From 7a043b47205948a17227be9ebd387a7ac75d3d68 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 10 Oct 2009 08:11:36 +0000 Subject: [PATCH] Updated change log with recent checkins --- docs.html | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/docs.html b/docs.html index 718e5e238..0815a5747 100644 --- a/docs.html +++ b/docs.html @@ -42,6 +42,9 @@

General Notes

Fixed a threading crash when a few threads are rapidly created and complete.

+

+ Increased accuracy of alpha blending routines. +

Fixed crash loading BMP files saved with the scanlines inverted.

@@ -74,6 +77,9 @@

Unix Notes

Removed the maximum window size limitation on X11.

+

+ Fixed SDL_GL_SWAP_CONTROL on X11. +

Fixed setting the X11 window input hint.

@@ -107,6 +113,9 @@

Unix Notes

Added code to use the PS3 SPE processors for YUV conversion on Linux.

+

+ Updated ALSA support to the latest stable API +

Improved support for PulseAudio

@@ -130,14 +139,20 @@

Windows Notes

Prevent loss of OpenGL context when setting the video mode in response to a window resize event.

+

+ Fixed video initialization with SDL_WINDOWID on Windows XP. +

Improved mouse input responsiveness for first-person-shooter games.

- The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt. + IME messages are now generated for localized input.

- Fixed video initialization with SDL_WINDOWID on Windows XP + SDL_RWFromFile() takes a UTF-8 filename when opening a file. +

+

+ The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt.

Fixed dynamic object loading on Windows CE.