From 6ad5c5ab125a27d543fa7fed820c4bf91bb6d14d Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 22 Jan 2012 18:37:46 -0500 Subject: [PATCH] Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface() --- include/SDL_surface.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/include/SDL_surface.h b/include/SDL_surface.h index 3f87bbeab..656335423 100644 --- a/include/SDL_surface.h +++ b/include/SDL_surface.h @@ -51,6 +51,7 @@ extern "C" { * Used internally (read-only). */ /*@{*/ +#define SDL_SWSURFACE 0 /**< Just here for compatibility */ #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ @@ -208,10 +209,12 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, * \brief Sets the color key (transparent pixel) in a blittable surface. * * \param surface The surface to update - * \param flag Non-zero to enable colorkey and 0 to disable colorkey + * \param flag Non-zero to enable colorkey and 0 to disable colorkey * \param key The transparent pixel in the native surface format * * \return 0 on success, or -1 if the surface is not valid + * + * You can pass SDL_RLEACCEL to enable RLE accelerated blits. */ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key);