From 167b3bb4cd650721132896f5e07287b7b3111670 Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Sun, 2 Nov 2014 11:26:54 -0500 Subject: [PATCH] WinRT: updated docs to include details of recently-expanded GLES2 support --- docs/README-winrt.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/docs/README-winrt.md b/docs/README-winrt.md index 28653da04b8f2..a6718d6cffdf5 100644 --- a/docs/README-winrt.md +++ b/docs/README-winrt.md @@ -86,10 +86,11 @@ Here is a rough list of what works, and what doens't: * What partially works: * keyboard input. Most of WinRT's documented virtual keys are supported, as well as many keys with documented hardware scancodes. - * OpenGL. Experimental support for OpenGL ES 2 is available via a - Microsoft-modified version of the ANGLE project, as available at - https://github.com/msopentech/angle . Support is currently limited to the - "winrt" branch, however support for the "future-dev" branch is planned. + * OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE + project, using either MS Open Technologies' repository, at + https://github.com/msopentech/angle (both the "winrt" and "future-dev" + branches are supported), or the official ANGLE repository, at + https://chromium.googlesource.com/angle/angle * SDLmain. WinRT uses a different signature for each app's main() function. SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp (in `SDL\src\main\winrt\`) directly in order for their C-style main()