From 1a34eacecee33708722b039acbc9c75cef17efda Mon Sep 17 00:00:00 2001 From: "Yuri K. Schlesner" Date: Wed, 29 May 2013 06:31:48 -0500 Subject: [PATCH] Re-apply texture filter when resetting direct3d renderer. --- src/render/direct3d/SDL_render_d3d.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index 1ab27ab7e..e59f6d419 100644 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -384,6 +384,7 @@ D3D_Reset(SDL_Renderer * renderer) D3DCULL_NONE); IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget); + data->scaleMode = D3DTEXF_FORCE_DWORD; return 0; }