From 0cba68479448193e0bb3db8338b20b04a5adbb6c Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 15 Jan 2018 10:29:53 -0800 Subject: [PATCH] Fixed bug 4043 - SDL_windowswindow.c incorrect icon height Needed to allocate space for the mask in the ICONIMAGE structure --- src/video/windows/SDL_windowswindow.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/src/video/windows/SDL_windowswindow.c b/src/video/windows/SDL_windowswindow.c index f8549ad8ffd1d..17dd99d7fd3ae 100644 --- a/src/video/windows/SDL_windowswindow.c +++ b/src/video/windows/SDL_windowswindow.c @@ -438,11 +438,12 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; HICON hicon = NULL; BYTE *icon_bmp; - int icon_len, y; + int icon_len, mask_len, y; SDL_RWops *dst; - /* Create temporary bitmap buffer */ - icon_len = 40 + icon->h * icon->w * sizeof(Uint32); + /* Create temporary buffer for ICONIMAGE structure */ + mask_len = (icon->h * (icon->w + 7)/8); + icon_len = 40 + icon->h * icon->w * sizeof(Uint32) + mask_len; icon_bmp = SDL_stack_alloc(BYTE, icon_len); dst = SDL_RWFromMem(icon_bmp, icon_len); if (!dst) { @@ -471,6 +472,9 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) SDL_RWwrite(dst, src, icon->w * sizeof(Uint32), 1); } + /* Write the mask */ + SDL_memset(icon_bmp + icon_len - mask_len, 0xFF, mask_len); + hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000); SDL_RWclose(dst);