From 3bfd5cd4ef3a208c41cdf2458dea3438efe26aac Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sun, 1 Oct 2006 05:24:03 +0000 Subject: [PATCH] First batch of heavy lifting on supporting multiple audio devices at once. This has a long way to go yet, most of the drivers aren't updated for the new interfaces, and it's still got some obvious bugs, FIXMEs, and wistlist items. Don't use yet. --- include/SDL_audio.h | 5 +- src/audio/SDL_audio.c | 619 +++++++++++++++++++------------ src/audio/SDL_mixer.c | 15 - src/audio/SDL_sysaudio.h | 47 +-- src/audio/disk/SDL_diskaudio.c | 99 +++-- src/audio/dummy/SDL_dummyaudio.c | 77 ++-- src/audio/macosx/SDL_coreaudio.c | 154 ++++---- src/audio/macosx/SDL_coreaudio.h | 6 - src/audio/macrom/SDL_romaudio.c | 116 +++--- src/audio/macrom/SDL_romaudio.h | 4 - 10 files changed, 632 insertions(+), 510 deletions(-) diff --git a/include/SDL_audio.h b/include/SDL_audio.h index a53cb3dd7..8233f7696 100644 --- a/include/SDL_audio.h +++ b/include/SDL_audio.h @@ -212,7 +212,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); * may modify the requested size of the audio buffer, you should allocate * any local mixing buffers after you open the audio device. */ -extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, +extern DECLSPEC int SDLCALL SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained); /* @@ -243,7 +243,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDevice(int index, /* * Open a specific audio device. Passing in a device name of NULL is * equivalent to SDL_OpenAudio(). Returns 0 on error, a valid device ID - * on success. + * on success. SDL_OpenAudio(), unlike this function, always acts on device + * ID 1. */ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char *device, diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index d4d7bbcac..6256e856b 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -34,6 +34,12 @@ #include #endif +static SDL_AudioDriver current_audio; + +/* !!! FIXME: don't use a static array, but it's Good Enough For Now... */ +static SDL_AudioDevice *open_devices[16]; + + /* Available audio drivers */ static AudioBootStrap *bootstrap[] = { #if SDL_AUDIO_DRIVER_BSD @@ -109,27 +115,38 @@ static AudioBootStrap *bootstrap[] = { #endif NULL }; -SDL_AudioDevice *current_audio = NULL; - -/* Various local functions */ -int SDL_AudioInit(const char *driver_name); -void SDL_AudioQuit(void); #if SDL_AUDIO_DRIVER_AHI static int audio_configured = 0; #endif +static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id) +{ + id--; + if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) { + SDL_SetError("Invalid audio device ID"); + return NULL; + } + + return open_devices[id]; +} + + /* The general mixing thread function */ int SDLCALL -SDL_RunAudio(void *audiop) +SDL_RunAudio(void *devicep) { - SDL_AudioDevice *audio = (SDL_AudioDevice *) audiop; + SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; + const int legacy_device = (device == open_devices[0]); Uint8 *stream; int stream_len; void *udata; void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); int silence; + +/* !!! FIXME: can we push this into the Amiga driver? */ #if SDL_AUDIO_DRIVER_AHI +#error this is probably broken. int started = 0; /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ @@ -145,14 +162,14 @@ SDL_RunAudio(void *audiop) #endif /* Perform any thread setup */ - if (audio->ThreadInit) { - audio->ThreadInit(audio); + if (current_audio.impl.ThreadInit != NULL) { + current_audio.impl.ThreadInit(device); } - audio->threadid = SDL_ThreadID(); + device->threadid = SDL_ThreadID(); /* Set up the mixing function */ - fill = audio->spec.callback; - udata = audio->spec.userdata; + fill = device->spec.callback; + udata = device->spec.userdata; #if SDL_AUDIO_DRIVER_AHI audio_configured = 1; @@ -162,23 +179,24 @@ SDL_RunAudio(void *audiop) D(bug("Semaphore obtained...