From c61675dc5ddf0f91f9e475ae016dfc0fe8b8b0f9 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Tue, 12 Apr 2016 16:45:10 -0400 Subject: [PATCH] threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though. --- src/audio/SDL_audio.c | 19 ++++++++----------- src/audio/pulseaudio/SDL_pulseaudio.c | 3 ++- src/haptic/windows/SDL_xinputhaptic.c | 12 ++---------- src/joystick/psp/SDL_sysjoystick.c | 4 ++-- src/joystick/windows/SDL_windowsjoystick.c | 15 +++------------ src/main/haiku/SDL_BeApp.cc | 4 ++-- src/thread/SDL_systhread.h | 5 +++++ src/thread/SDL_thread.c | 10 ++++++++++ src/thread/SDL_thread_c.h | 13 ------------- src/timer/SDL_timer.c | 16 ++++------------ src/video/cocoa/SDL_cocoamousetap.m | 4 ++-- src/video/psp/SDL_pspevents.c | 4 ++-- src/video/winrt/SDL_winrtevents.cpp | 3 ++- 13 files changed, 44 insertions(+), 68 deletions(-) diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index 2ffd216c0a3d7..05674eb863b33 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -27,6 +27,7 @@ #include "SDL_audio_c.h" #include "SDL_audiomem.h" #include "SDL_sysaudio.h" +#include "../thread/SDL_systhread.h" #define _THIS SDL_AudioDevice *_this @@ -1191,19 +1192,15 @@ open_audio_device(const char *devname, int iscapture, /* Start the audio thread if necessary */ if (!current_audio.impl.ProvidesOwnCallbackThread) { /* Start the audio thread */ + + /* !!! FIXME: we don't force the audio thread stack size here because it calls into user code, but maybe we should? */ + /* buffer queueing callback only needs a few bytes, so make the stack tiny. */ char name[64]; + const size_t stacksize = (device->spec.callback == SDL_BufferQueueDrainCallback) ? 64 * 1024 : 0; + SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id); -/* !!! FIXME: this is nasty. */ -#if defined(__WIN32__) && !defined(HAVE_LIBC) -#undef SDL_CreateThread -#if SDL_DYNAMIC_API - device->thread = SDL_CreateThread_REAL(SDL_RunAudio, name, device, NULL, NULL); -#else - device->thread = SDL_CreateThread(SDL_RunAudio, name, device, NULL, NULL); -#endif -#else - device->thread = SDL_CreateThread(SDL_RunAudio, name, device); -#endif + device->thread = SDL_CreateThreadInternal(SDL_RunAudio, name, stacksize, device); + if (device->thread == NULL) { SDL_CloseAudioDevice(device->id); SDL_SetError("Couldn't create audio thread"); diff --git a/src/audio/pulseaudio/SDL_pulseaudio.c b/src/audio/pulseaudio/SDL_pulseaudio.c index 6b11e066fffaf..00aad1b99a5a0 100644 --- a/src/audio/pulseaudio/SDL_pulseaudio.c +++ b/src/audio/pulseaudio/SDL_pulseaudio.c @@ -46,6 +46,7 @@ #include "../SDL_audio_c.h" #include "SDL_pulseaudio.h" #include "SDL_loadso.h" +#include "../thread/SDL_systhread.h" #if (PA_API_VERSION < 12) /** Return non-zero if the passed state is one of the connected states */ @@ -646,7 +647,7 @@ PULSEAUDIO_DetectDevices() WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_source_info_list(hotplug_context, SourceInfoCallback, NULL)); /* ok, we have a sane list, let's set up hotplug notifications now... */ - hotplug_thread = SDL_CreateThread(HotplugThread, "PulseHotplug", NULL); + hotplug_thread = SDL_CreateThreadInternal(HotplugThread, "PulseHotplug", 256 * 1024, NULL); } static void diff --git a/src/haptic/windows/SDL_xinputhaptic.c b/src/haptic/windows/SDL_xinputhaptic.c index aefbabbdaa96d..3a2bbfb01a801 100644 --- a/src/haptic/windows/SDL_xinputhaptic.c +++ b/src/haptic/windows/SDL_xinputhaptic.c @@ -33,6 +33,7 @@ #include "SDL_xinputhaptic_c.h" #include "../../core/windows/SDL_xinput.h" #include "../../joystick/windows/SDL_windowsjoystick_c.h" +#include "../thread/SDL_systhread.h" /* * Internal stuff. @@ -205,17 +206,8 @@ SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid) } SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid); + haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, haptic->hwdata); -#if defined(__WIN32__) && !defined(HAVE_LIBC) /* !!! FIXME: this is nasty. */ -#undef SDL_CreateThread -#if SDL_DYNAMIC_API - haptic->hwdata->thread = SDL_CreateThread_REAL(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL); -#else - haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL); -#endif -#else - haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata); -#endif if (haptic->hwdata->thread == NULL) { SDL_DestroyMutex(haptic->hwdata->mutex); SDL_free(haptic->effects); diff --git a/src/joystick/psp/SDL_sysjoystick.c b/src/joystick/psp/SDL_sysjoystick.c index e5247254f02b2..1c7180e778655 100644 --- a/src/joystick/psp/SDL_sysjoystick.c +++ b/src/joystick/psp/SDL_sysjoystick.c @@ -34,9 +34,9 @@ #include "SDL_events.h" #include "SDL_error.h" -#include "SDL_thread.h" #include "SDL_mutex.h" #include "SDL_timer.h" +#include "../thread/SDL_systhread.h" /* Current pad state */ static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 }; @@ -116,7 +116,7 @@ int SDL_SYS_JoystickInit(void) return SDL_SetError("Can't create input semaphore"); } running = 1; - if((thread = SDL_CreateThread(JoystickUpdate, "JoySitckThread",NULL)) == NULL) { + if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) { return SDL_SetError("Can't create input thread"); } diff --git a/src/joystick/windows/SDL_windowsjoystick.c b/src/joystick/windows/SDL_windowsjoystick.c index 7123c6151bcd3..74a25f965cccc 100644 --- a/src/joystick/windows/SDL_windowsjoystick.c +++ b/src/joystick/windows/SDL_windowsjoystick.c @@ -35,13 +35,13 @@ #include "SDL_error.h" #include "SDL_assert.h" #include "SDL_events.h" -#include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_mutex.h" #include "SDL_events.h" #include "SDL_hints.h" #include "SDL_joystick.h" #include "../SDL_sysjoystick.h" +#include "../thread/SDL_systhread.h" #if !SDL_EVENTS_DISABLED #include "../../events/SDL_events_c.h" #endif @@ -301,18 +301,9 @@ SDL_SYS_JoystickInit(void) SDL_SYS_JoystickDetect(); if (!s_threadJoystick) { - s_bJoystickThreadQuit = SDL_FALSE; /* spin up the thread to detect hotplug of devices */ -#if defined(__WIN32__) && !defined(HAVE_LIBC) -#undef SDL_CreateThread -#if SDL_DYNAMIC_API - s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL); -#else - s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL); -#endif -#else - s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL); -#endif + s_bJoystickThreadQuit = SDL_FALSE; + s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL); } return SDL_SYS_NumJoysticks(); } diff --git a/src/main/haiku/SDL_BeApp.cc b/src/main/haiku/SDL_BeApp.cc index 36c2a1ab8b1f4..32fd6e892e638 100644 --- a/src/main/haiku/SDL_BeApp.cc +++ b/src/main/haiku/SDL_BeApp.cc @@ -31,9 +31,9 @@ #include "SDL_BApp.h" /* SDL_BApp class definition */ #include "SDL_BeApp.h" -#include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_error.h" +#include "../thread/SDL_systhread.h" #include "../../video/haiku/SDL_BWin.h" @@ -62,7 +62,7 @@ SDL_InitBeApp(void) { /* Create the BApplication that handles appserver interaction */ if (SDL_BeAppActive <= 0) { - SDL_AppThread = SDL_CreateThread(StartBeApp, "SDLApplication", NULL); + SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL); if (SDL_AppThread == NULL) { return SDL_SetError("Couldn't create BApplication thread"); } diff --git a/src/thread/SDL_systhread.h b/src/thread/SDL_systhread.h index f13f3e2039c5b..05a01253659d8 100644 --- a/src/thread/SDL_systhread.h +++ b/src/thread/SDL_systhread.h @@ -60,6 +60,11 @@ extern SDL_TLSData *SDL_SYS_GetTLSData(); /* Set the thread local storage for this thread */ extern int SDL_SYS_SetTLSData(SDL_TLSData *data); +/* This is for internal SDL use, so we don't need #ifdefs everywhere. */ +extern SDL_Thread * +SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name, + const size_t stacksize, void *data); + #endif /* _SDL_systhread_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/thread/SDL_thread.c b/src/thread/SDL_thread.c index 1306ae00dada0..ae865790a7ddf 100644 --- a/src/thread/SDL_thread.c +++ b/src/thread/SDL_thread.c @@ -423,6 +423,16 @@ SDL_CreateThread(int (SDLCALL * fn) (void *), #endif } +SDL_Thread * +SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name, + const size_t stacksize, void *data) { +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD + return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, NULL, NULL); +#else + return SDL_CreateThreadWithStackSize(fn, name, stacksize, data); +#endif +} + SDL_threadID SDL_GetThreadID(SDL_Thread * thread) { diff --git a/src/thread/SDL_thread_c.h b/src/thread/SDL_thread_c.h index 7749183d09b31..554325d6dce9e 100644 --- a/src/thread/SDL_thread_c.h +++ b/src/thread/SDL_thread_c.h @@ -90,19 +90,6 @@ extern SDL_TLSData *SDL_Generic_GetTLSData(); */ extern int SDL_Generic_SetTLSData(SDL_TLSData *data); -/* !!! FIXME: for 2.1, remove this and make stack size part of SDL_CreateThread. */ -#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD -SDL_Thread *SDLCALL -SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), - const char *name, const size_t stacksize, void *data, - pfnSDL_CurrentBeginThread pfnBeginThread, - pfnSDL_CurrentEndThread pfnEndThread) -#else -SDL_Thread *SDLCALL -SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), - const char *name, const size_t stacksize, void *data) -#endif - #endif /* _SDL_thread_c_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/timer/SDL_timer.c b/src/timer/SDL_timer.c index ea24af84dc0e1..abe968e864aa9 100644 --- a/src/timer/SDL_timer.c +++ b/src/timer/SDL_timer.c @@ -24,7 +24,7 @@ #include "SDL_timer_c.h" #include "SDL_atomic.h" #include "SDL_cpuinfo.h" -#include "SDL_thread.h" +#include "../thread/SDL_systhread.h" /* #define DEBUG_TIMERS */ @@ -221,17 +221,9 @@ SDL_TimerInit(void) } SDL_AtomicSet(&data->active, 1); - /* !!! FIXME: this is nasty. */ -#if defined(__WIN32__) && !defined(HAVE_LIBC) -#undef SDL_CreateThread -#if SDL_DYNAMIC_API - data->thread = SDL_CreateThread_REAL(SDL_TimerThread, name, data, NULL, NULL); -#else - data->thread = SDL_CreateThread(SDL_TimerThread, name, data, NULL, NULL); -#endif -#else - data->thread = SDL_CreateThread(SDL_TimerThread, name, data); -#endif + + /* Timer threads use a callback into the app, so we can't set a limited stack size here. */ + data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data); if (!data->thread) { SDL_TimerQuit(); return -1; diff --git a/src/video/cocoa/SDL_cocoamousetap.m b/src/video/cocoa/SDL_cocoamousetap.m index 0f29daf759243..0ab98ed064fff 100644 --- a/src/video/cocoa/SDL_cocoamousetap.m +++ b/src/video/cocoa/SDL_cocoamousetap.m @@ -32,8 +32,8 @@ #if SDL_MAC_NO_SANDBOX #include "SDL_keyboard.h" -#include "SDL_thread.h" #include "SDL_cocoavideo.h" +#include "../thread/SDL_systhread.h" #include "../../events/SDL_mouse_c.h" @@ -202,7 +202,7 @@ tapdata->runloopStartedSemaphore = SDL_CreateSemaphore(0); if (tapdata->runloopStartedSemaphore) { - tapdata->thread = SDL_CreateThread(&Cocoa_MouseTapThread, "Event Tap Loop", tapdata); + tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 64 * 1024, tapdata); if (!tapdata->thread) { SDL_DestroySemaphore(tapdata->runloopStartedSemaphore); } diff --git a/src/video/psp/SDL_pspevents.c b/src/video/psp/SDL_pspevents.c index c1a095dbb60f2..931aeaf76c514 100644 --- a/src/video/psp/SDL_pspevents.c +++ b/src/video/psp/SDL_pspevents.c @@ -31,8 +31,8 @@ #include "../../events/SDL_keyboard_c.h" #include "SDL_pspvideo.h" #include "SDL_pspevents_c.h" -#include "SDL_thread.h" #include "SDL_keyboard.h" +#include "../thread/SDL_systhread.h" #include #ifdef PSPIRKEYB @@ -264,7 +264,7 @@ void PSP_EventInit(_THIS) return; } running = 1; - if((thread = SDL_CreateThread(EventUpdate, "PSPInputThread",NULL)) == NULL) { + if((thread = SDL_CreateThreadInternal(EventUpdate, "PSPInputThread", 4096, NULL)) == NULL) { SDL_SetError("Can't create input thread\n"); return; } diff --git a/src/video/winrt/SDL_winrtevents.cpp b/src/video/winrt/SDL_winrtevents.cpp index e9df726d4affb..093adfd38b6b9 100644 --- a/src/video/winrt/SDL_winrtevents.cpp +++ b/src/video/winrt/SDL_winrtevents.cpp @@ -38,6 +38,7 @@ using Windows::UI::Core::CoreCursor; #include "../../core/winrt/SDL_winrtapp_xaml.h" #include "SDL_assert.h" #include "SDL_system.h" +#include "../thread/SDL_systhread.h" extern "C" { #include "../SDL_sysvideo.h" @@ -113,7 +114,7 @@ WINRT_CycleXAMLThread() _mutex = SDL_CreateMutex(); _threadState = ThreadState_Running; - _XAMLThread = SDL_CreateThread(WINRT_XAMLThreadMain, "SDL/XAML App Thread", nullptr); + _XAMLThread = SDL_CreateThreadInternal(WINRT_XAMLThreadMain, "SDL/XAML App Thread", 0, nullptr); SDL_LockMutex(_mutex); while (_threadState != ThreadState_Yielding) {