From 56493dddf5488845f640b8ca94d170794599dad4 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 15 Feb 2011 15:50:21 -0800 Subject: [PATCH] Don't accidentally pick a YV12 format as the closest format. --- src/render/SDL_render.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 6ede06eaf..dbdef6c56 100755 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -244,7 +244,8 @@ GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format) /* We just want to match the first format that has the same channels */ for (i = 0; i < renderer->info.num_texture_formats; ++i) { - if (SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) { + if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && + SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) { return renderer->info.texture_formats[i]; } }