From 1110f53610c0075fba7d185b4956d7af48999d34 Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Wed, 18 Mar 2015 12:03:32 -0400 Subject: [PATCH] WinRT: updated names, and references-to, various ANGLE/WinRT repositories --- docs/README-winrt.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/docs/README-winrt.md b/docs/README-winrt.md index e188d77912a4c..75cd7cd2b273c 100644 --- a/docs/README-winrt.md +++ b/docs/README-winrt.md @@ -90,10 +90,12 @@ Here is a rough list of what works, and what doens't: * keyboard input. Most of WinRT's documented virtual keys are supported, as well as many keys with documented hardware scancodes. * OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE - project, using either MS Open Technologies' repository, at - https://github.com/msopentech/angle (both the "winrt" and "future-dev" - branches are supported), or the official ANGLE repository, at - https://chromium.googlesource.com/angle/angle + project, using either: + * MS Open Technologies' "ms-master" repository, at https://github.com/MSOpenTech/angle + (for use with Windows 8.1+ or Windows Phone 8.1+) + * MS Open Technologies' "angle-win8.0" repository, at https://github.com/MSOpenTech/angle-win8.0 + (for Windows 8.0 only!) + * Google's main ANGLE repository, at https://chromium.googlesource.com/angle/angle * SDLmain. WinRT uses a different signature for each app's main() function. SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp (in `SDL\src\main\winrt\`) directly in order for their C-style main()