From a5e0157750ed8bca5513feaf48c908359160c921 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 31 Jul 2001 20:08:51 +0000 Subject: [PATCH] Added support for hardware accelerated NVidia driver on framebuffer console Still missing colorkey and alpha blit support --- src/video/fbcon/Makefile.am | 6 +- src/video/fbcon/SDL_fbriva.c | 230 +++++++++++++++++ src/video/fbcon/SDL_fbriva.h | 33 +++ src/video/fbcon/SDL_fbvideo.c | 9 + src/video/fbcon/riva_mmio.h | 449 ++++++++++++++++++++++++++++++++++ src/video/fbcon/riva_regs.h | 47 ++++ 6 files changed, 773 insertions(+), 1 deletion(-) create mode 100644 src/video/fbcon/SDL_fbriva.c create mode 100644 src/video/fbcon/SDL_fbriva.h create mode 100644 src/video/fbcon/riva_mmio.h create mode 100644 src/video/fbcon/riva_regs.h diff --git a/src/video/fbcon/Makefile.am b/src/video/fbcon/Makefile.am index b7ca0cbee..ec3f8dd3d 100644 --- a/src/video/fbcon/Makefile.am +++ b/src/video/fbcon/Makefile.am @@ -18,8 +18,12 @@ FBCON_SRCS = \ SDL_fbmatrox.h \ SDL_fbmouse.c \ SDL_fbmouse_c.h \ + SDL_fbriva.c \ + SDL_fbriva.h \ SDL_fbvideo.c \ 3dfx_mmio.h \ 3dfx_regs.h \ matrox_mmio.h \ - matrox_regs.h + matrox_regs.h \ + riva_mmio.h \ + riva_regs.h diff --git a/src/video/fbcon/SDL_fbriva.c b/src/video/fbcon/SDL_fbriva.c new file mode 100644 index 000000000..bb0c600ca --- /dev/null +++ b/src/video/fbcon/SDL_fbriva.c @@ -0,0 +1,230 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include "SDL_types.h" +#include "SDL_video.h" +#include "SDL_blit.h" +#include "SDL_fbriva.h" +#include "riva_mmio.h" +#include "riva_regs.h" + +#define PGRAPH_OFFSET 0x00400000 +#define FIFO_OFFSET 0x00800000 +#define ROP_OFFSET FIFO_OFFSET+0x00000000 +#define CLIP_OFFSET FIFO_OFFSET+0x00002000 +#define PATT_OFFSET FIFO_OFFSET+0x00004000 +#define PIXMAP_OFFSET FIFO_OFFSET+0x00006000 +#define BLT_OFFSET FIFO_OFFSET+0x00008000 +#define BITMAP_OFFSET FIFO_OFFSET+0x0000A000 +#define LINE_OFFSET FIFO_OFFSET+0x0000C000 +#define TRI03_OFFSET FIFO_OFFSET+0x0000E000 +#define PCIO_OFFSET 0x00601000 + +static int FifoEmptyCount = 0; +static int FifoFreeCount = 0; + +/* Wait for vertical retrace */ +static void WaitVBL(_THIS) +{ + volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA); + + while ( (*port & 0x08) ) + ; + while ( !(*port & 0x08) ) + ; +} +static void NV3WaitIdle(_THIS) +{ + RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); + while ( (Rop->FifoFree < FifoEmptyCount) || + (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) + ; +} +static void NV4WaitIdle(_THIS) +{ + RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); + while ( (Rop->FifoFree < FifoEmptyCount) || + (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) + ; +} + +/* Sets video mem colorkey and accelerated blit function */ +static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) +{ + return(0); +} + +/* Sets per surface hardware alpha value */ +static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) +{ + return(0); +} + +static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) +{ + int dstX, dstY; + int dstW, dstH; + RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); + + /* Don't blit to the display surface when switched away */ + if ( dst == this->screen ) { + SDL_mutexP(hw_lock); + } + + /* Set up the X/Y base coordinates */ + dstW = rect->w; + dstH = rect->h; + FB_dst_to_xy(this, dst, &dstX, &dstY); + + /* Adjust for the current rectangle */ + dstX += rect->x; + dstY += rect->y; + + RIVA_FIFO_FREE(Bitmap, 1); + Bitmap->Color1A = color; + + RIVA_FIFO_FREE(Bitmap, 2); + Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; + Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; + + FB_AddBusySurface(dst); + + if ( dst == this->screen ) { + SDL_mutexV(hw_lock); + } + return(0); +} + +static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect) +{ + SDL_VideoDevice *this = current_video; + int srcX, srcY; + int dstX, dstY; + int dstW, dstH; + RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); + + /* FIXME: For now, only blit to display surface */ + if ( dst->pitch != SDL_VideoSurface->pitch ) { + return(src->map->sw_blit(src, srcrect, dst, dstrect)); + } + + /* Don't blit to the display surface when switched away */ + if ( dst == this->screen ) { + SDL_mutexP(hw_lock); + } + + /* Calculate source and destination base coordinates (in pixels) */ + dstW = dstrect->w; + dstH = dstrect->h; + FB_dst_to_xy(this, src, &srcX, &srcY); + FB_dst_to_xy(this, dst, &dstX, &dstY); + + /* Adjust for the current blit rectangles */ + srcX += srcrect->x; + srcY += srcrect->y; + dstX += dstrect->x; + dstY += dstrect->y; + + RIVA_FIFO_FREE(Blt, 3); + Blt->TopLeftSrc = (srcY << 16) | srcX; + Blt->TopLeftDst = (dstY << 16) | dstX; + Blt->WidthHeight = (dstH << 16) | dstW; + + FB_AddBusySurface(src); + FB_AddBusySurface(dst); + + if ( dst == this->screen ) { + SDL_mutexV(hw_lock); + } + return(0); +} + +static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) +{ + int accelerated; + + /* Set initial acceleration on */ + src->flags |= SDL_HWACCEL; + + /* Set the surface attributes */ + if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { + if ( ! this->info.blit_hw_A ) { + src->flags &= ~SDL_HWACCEL; + } + } + if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { + if ( ! this->info.blit_hw_CC ) { + src->flags &= ~SDL_HWACCEL; + } + } + + /* Check to see if final surface blit is accelerated */ + accelerated = !!(src->flags & SDL_HWACCEL); + if ( accelerated ) { + src->map->hw_blit = HWAccelBlit; + } + return(accelerated); +} + +void FB_RivaAccel(_THIS, __u32 card) +{ + RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); + + /* We have hardware accelerated surface functions */ + this->CheckHWBlit = CheckHWBlit; + wait_vbl = WaitVBL; + switch (card) { + case FB_ACCEL_NV3: + wait_idle = NV3WaitIdle; + break; + case FB_ACCEL_NV4: + wait_idle = NV4WaitIdle; + break; + default: + /* Hmm... FIXME */ + break; + } + FifoEmptyCount = Rop->FifoFree; + + /* The Riva has an accelerated color fill */ + this->info.blit_fill = 1; + this->FillHWRect = FillHWRect; + + /* The Riva has accelerated normal and colorkey blits. */ + this->info.blit_hw = 1; +#if 0 /* Not yet implemented? */ + this->info.blit_hw_CC = 1; + this->SetHWColorKey = SetHWColorKey; +#endif + +#if 0 /* Not yet implemented? */ + /* The Riva has an accelerated alpha blit */ + this->info.blit_hw_A = 1; + this->SetHWAlpha = SetHWAlpha; +#endif +} diff --git a/src/video/fbcon/SDL_fbriva.h b/src/video/fbcon/SDL_fbriva.h new file mode 100644 index 000000000..7dbca7c1a --- /dev/null +++ b/src/video/fbcon/SDL_fbriva.h @@ -0,0 +1,33 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Riva hardware acceleration for the SDL framebuffer console driver */ + +#include "SDL_fbvideo.h" + +/* Set up the driver for Riva acceleration */ +extern void FB_RivaAccel(_THIS, __u32 card); diff --git a/src/video/fbcon/SDL_fbvideo.c b/src/video/fbcon/SDL_fbvideo.c index 802a93a0a..85e687e2f 100644 --- a/src/video/fbcon/SDL_fbvideo.c +++ b/src/video/fbcon/SDL_fbvideo.c @@ -49,6 +49,8 @@ static char rcsid = #include "SDL_fbevents_c.h" #include "SDL_fb3dfx.h" #include "SDL_fbmatrox.h" +#include "SDL_fbriva.h" + #if defined(i386) && defined(FB_TYPE_VGA_PLANES) #define VGA16_FBCON_SUPPORT @@ -505,6 +507,13 @@ static int FB_VideoInit(_THIS, SDL_PixelFormat *vformat) #endif FB_3DfxAccel(this, finfo.accel); break; + case FB_ACCEL_NV3: + case FB_ACCEL_NV4: +#ifdef FBACCEL_DEBUG + printf("NVidia hardware accelerator!\n"); +#endif + FB_RivaAccel(this, finfo.accel); + break; default: #ifdef FBACCEL_DEBUG printf("Unknown hardware accelerator.