/SDL_sysfilesystem.c new file mode 100644 index 0000000000000..326637e78c8e3 --- /dev/null +++ b/src/filesystem/unix/SDL_sysfilesystem.c @@ -0,0 +1,161 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +#ifdef SDL_FILESYSTEM_UNIX + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent filesystem routines */ + +#include + +#include "SDL_error.h" +#include "SDL_stdinc.h" +#include "SDL_filesystem.h" + +static char *readSymLink(const char *path) +{ + char *retval = NULL; + ssize_t len = 64; + ssize_t rc = -1; + + while (1) + { + char *ptr = (char *) SDL_realloc(retval, (size_t) len); + if (ptr == NULL) { + SDL_OutOfMemory(); + break; + } + + retval = ptr; + + rc = readlink(path, retval, len); + if (rc == -1) { + break; /* not a symlink, i/o error, etc. */ + } else if (rc < len) { + retval[rc] = '\0'; /* readlink doesn't null-terminate. */ + return retval; /* we're good to go. */ + } + + len *= 2; /* grow buffer, try again. */ + } + + if (retval != NULL) { + SDL_free(retval); + } + return NULL; +} + + +char * +SDL_GetBasePath(void) +{ + char *retval = NULL; + + /* is a Linux-style /proc filesystem available? */ + if (access("/proc", F_OK) { + retval = readSymLink("/proc/self/exe"); + if (retval == NULL) { + /* older kernels don't have /proc/self ... try PID version... */ + char path[64]; + const int rc = (int) SDL_snprintf(path, sizeof(path), + "/proc/%llu/exe", + (unsigned long long) getpid()); + if ( (rc > 0) && (rc < sizeof(path)) ) { + retval = readSymLink(path); + } + } + } + + /* If we had access to argv[0] here, we could check it for a path, + or troll through $PATH looking for it, too. */ + + if (retval != NULL) { /* chop off filename. */ + char *ptr = SDL_strrchr(retval, '/'); + if (ptr != NULL) { + *(ptr+1) = '\0'; + } else { /* shouldn't happen, but just in case... */ + SDL_free(retval); + retval = NULL; + } + } + + if (retval != NULL) { + /* try to shrink buffer... */ + char *ptr = (char *) SDL_realloc(retval, strlen(retval) + 1); + if (ptr != NULL) + retval = ptr; /* oh well if it failed. */ + } + + return retval; +} + +char * +SDL_GetPrefPath(const char *org, const char *app) +{ + /* + * We use XDG's base directory spec, even if you're not on Linux. + * This isn't strictly correct, but the results are relatively sane + * in any case. + * + * http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html + */ + const char *envr = SDL_getenv("XDG_DATA_HOME"); + const char *append = "/"; + char *retval = NULL; + char *ptr = NULL; + size_t len = 0; + + if (!envr) { + /* You end up with "$HOME/.local/share/Game Name 2" */ + envr = SDL_getenv("HOME"); + if (!envr) { + /* we could take heroic measures with /etc/passwd, but oh well. */ + SDL_SetError("neither XDG_DATA_HOME nor HOME environment is set"); + return NULL; + } + append = ".local/share/"; + } /* if */ + + len = SDL_strlen(envr) + SDL_strlen(append) + SDL_strlen(app) + 2; + retval = (char *) SDL_malloc(len); + if (!retval) { + SDL_OutOfMemory(); + return NULL; + } + + SDL_snprintf(retval, len, "%s%s%s/", envr, append, app); + + for (ptr = retval+1; *ptr; ptr++) { + if (*ptr == '/') { + *ptr = '\0'; + mkdir(retval, 0700); + *ptr = '/'; + } + } + mkdir(retval, 0700); + + return retval; +} + +#endif /* SDL_FILESYSTEM_UNIX */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/filesystem/windows/SDL_sysfilesystem.c b/src/filesystem/windows/SDL_sysfilesystem.c new file mode 100644 index 0000000000000..fc17d5e0fe8c4 --- /dev/null +++ b/src/filesystem/windows/SDL_sysfilesystem.c @@ -0,0 +1,96 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +#ifdef SDL_FILESYSTEM_WINDOWS + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent filesystem routines */ + +#include "SDL_error.h" +#include "SDL_windows.h" +#include "SDL_stdinc.h" +#include "SDL_filesystem.h" + +char * +SDL_GetBasePath(void) +{ + TCHAR path[MAX_PATH]; + const DWORD len = GetModuleFileName(NULL, path, SDL_arraysize(path)); + size_t i; + + SDL_assert(len < SDL_arraysize(path)); + + if (len == 0) { + WIN_SetError("Couldn't locate our .exe"); + return NULL; + } + + for (i = len-1; i > 0; i--) { + if (path[i] == '\\') { + break; + } + } + + SDL_assert(i > 0); /* Should have been an absolute path. */ + path[i+1] = '\0'; /* chop off filename. */ + return WIN_StringToUTF8(path); +} + +char * +SDL_GetPrefPath(const char *org, const char *app) +{ + /* + * Vista and later has a new API for this, but SHGetFolderPath works there, + * and apparently just wraps the new API. This is the new way to do it: + * + * SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, + * NULL, &wszPath); + */ + + TCHAR path[MAX_PATH]; + char *utf8 = NULL; + char *retval = NULL; + + if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path))) { + WIN_SetError("Couldn't locate our prefpath"); + return NULL; + } + + utf8 = WIN_StringToUTF8(path); + if (utf8) { + const size_t len = SDL_strlen(utf8) + SDL_strlen(org) + SDL_strlen(app) + 4; + retval = (char *) SDL_malloc(len); + if (!retval) { + SDL_free(utf8); + SDL_OutOfMemory(); + return NULL; + } + SDL_snprintf(retval, len, "%s\\%s\\%s\\", utf8, org, app); + SDL_free(utf8); + } + + return retval; +} + +#endif /* SDL_FILESYSTEM_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/test/Makefile.in b/test/Makefile.in index 2a39afc6bab0e..ed0fce36aaa02 100644 --- a/test/Makefile.in +++ b/test/Makefile.in @@ -36,6 +36,7 @@ TARGETS = \ testoverlay2$(EXE) \ testplatform$(EXE) \ testpower$(EXE) \ + testfilesystem$(EXE) \ testrendertarget$(EXE) \ testresample$(EXE) \ testscale$(EXE) \ @@ -180,6 +181,9 @@ testplatform$(EXE): $(srcdir)/testplatform.c testpower$(EXE): $(srcdir)/testpower.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) +testfilesystem$(EXE): $(srcdir)/testfilesystem.c + $(CC) -o $@ $^ $(CFLAGS) $(LIBS) + testrendertarget$(EXE): $(srcdir)/testrendertarget.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) diff --git a/test/testfilesystem.c b/test/testfilesystem.c new file mode 100644 index 0000000000000..e1f251371e99d --- /dev/null +++ b/test/testfilesystem.c @@ -0,0 +1,33 @@ +/* + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ +/* Simple test of power subsystem. */ + +#include +#include "SDL.h" + +int +main(int argc, char *argv[]) +{ + /* Enable standard application logging */ + SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); + + if (SDL_Init(0) == -1) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError()); + return 1; + } + + SDL_Log("base path: '%s'\n", SDL_GetBasePath()); + SDL_Log("pref path: '%s'\n", SDL_GetPrefPath("libsdl", "testfilesystem")); + + SDL_Quit(); + return 0; +}