From ae8ca7c54de86098314d3f2bc0327fc2fe5b9e09 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 17 Oct 2016 22:09:22 -0700 Subject: [PATCH] Fixed bug 3444 - Android-TV: no more handling of back button on remote ny00 Unfortunately, simply checking the return codes of "onNativePadDown/Up" as previously done has its own issue: If an SDL joystick is connected *and* opened, then a proper KeyEvent, say with keycode KEYCODE_BUTTON_1, should lead to an SDL joystick button event as expected. If, however, the joystick was *not* opened, then "onNativePadDown/Up" will return a negative value, so before the commit from bug 3426, you could unexpectedly get a keyboard event. (In practice, you'll just get a log message, since KEYCODE_BUTTON_1 has no mapping to a proper SDL_ScanCode value, but it's still an problem). What should still be done, though, is checking the key code itself. We do have the KeyEvent.isGamepadButton method, but according my test, it returns "true" exactly (and only) for the KEYCODE_BUTTON* values, and not for KEYCODE_DPAD* or any other key code. Here is a possible solution: - Do check the return codes of "onNativePadDown/Up" as previously done. - In addition, in "Android_OnPadDown/Up" from src/joystick/android/SDL_sysjoystick.c, 0 should *always* be returned in case the key code can be translated to an SDL_joystick button; Even if no matching joystick can be found. --- android-project/src/org/libsdl/app/SDLActivity.java | 13 +++++++------ src/joystick/android/SDL_sysjoystick.c | 4 ++-- 2 files changed, 9 insertions(+), 8 deletions(-) diff --git a/android-project/src/org/libsdl/app/SDLActivity.java b/android-project/src/org/libsdl/app/SDLActivity.java index adaf15b9d6447..c3d448437934a 100644 --- a/android-project/src/org/libsdl/app/SDLActivity.java +++ b/android-project/src/org/libsdl/app/SDLActivity.java @@ -1245,14 +1245,15 @@ public boolean onKey(View v, int keyCode, KeyEvent event) { // SOURCE_JOYSTICK, while its key events arrive from the keyboard source // So, retrieve the device itself and check all of its sources if (SDLActivity.isDeviceSDLJoystick(event.getDeviceId())) { - // Note that we always process a pressed/released button here, as an unopened - // SDL_Joystick's button press should not be processed as a keyboard's key press + // Note that we process events with specific key codes here if (event.getAction() == KeyEvent.ACTION_DOWN) { - SDLActivity.onNativePadDown(event.getDeviceId(), keyCode); - return true; + if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) { + return true; + } } else if (event.getAction() == KeyEvent.ACTION_UP) { - SDLActivity.onNativePadUp(event.getDeviceId(), keyCode); - return true; + if (SDLActivity.onNativePadUp(event.getDeviceId(), keyCode) == 0) { + return true; + } } } diff --git a/src/joystick/android/SDL_sysjoystick.c b/src/joystick/android/SDL_sysjoystick.c index 075b65797325d..a09e9a12c109e 100644 --- a/src/joystick/android/SDL_sysjoystick.c +++ b/src/joystick/android/SDL_sysjoystick.c @@ -187,8 +187,8 @@ Android_OnPadDown(int device_id, int keycode) item = JoystickByDeviceId(device_id); if (item && item->joystick) { SDL_PrivateJoystickButton(item->joystick, button , SDL_PRESSED); - return 0; } + return 0; } return -1; @@ -203,8 +203,8 @@ Android_OnPadUp(int device_id, int keycode) item = JoystickByDeviceId(device_id); if (item && item->joystick) { SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED); - return 0; } + return 0; } return -1;