\n"); diff --git a/src/video/fbcon/riva_mmio.h b/src/video/fbcon/riva_mmio.h new file mode 100644 index 000000000..e9261677b --- /dev/null +++ b/src/video/fbcon/riva_mmio.h @@ -0,0 +1,449 @@ +/***************************************************************************\ +|* *| +|* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: The source code is copyrighted under U.S. and *| +|* international laws. Users and possessors of this source code are *| +|* hereby granted a nonexclusive, royalty-free copyright license to *| +|* use this code in individual and commercial software. *| +|* *| +|* Any use of this source code must include, in the user documenta- *| +|* tion and internal comments to the code, notices to the end user *| +|* as follows: *| +|* *| +|* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *| +|* *| +|* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| +|* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| +|* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| +|* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| +|* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| +|* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| +|* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| +|* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| +|* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| +|* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. This source code is a "commercial *| +|* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial *| +|* computer software documentation," as such terms are used in *| +|* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| +|* ment only as a commercial end item. Consistent with 48 C.F.R. *| +|* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the source code with only *| +|* those rights set forth herein. *| +|* *| +\***************************************************************************/ + +#ifndef __RIVA_HW_H__ +#define __RIVA_HW_H__ +#define RIVA_SW_VERSION 0x00010003 + +/* + * Typedefs to force certain sized values. + */ +typedef Uint8 U008; +typedef Uint16 U016; +typedef Uint32 U032; + +/* + * HW access macros. + */ +#define NV_WR08(p,i,d) (((U008 *)(p))[i]=(d)) +#define NV_RD08(p,i) (((U008 *)(p))[i]) +#define NV_WR16(p,i,d) (((U016 *)(p))[(i)/2]=(d)) +#define NV_RD16(p,i) (((U016 *)(p))[(i)/2]) +#define NV_WR32(p,i,d) (((U032 *)(p))[(i)/4]=(d)) +#define NV_RD32(p,i) (((U032 *)(p))[(i)/4]) +#define VGA_WR08(p,i,d) NV_WR08(p,i,d) +#define VGA_RD08(p,i) NV_RD08(p,i) + +/* + * Define supported architectures. + */ +#define NV_ARCH_03 0x03 +#define NV_ARCH_04 0x04 +#define NV_ARCH_10 0x10 +/***************************************************************************\ +* * +* FIFO registers. * +* * +\***************************************************************************/ + +/* + * Raster OPeration. Windows style ROP3. + */ +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop; + U032 reserved01[0x0BB]; + U032 Rop3; +} RivaRop; +/* + * 8X8 Monochrome pattern. + */ +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop; + U032 reserved01[0x0BD]; + U032 Shape; + U032 reserved03[0x001]; + U032 Color0; + U032 Color1; + U032 Monochrome[2]; +} RivaPattern; +/* + * Scissor clip rectangle. + */ +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop; + U032 reserved01[0x0BB]; + U032 TopLeft; + U032 WidthHeight; +} RivaClip; +/* + * 2D filled rectangle. + */ +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop[1]; + U032 reserved01[0x0BC]; + U032 Color; + U032 reserved03[0x03E]; + U032 TopLeft; + U032 WidthHeight; +} RivaRectangle; +/* + * 2D screen-screen BLT. + */ +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop; + U032 reserved01[0x0BB]; + U032 