From 91da4963d317e85f64a9af0d34048af63f77e2eb Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 26 Oct 2018 09:49:27 -0700 Subject: [PATCH] Added patch note for SDL_GameControllerGetPlayerIndex() and friends --- WhatsNew.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/WhatsNew.txt b/WhatsNew.txt index 771262381f3db..56de7b6781d81 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -12,6 +12,7 @@ General: * Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes * Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. (Thanks to Valve for contributing the PS4 and Nintendo Switch Pro controller support) * Added support for many other popular game controllers +* Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For XInput controllers this returns the XInput index for the controller. * Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple rumble without using the haptics API * Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse double-click time