From c1e11f699ea24b4446e90671572e966802e15a07 Mon Sep 17 00:00:00 2001 From: "J?rgen P. Tjern?" Date: Tue, 3 Jun 2014 21:13:00 -0700 Subject: [PATCH] X11: Provide specific X error when SDL_GL_CreateContext fails. This makes the X error handler used for GL context creation handle *all* errors and provide the user with specific error messages when SDL_GL_CreateContext fails. CR: icculus@icculus.org --- src/video/x11/SDL_x11opengl.c | 39 +++++++++++++++++++++-------------- 1 file changed, 24 insertions(+), 15 deletions(-) diff --git a/src/video/x11/SDL_x11opengl.c b/src/video/x11/SDL_x11opengl.c index 3f0b0856c75e0..1a56a7e0fb02e 100644 --- a/src/video/x11/SDL_x11opengl.c +++ b/src/video/x11/SDL_x11opengl.c @@ -539,24 +539,30 @@ X11_GL_GetVisual(_THIS, Display * display, int screen) #endif static int (*handler) (Display *, XErrorEvent *) = NULL; static int errorBase = 0; +static int errorCode = 0; static int X11_GL_CreateContextErrorHandler(Display * d, XErrorEvent * e) { - switch (e->error_code) { - case BadRequest: - case BadMatch: - case BadValue: - case BadAlloc: - return (0); - default: - if (errorBase && - (e->error_code == errorBase + GLXBadContext || - e->error_code == errorBase + GLXBadFBConfig || - e->error_code == errorBase + GLXBadProfileARB)) { - return (0); - } - return (handler(d, e)); + char *x11_error = NULL; + char x11_error_locale[256]; + + errorCode = e->error_code; + if (X11_XGetErrorText(d, errorCode, x11_error_locale, sizeof(x11_error_locale)) == Success) + { + x11_error = SDL_iconv_string("UTF-8", "", x11_error_locale, strlen(x11_error_locale)); + } + + if (x11_error) + { + SDL_SetError("Could not create GL context: %s", x11_error); + SDL_free(x11_error); } + else + { + SDL_SetError("Could not create GL context: %i (Base %i)\n", errorCode, errorBase); + } + + return (0); } SDL_GLContext @@ -581,6 +587,7 @@ X11_GL_CreateContext(_THIS, SDL_Window * window) /* We do this to create a clean separation between X and GLX errors. */ X11_XSync(display, False); errorBase = _this->gl_data->errorBase; + errorCode = Success; handler = X11_XSetErrorHandler(X11_GL_CreateContextErrorHandler); X11_XGetWindowAttributes(display, data->xwindow, &xattr); v.screen = screen; @@ -675,7 +682,9 @@ X11_GL_CreateContext(_THIS, SDL_Window * window) X11_XSetErrorHandler(handler); if (!context) { - SDL_SetError("Could not create GL context"); + if (errorCode == Success) { + SDL_SetError("Could not create GL context"); + } return NULL; }