From 12d33b33ca27643ee9d9e12b644caf0abf28ea29 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 19 Aug 2017 02:23:50 -0700 Subject: [PATCH] Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined --- include/SDL_platform.h | 28 ++++++++++++++++++---------- 1 file changed, 18 insertions(+), 10 deletions(-) diff --git a/include/SDL_platform.h b/include/SDL_platform.h index f041ae78ec87c..75224a0d68866 100644 --- a/include/SDL_platform.h +++ b/include/SDL_platform.h @@ -120,21 +120,29 @@ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* Try to find out if we're compiling for WinRT or non-WinRT */ -/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */ -#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */ +#if defined(_MSC_VER) && _MSC_VER >= 1910 /* _MSC_VER == 1910 for Visual Studio 2017 */ +#define HAVE_WINAPIFAMILY_H __has_include() +/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H #include -#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) -#undef __WINDOWS__ -#define __WINDOWS__ 1 -/* See if we're compiling for WinRT: */ -#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) +#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else +#define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#if WINAPI_FAMILY_WINRT #undef __WINRT__ #define __WINRT__ 1 -#endif #else #undef __WINDOWS__ -#define __WINDOWS__ 1 -#endif /* _MSC_VER < 1700 */ +#define __WINDOWS__ 1 +#endif #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ #if defined(__WINDOWS__)