From 3cbe3c10bb16d902df2c0cda51e875ef06073860 Mon Sep 17 00:00:00 2001 From: Eli Gottlieb Date: Thu, 27 May 2010 16:44:35 -0400 Subject: [PATCH] Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build. --- include/SDL_shape.h | 30 ++++++++++++++++++++++++++---- src/video/SDL_shape.c | 25 +++++++++---------------- 2 files changed, 35 insertions(+), 20 deletions(-) diff --git a/include/SDL_shape.h b/include/SDL_shape.h index 11ed77220..4d032ae0f 100644 --- a/include/SDL_shape.h +++ b/include/SDL_shape.h @@ -20,8 +20,22 @@ eligottlieb@gmail.com */ -struct SDL_Shaped_Window; -typedef struct SDL_Shaped_Window SDL_Shaped_Window; +#ifndef _SDL_shape_h +#define _SDL_shape_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif /** * \brief Create a shaped window with the specified position, dimensions, and flags. @@ -45,7 +59,15 @@ typedef struct SDL_Shaped_Window SDL_Shaped_Window; */ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); -extern DECLSPE SDL_bool SDLCALL SDL_WindowIsShaped(const SDL_Window *window); +extern DECLSPEC SDL_bool SDLCALL SDL_WindowIsShaped(const SDL_Window *window); extern DECLSPEC int SDLCALL SDL_SelectShapeRenderer(const SDL_Window *window); -extern DECLSPEC void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window); +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_shape_h */ diff --git a/src/video/SDL_shape.c b/src/video/SDL_shape.c index f20878715..6df038dca 100644 --- a/src/video/SDL_shape.c +++ b/src/video/SDL_shape.c @@ -19,28 +19,21 @@ Eli Gottlieb eligottlieb@gmail.com */ +#include "SDL_config.h" +#include "SDL.h" +#include "SDL_video.h" +#include "SDL_sysvideo.h" #include "SDL_shape.h" -struct SDL_Shaped_Window { - SDL_Window *window; - SDL_Surface *shape_mask; -} - -SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title, - unsigned int x,unsigned int y, - unsigned int w,unsigned int h, - Uint32 flags) { - //TODO: Fill in stub of SDL_CreatedShapedWindow +SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { return NULL; } -int SDLCALL SDL_PresentShape(const SDL_Shaped_Window *window) { - //TODO: Fill in stub of SDL_PresentShape - return -1; +SDL_bool SDL_WindowIsShaped(const SDL_Window *window) { + return SDL_FALSE; } -void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window) { - //TODO: Fill in stub of SDL_DestroyShapedWindow - return; +int SDL_SelectShapeRenderer(const SDL_Window *window) { + return -1; }