From 4646762b6cf4309eca78223f3209ee8ed6511b16 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 4 Jan 2006 19:25:18 +0000 Subject: [PATCH] Removed some incorrect comments in the "dc" driver that survived the initial cut-and-paste from the dummy video skeleton. --- src/video/dc/SDL_dcevents.c | 3 --- src/video/dc/SDL_dcvideo.c | 17 +---------------- 2 files changed, 1 insertion(+), 19 deletions(-) diff --git a/src/video/dc/SDL_dcevents.c b/src/video/dc/SDL_dcevents.c index 799e336aa..14bcd6af9 100644 --- a/src/video/dc/SDL_dcevents.c +++ b/src/video/dc/SDL_dcevents.c @@ -30,9 +30,6 @@ static char rcsid = "@(#) $Id$"; #endif -/* Being a null driver, there's no event stream. We just define stubs for - most of the API. */ - #include "SDL.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" diff --git a/src/video/dc/SDL_dcvideo.c b/src/video/dc/SDL_dcvideo.c index 114cbb71e..8b9436607 100644 --- a/src/video/dc/SDL_dcvideo.c +++ b/src/video/dc/SDL_dcvideo.c @@ -30,21 +30,6 @@ static char rcsid = "@(#) $Id$"; #endif -/* Dummy SDL video driver implementation; this is just enough to make an - * SDL-based application THINK it's got a working video driver, for - * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, - * and also for use as a collection of stubs when porting SDL to a new - * platform for which you haven't yet written a valid video driver. - * - * This is also a great way to determine bottlenecks: if you think that SDL - * is a performance problem for a given platform, enable this driver, and - * then see if your application runs faster without video overhead. - * - * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion - * of this was cut-and-pasted from Stephane Peter's work in the AAlib - * SDL video driver. Renamed to "DC" by Sam Lantinga. - */ - #include #include #include @@ -170,7 +155,7 @@ VideoBootStrap DC_bootstrap = { int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) { - /* Determine the screen depth (use default 8-bit depth) */ + /* Determine the screen depth (use default 16-bit depth) */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = 16; vformat->Rmask = 0x0000f800;