From bbe13d40a6d9f45bf22a355088354e68ceb922d4 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 3 Mar 2013 11:25:43 -0800 Subject: [PATCH] Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application. This matches behavior in the OpenGL and OpenGL ES 1.1 renderers. --- src/render/opengles2/SDL_render_gles2.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index 51e3e37e5..14ee2a3c8 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -1580,7 +1580,6 @@ static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, flo GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata; GLES2_ActivateRenderer(renderer); - data->glActiveTexture(GL_TEXTURE0); data->glBindTexture(texturedata->texture_type, texturedata->texture); if(texw) *texw = 1.0;