From 4414c45494a99885ba1e714fb46150a15e712046 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 26 Feb 2006 13:40:26 +0000 Subject: [PATCH] Passing a NULL GL library does the right thing nowadays. --- test/testdyngl.c | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/test/testdyngl.c b/test/testdyngl.c index 28cc69e06..3fd6515fb 100644 --- a/test/testdyngl.c +++ b/test/testdyngl.c @@ -97,19 +97,7 @@ int main(int argc,char *argv[]) SDL_Event event; int done=0; GLfloat pixels[NB_PIXELS*3]; -#if defined(__WIN32__) - const char *gl_library = "OpenGL32.DLL"; -#elif defined(__MACOS__) - const char *gl_library = "OpenGLLibrary"; -#elif defined(__MACOSX__) - const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib"; -#elif defined(__IRIX__) - const char *gl_library = "libGL.so"; -#elif defined(__QNXNTO__) - const char *gl_library = "libGL.so.3"; -#else - const char *gl_library = "libGL.so.1"; -#endif + const char *gl_library = NULL; /* Use the default GL library */ if (argv[1]) { gl_library = argv[1];