TopLeftSrc; + U032 TopLeftDst; + U032 WidthHeight; +} RivaScreenBlt; +/* + * 2D pixel BLT. + */ +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop[1]; + U032 reserved01[0x0BC]; + U032 TopLeft; + U032 WidthHeight; + U032 WidthHeightIn; + U032 reserved02[0x03C]; + U032 Pixels; +} RivaPixmap; +/* + * Filled rectangle combined with monochrome expand. Useful for glyphs. + */ +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop; + U032 reserved01[0x0BB]; + U032 reserved03[(0x040)-1]; + U032 Color1A; + struct + { + U032 TopLeft; + U032 WidthHeight; + } UnclippedRectangle[64]; + U032 reserved04[(0x080)-3]; + struct + { + U032 TopLeft; + U032 BottomRight; + } ClipB; + U032 Color1B; + struct + { + U032 TopLeft; + U032 BottomRight; + } ClippedRectangle[64]; + U032 reserved05[(0x080)-5]; + struct + { + U032 TopLeft; + U032 BottomRight; + } ClipC; + U032 Color1C; + U032 WidthHeightC; + U032 PointC; + U032 MonochromeData1C; + U032 reserved06[(0x080)+121]; + struct + { + U032 TopLeft; + U032 BottomRight; + } ClipD; + U032 Color1D; + U032 WidthHeightInD; + U032 WidthHeightOutD; + U032 PointD; + U032 MonochromeData1D; + U032 reserved07[(0x080)+120]; + struct + { + U032 TopLeft; + U032 BottomRight; + } ClipE; + U032 Color0E; + U032 Color1E; + U032 WidthHeightInE; + U032 WidthHeightOutE; + U032 PointE; + U032 MonochromeData01E; +} RivaBitmap; +/* + * 3D textured, Z buffered triangle. + */ +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop; + U032 reserved01[0x0BC]; + U032 TextureOffset; + U032 TextureFormat; + U032 TextureFilter; + U032 FogColor; +/* This is a problem on LynxOS */ +#ifdef Control +#undef Control +#endif + U032 Control; + U032 AlphaTest; + U032 reserved02[0x339]; + U032 FogAndIndex; + U032 Color; + float ScreenX; + float ScreenY; + float ScreenZ; + float EyeM; + float TextureS; + float TextureT; +} RivaTexturedTriangle03; +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop; + U032 reserved01[0x0BB]; + U032 ColorKey; + U032 TextureOffset; + U032 TextureFormat; + U032 TextureFilter; + U032 Blend; +/* This is a problem on LynxOS */ +#ifdef Control +#undef Control +#endif + U032 Control; + U032 FogColor; + U032 reserved02[0x39]; + struct + { + float ScreenX; + float ScreenY; + float ScreenZ; + float EyeM; + U032 Color; + U032 Specular; + float TextureS; + float TextureT; + } Vertex[16]; + U032 DrawTriangle3D; +} RivaTexturedTriangle05; +/* + * 2D line. + */ +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop[1]; + U032 reserved01[0x0BC]; + U032 Color; /* source color 0304-0307*/ + U032 Reserved02[0x03e]; + struct { /* start aliased methods in array 0400- */ + U032 point0; /* y_x S16_S16 in pixels 0- 3*/ + U032 point1; /* y_x S16_S16 in pixels 4- 7*/ + } Lin[16]; /* end of aliased methods in array -047f*/ + struct { /* start aliased methods in array 0480- */ + U032 point0X; /* in pixels, 0 at left 0- 3*/ + U032 point0Y; /* in pixels, 0 at top 4- 7*/ + U032 point1X; /* in pixels, 0 at left 8- b*/ + U032 point1Y; /* in pixels, 0 at top c- f*/ + } Lin32[8]; /* end of aliased methods in array -04ff*/ + U032 PolyLin[32]; /* y_x S16_S16 in pixels 0500-057f*/ + struct { /* start aliased methods in array 0580- */ + U032 x; /* in pixels, 0 at left 0- 3*/ + U032 y; /* in pixels, 0 at top 4- 7*/ + } PolyLin32[16]; /* end of aliased methods in array -05ff*/ + struct { /* start aliased methods in array 0600- */ + U032 color; /* source color 0- 3*/ + U032 point; /* y_x S16_S16 in pixels 4- 7*/ + } ColorPolyLin[16]; /* end of aliased methods in array -067f*/ +} RivaLine; +/* + * 2D/3D surfaces + */ +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop; + U032 reserved01[0x0BE]; + U032 Offset; +} RivaSurface; +typedef volatile struct +{ + U032 reserved00[4]; + U016 FifoFree; + U016 Nop; + U032 