From fc1c17cc01d9e7aa77d5a1aec2cca0df944ca594 Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Sat, 15 Feb 2014 23:57:38 +0100 Subject: [PATCH] Changed text in documentation. --- WhatsNew.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/WhatsNew.txt b/WhatsNew.txt index bb10895bf6341..a10938dd13a47 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -6,8 +6,8 @@ This is a list of major changes in SDL's version history. --------------------------------------------------------------------------- General: * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values -* Added an API to load a database of Game Controller mappings from a file: - SDL_GameControllerAddMappingsFromFile +* Added an API to load a database of game controller mappings from a file: + SDL_GameControllerAddMappingsFromFile() * Added game controller mappings for the PS4 and OUYA controllers * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() * Added SDL_DetachThread() @@ -18,7 +18,7 @@ General: * testgl2 does not need to link with libGL anymore * Added testgles2 test program to demonstrate working with OpenGL ES 2.0 * Added controllermap test program to visually map a game controller - + Windows: * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via the driver or emulated through ANGLE)