From 06ef6341fa87dccf75e2d659874bf8d262b2118d Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 30 Oct 2011 17:53:54 -0400 Subject: [PATCH] The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out) --- include/SDL_render.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL_render.h b/include/SDL_render.h index bf940d0b4..09ea53c47 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -389,7 +389,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect); /** - * \brief Set the color used for drawing operations (Fill and Line). + * \brief Set the color used for drawing operations (Rect, Line and Clear). * * \param r The red value used to draw on the rendering target. * \param g The green value used to draw on the rendering target. @@ -404,7 +404,7 @@ extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, Uint8 a); /** - * \brief Get the color used for drawing operations (Fill and Line). + * \brief Get the color used for drawing operations (Rect, Line and Clear). * * \param r A pointer to the red value used to draw on the rendering target. * \param g A pointer to the green value used to draw on the rendering target.