reserved01[0x0BD]; + U032 Pitch; + U032 RenderBufferOffset; + U032 ZBufferOffset; +} RivaSurface3D; + +/***************************************************************************\ +* * +* Virtualized RIVA H/W interface. * +* * +\***************************************************************************/ + +struct _riva_hw_inst; +struct _riva_hw_state; +/* + * Virtialized chip interface. Makes RIVA 128 and TNT look alike. + */ +typedef struct _riva_hw_inst +{ + /* + * Chip specific settings. + */ + U032 Architecture; + U032 Version; + U032 CrystalFreqKHz; + U032 RamAmountKBytes; + U032 MaxVClockFreqKHz; + U032 RamBandwidthKBytesPerSec; + U032 EnableIRQ; + U032 IO; + U032 VBlankBit; + U032 FifoFreeCount; + U032 FifoEmptyCount; + /* + * Non-FIFO registers. + */ + volatile U032 *PCRTC; + volatile U032 *PRAMDAC; + volatile U032 *PFB; + volatile U032 *PFIFO; + volatile U032 *PGRAPH; + volatile U032 *PEXTDEV; + volatile U032 *PTIMER; + volatile U032 *PMC; + volatile U032 *PRAMIN; + volatile U032 *FIFO; + volatile U032 *CURSOR; + volatile U032 *CURSORPOS; + volatile U032 *VBLANKENABLE; + volatile U032 *VBLANK; + volatile U008 *PCIO; + volatile U008 *PVIO; + volatile U008 *PDIO; + /* + * Common chip functions. + */ + int (*Busy)(struct _riva_hw_inst *); + void (*CalcStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *,int,int,int,int,int,int,int,int,int,int,int,int,int); + void (*LoadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *); + void (*UnloadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *); + void (*SetStartAddress)(struct _riva_hw_inst *,U032); + void (*SetSurfaces2D)(struct _riva_hw_inst *,U032,U032); + void (*SetSurfaces3D)(struct _riva_hw_inst *,U032,U032); + int (*ShowHideCursor)(struct _riva_hw_inst *,int); + void (*LockUnlock)(struct _riva_hw_inst *, int); + /* + * Current extended mode settings. + */ + struct _riva_hw_state *CurrentState; + /* + * FIFO registers. + */ + RivaRop *Rop; + RivaPattern *Patt; + RivaClip *Clip; + RivaPixmap *Pixmap; + RivaScreenBlt *Blt; + RivaBitmap *Bitmap; + RivaLine *Line; + RivaTexturedTriangle03 *Tri03; + RivaTexturedTriangle05 *Tri05; +} RIVA_HW_INST; +/* + * Extended mode state information. + */ +typedef struct _riva_hw_state +{ + U032 bpp; + U032 width; + U032 height; + U032 repaint0; + U032 repaint1; + U032 screen; + U032 pixel; + U032 horiz; + U032 arbitration0; + U032 arbitration1; + U032 vpll; + U032 pllsel; + U032 general; + U032 config; + U032 cursor0; + U032 cursor1; + U032 cursor2; + U032 offset0; + U032 offset1; + U032 offset2; + U032 offset3; + U032 pitch0; + U032 pitch1; + U032 pitch2; + U032 pitch3; +} RIVA_HW_STATE; + +/* + * FIFO Free Count. Should attempt to yield processor if RIVA is busy. + */ + +#define RIVA_FIFO_FREE(hwptr,cnt) \ +{ \ + while (FifoFreeCount < (cnt)) \ + FifoFreeCount = hwptr->FifoFree >> 2; \ + FifoFreeCount -= (cnt); \ +} +#endif /* __RIVA_HW_H__ */ + diff --git a/src/video/fbcon/riva_regs.h b/src/video/fbcon/riva_regs.h new file mode 100644 index 000000000..7faeb5c51 --- /dev/null +++ b/src/video/fbcon/riva_regs.h @@ -0,0 +1,47 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#ifndef _RIVA_REGS_H +#define _RIVA_REGS_H + +/* This information comes from the XFree86 NVidia hardware driver */ + +/* mapped_io register offsets */ +#define PGRAPH_OFFSET 0x00400000 +#define FIFO_OFFSET 0x00800000 +#define ROP_OFFSET FIFO_OFFSET+0x00000000 +#define CLIP_OFFSET FIFO_OFFSET+0x00002000 +#define PATT_OFFSET FIFO_OFFSET+0x00004000 +#define PIXMAP_OFFSET FIFO_OFFSET+0x00006000 +#define BLT_OFFSET FIFO_OFFSET+0x00008000 +#define BITMAP_OFFSET FIFO_OFFSET+0x0000A000 +#define LINE_OFFSET FIFO_OFFSET+0x0000C000 +#define TRI03_OFFSET FIFO_OFFSET+0x0000E000 +#define PCIO_OFFSET 0x00601000 + +#endif /* _RIVA_REGS_H */ +