From 577bfba52f4eb67e83064b187f465319ce4722a3 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 9 Mar 2006 15:11:15 +0000 Subject: [PATCH] Dynamic OpenGL loading is the default now. :) --- include/SDL_video.h | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/include/SDL_video.h b/include/SDL_video.h index f47697107..6753b290d 100644 --- a/include/SDL_video.h +++ b/include/SDL_video.h @@ -772,19 +772,15 @@ extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* - * Dynamically load a GL driver, if SDL is built with dynamic GL. + * Dynamically load an OpenGL library, or the default one if path is NULL * - * SDL links normally with the OpenGL library on your system by default, - * but you can compile it to dynamically load the GL driver at runtime. * If you do this, you need to retrieve all of the GL functions used in * your program from the dynamic library using SDL_GL_GetProcAddress(). - * - * This is disabled in default builds of SDL. */ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); /* - * Get the address of a GL function (for extension functions) + * Get the address of a GL function */ extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);