From a91fbddd966d13d0a20a9bbab0ac0bdff70d3812 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Tue, 16 Apr 2013 01:05:32 -0400 Subject: [PATCH] Removed C++-style single-line comments from a public header (thanks, Martin!). Fixes Bugzilla #1803. --- include/SDL_mouse.h | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/include/SDL_mouse.h b/include/SDL_mouse.h index f6d6300cb..1cfe09260 100644 --- a/include/SDL_mouse.h +++ b/include/SDL_mouse.h @@ -47,18 +47,18 @@ typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ */ typedef enum { - SDL_SYSTEM_CURSOR_ARROW, // Arrow - SDL_SYSTEM_CURSOR_IBEAM, // I-beam - SDL_SYSTEM_CURSOR_WAIT, // Wait - SDL_SYSTEM_CURSOR_CROSSHAIR, // Crosshair - SDL_SYSTEM_CURSOR_WAITARROW, // Small wait cursor (or Wait if not available) - SDL_SYSTEM_CURSOR_SIZENWSE, // Double arrow pointing northwest and southeast - SDL_SYSTEM_CURSOR_SIZENESW, // Double arrow pointing northeast and southwest - SDL_SYSTEM_CURSOR_SIZEWE, // Double arrow pointing west and east - SDL_SYSTEM_CURSOR_SIZENS, // Double arrow pointing north and south - SDL_SYSTEM_CURSOR_SIZEALL, // Four pointed arrow pointing north, south, east, and west - SDL_SYSTEM_CURSOR_NO, // Slashed circle or crossbones - SDL_SYSTEM_CURSOR_HAND, // Hand + SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ + SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ + SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ + SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ + SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ + SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ + SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ + SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ + SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ + SDL_SYSTEM_CURSOR_HAND, /**< Hand */ SDL_NUM_SYSTEM_CURSORS } SDL_SystemCursor;