From 6d6fba4b0a3c46ead794875de8007ef62e33efee Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Thu, 20 Mar 2014 17:00:33 -0400 Subject: [PATCH] #ifdef'd out the audio streamer code. It's been hardcoded out forever now, but I've now forcibly removed it with the preprocessor so static analysis doesn't complain about it for now. Eventually I want to rewrite or remove this code. --- src/audio/SDL_audio.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index 40cb5392322af..a7dc7fc9c2b71 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -367,6 +367,7 @@ SDL_RunAudio(void *devicep) delay = ((device->spec.samples * 1000) / device->spec.freq); /* Determine if the streamer is necessary here */ +#if 0 /* !!! FIXME: rewrite/remove this streamer code. */ if (device->use_streamer == 1) { /* This code is almost the same as the old code. The difference is, instead of reading directly from the callback into "stream", then converting and sending the audio off, @@ -456,6 +457,7 @@ SDL_RunAudio(void *devicep) } } else { +#endif /* Otherwise, do not use the streamer. This is the old code. */ const int silence = (int) device->spec.silence; @@ -504,14 +506,18 @@ SDL_RunAudio(void *devicep) SDL_Delay(delay); } } +#if 0 /* !!! FIXME: rewrite/remove this streamer code. */ } +#endif /* Wait for the audio to drain.. */ current_audio.impl.WaitDone(device); /* If necessary, deinit the streamer */ +#if 0 /* !!! FIXME: rewrite/remove this streamer code. */ if (device->use_streamer == 1) SDL_StreamDeinit(&device->streamer); +#endif return (0); }