\n")); #endif - if (audio->convert.needed) { - if (audio->convert.src_format == AUDIO_U8) { + if (device->convert.needed) { + if (device->convert.src_format == AUDIO_U8) { silence = 0x80; } else { silence = 0; } - stream_len = audio->convert.len; + stream_len = device->convert.len; } else { - silence = audio->spec.silence; - stream_len = audio->spec.size; + silence = device->spec.silence; + stream_len = device->spec.size; } #if SDL_AUDIO_DRIVER_AHI - SDL_mutexV(audio->mixer_lock); + SDL_mutexV(device->mixer_lock); D(bug("Entering audio loop...\n")); #endif +/* !!! FIXME: push this out of core. */ #ifdef __OS2__ /* Increase the priority of this thread to make sure that the audio will be continuous all the time! */ @@ -202,55 +220,59 @@ SDL_RunAudio(void *audiop) #endif /* Loop, filling the audio buffers */ - while (audio->enabled) { + while (device->enabled) { /* Fill the current buffer with sound */ - if (audio->convert.needed) { - if (audio->convert.buf) { - stream = audio->convert.buf; + if (device->convert.needed) { + if (device->convert.buf) { + stream = device->convert.buf; } else { continue; } } else { - stream = audio->GetAudioBuf(audio); + stream = current_audio.impl.GetAudioBuf(device); if (stream == NULL) { - stream = audio->fake_stream; + stream = device->fake_stream; } } - SDL_memset(stream, silence, stream_len); - if (!audio->paused) { - SDL_mutexP(audio->mixer_lock); + /* New code should fill buffer or set it to silence themselves. */ + if (legacy_device) { + SDL_memset(stream, silence, stream_len); + } + + if (!device->paused) { + SDL_mutexP(device->mixer_lock); (*fill) (udata, stream, stream_len); - SDL_mutexV(audio->mixer_lock); + SDL_mutexV(device->mixer_lock); } /* Convert the audio if necessary */ - if (audio->convert.needed) { - SDL_ConvertAudio(&audio->convert); - stream = audio->GetAudioBuf(audio); + if (device->convert.needed) { + SDL_ConvertAudio(&device->convert); + stream = current_audio.impl.GetAudioBuf(device); if (stream == NULL) { - stream = audio->fake_stream; + stream = device->fake_stream; } - SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt); + SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); } /* Ready current buffer for play and change current buffer */ - if (stream != audio->fake_stream) { - audio->PlayAudio(audio); + if (stream != device->fake_stream) { + current_audio.impl.PlayAudio(device); } /* Wait for an audio buffer to become available */ - if (stream == audio->fake_stream) { - SDL_Delay((audio->spec.samples * 1000) / audio->spec.freq); + if (stream == device->fake_stream) { + SDL_Delay((device->spec.samples * 1000) / device->spec.freq); } else { - audio->WaitAudio(audio); + current_audio.impl.WaitAudio(device); } } /* Wait for the audio to drain.. */ - if (audio->WaitDone) { - audio->WaitDone(audio); + if (current_audio.impl.WaitDone) { + current_audio.impl.WaitDone(device); } #if SDL_AUDIO_DRIVER_AHI D(bug("WaitAudio...Done\n")); @@ -330,20 +352,24 @@ SDL_GetAudioDriver(int index) int SDL_AudioInit(const char *driver_name) { - SDL_AudioDevice *audio; - int i = 0, idx; + int i = 0; + int initialized = 0; - /* Check to make sure we don't overwrite 'current_audio' */ - if (current_audio != NULL) { - SDL_AudioQuit(); + if (SDL_WasInit(SDL_INIT_AUDIO)) { + SDL_AudioQuit(); /* shutdown driver if already running. */ } + SDL_memset(¤t_audio, '\0', sizeof (current_audio)); + SDL_memset(open_devices, '\0', sizeof (open_devices)); + + /* !!! FIXME: build a priority list of available drivers... */ + /* Select the proper audio driver */ - audio = NULL; - idx = 0; if (driver_name == NULL) { driver_name = SDL_getenv("SDL_AUDIODRIVER"); } + +/* !!! FIXME: move this esound shite into the esound driver... */ #if SDL_AUDIO_DRIVER_ESD if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) { /* Ahem, we know that if ESPEAKER is set, user probably wants @@ -362,7 +388,10 @@ SDL_AudioInit(const char *driver_name) } #endif if (bootstrap[i]->available()) { - audio = bootstrap[i]->create(0); + SDL_memset(¤t_audio, 0, sizeof (current_audio)); + current_audio.name = bootstrap[i]->name; + current_audio.desc = bootstrap[i]->desc; + initialized = bootstrap[i]->init(¤t_audio.impl); break; } #ifdef HAVE_UNSETENV @@ -374,47 +403,44 @@ SDL_AudioInit(const char *driver_name) } } #endif /* SDL_AUDIO_DRIVER_ESD */ - if (audio == NULL) { + + if (!initialized) { if (driver_name != NULL) { for (i = 0; bootstrap[i]; ++i) { if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { if (bootstrap[i]->available()) { - audio = bootstrap[i]->create(idx); + SDL_memset(¤t_audio, 0, sizeof (current_audio)); + current_audio.name = bootstrap[i]->name; + current_audio.desc = bootstrap[i]->desc; + initialized = bootstrap[i]->init(¤t_audio.impl); } break; } } } else { - for (i = 0; bootstrap[i]; ++i) { + for (i = 0; (!initialized) && (bootstrap[i]); ++i) { if (bootstrap[i]->available()) { - audio = bootstrap[i]->create(idx); - if (audio != NULL) { - break; - } + SDL_memset(¤t_audio, 0, sizeof (current_audio)); + current_audio.name = bootstrap[i]->name; + current_audio.desc = bootstrap[i]->desc; + initialized = bootstrap[i]->init(¤t_audio.impl); } } } - if (audio == NULL) { + if (!initialized) { if (driver_name) { SDL_SetError("%s not available", driver_name); } else { SDL_SetError("No available audio device"); } -#if 0 - /* Don't fail SDL_Init() if audio isn't available. - SDL_OpenAudio() will handle it at that point. *sigh* - */ - return (-1); -#endif + SDL_memset(¤t_audio, 0, sizeof (current_audio)); + return (-1); /* No driver was available, so fail. */ } } - current_audio = audio; - if (current_audio) { - current_audio->name = bootstrap[i]->name; - if (!current_audio->LockAudio && !current_audio->UnlockAudio) { - current_audio->LockAudio = SDL_LockAudio_Default; - current_audio->UnlockAudio = SDL_UnlockAudio_Default; - } + + if (!current_audio.impl.LockAudio && !current_audio.impl.UnlockAudio) { + current_audio.impl.LockAudio = SDL_LockAudio_Default; + current_audio.impl.UnlockAudio = SDL_UnlockAudio_Default; } return (0); } @@ -425,123 +451,161 @@ SDL_AudioInit(const char *driver_name) const char * SDL_GetCurrentAudioDriver() { - if (current_audio) { - return current_audio->name; - } - return (NULL); + return current_audio.name; } -int -SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) +static void +close_audio_device(SDL_AudioDevice *device) { - SDL_AudioDevice *audio; - const char *env; - - /* Start up the audio driver, if necessary */ - if (!current_audio) { - if ((SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || - (current_audio == NULL)) { - return (-1); - } + device->enabled = 0; + if (device->thread != NULL) { + SDL_WaitThread(device->thread, NULL); } - audio = current_audio; + if (device->mixer_lock != NULL) { + SDL_DestroyMutex(device->mixer_lock); + } + if (device->fake_stream != NULL) { + SDL_FreeAudioMem(device->fake_stream); + } + if (device->convert.needed) { + SDL_FreeAudioMem(device->convert.buf); + } +#if !SDL_AUDIO_DRIVER_AHI /* !!! FIXME: get rid of this #if. */ + if (device->opened) { + current_audio.impl.CloseAudio(device); + device->opened = 0; + } +#endif + SDL_FreeAudioMem(device); +} - if (audio->opened) { - SDL_SetError("Audio device is already opened"); - return (-1); + +/* + * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). + * Fills in a sanitized copy in (prepared). + * Returns non-zero if okay, zero on fatal parameters in (orig). + */ +static int +prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared) +{ + SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec)); + + if (orig->callback == NULL) { + SDL_SetError("SDL_OpenAudio() passed a NULL callback"); + return 0; } - /* Verify some parameters */ - if (desired->freq == 0) { - env = SDL_getenv("SDL_AUDIO_FREQUENCY"); - if (env) { - desired->freq = SDL_atoi(env); + if (orig->freq == 0) { + const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); + if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) { + prepared->freq = 22050; /* a reasonable default */ } } - if (desired->freq == 0) { - /* Pick some default audio frequency */ - desired->freq = 22050; - } - if (desired->format == 0) { - env = SDL_getenv("SDL_AUDIO_FORMAT"); - if (env) { - desired->format = SDL_ParseAudioFormat(env); + + if (orig->format == 0) { + const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); + if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { + prepared->format = AUDIO_S16; /* a reasonable default */ } } - if (desired->format == 0) { - /* Pick some default audio format */ - desired->format = AUDIO_S16; - } - if (desired->channels == 0) { - env = SDL_getenv("SDL_AUDIO_CHANNELS"); - if (env) { - desired->channels = (Uint8) SDL_atoi(env); + + switch (orig->channels) { + case 0: { + const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); + if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) { + prepared->channels = 2; /* a reasonable default */ } + break; } - if (desired->channels == 0) { - /* Pick a default number of channels */ - desired->channels = 2; - } - switch (desired->channels) { case 1: /* Mono */ case 2: /* Stereo */ case 4: /* surround */ case 6: /* surround with center and lfe */ break; default: - SDL_SetError("1 (mono) and 2 (stereo) channels supported"); - return (-1); - } - if (desired->samples == 0) { - env = SDL_getenv("SDL_AUDIO_SAMPLES"); - if (env) { - desired->samples = (Uint16) SDL_atoi(env); + SDL_SetError("Unsupported number of audio channels."); + return 0; + } + + if (orig->samples == 0) { + const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); + if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) { + /* Pick a default of ~46 ms at desired frequency */ + /* !!! FIXME: remove this when the non-Po2 resampling is in. */ + const int samples = (prepared->freq / 1000) * 46; + int power2 = 1; + while (power2 < samples) { + power2 *= 2; + } + prepared->samples = power2; } } - if (desired->samples == 0) { - /* Pick a default of ~46 ms at desired frequency */ - int samples = (desired->freq / 1000) * 46; - int power2 = 1; - while (power2 < samples) { - power2 *= 2; - } - desired->samples = power2; + + /* Calculate the silence and size of the audio specification */ + SDL_CalculateAudioSpec(prepared); + + return 1; +} + + +static SDL_AudioDeviceID +open_audio_device(const char *devname, int iscapture, + const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained, + int min_id) +{ + int i = 0; + SDL_AudioDeviceID id = 0; + SDL_AudioSpec desired; + SDL_AudioDevice *device; + + if (iscapture) { + SDL_SetError("Audio capture support not implemented yet!"); + return 0; /* !!! FIXME */ } - if (desired->callback == NULL) { - SDL_SetError("SDL_OpenAudio() passed a NULL callback"); - return (-1); + + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + SDL_SetError("Audio subsystem is not initialized"); + return 0; + } + + if (!prepare_audiospec(_desired, &desired)) { + return 0; + } + + device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); + if (device == NULL) { + SDL_OutOfMemory(); + return 0; } + SDL_memset(device, '\0', sizeof (SDL_AudioDevice)); + SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec)); + device->driver = ¤t_audio; /* !!! FIXME: unused... */ + device->enabled = 1; + device->paused = 1; + +/* !!! FIXME: Get this out of the core. */ #if defined(__MINT__) && SDL_THREADS_DISABLED /* Uses interrupt driven audio, without thread */ #else /* Create a semaphore for locking the sound buffers */ - audio->mixer_lock = SDL_CreateMutex(); - if (audio->mixer_lock == NULL) { + device->mixer_lock = SDL_CreateMutex(); + if (device->mixer_lock == NULL) { SDL_SetError("Couldn't create mixer lock"); - SDL_CloseAudio(); - return (-1); + return 0; } #endif /* __MINT__ */ - /* Calculate the silence and size of the audio specification */ - SDL_CalculateAudioSpec(desired); - - /* Open the audio subsystem */ - SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); - audio->convert.needed = 0; - audio->enabled = 1; - audio->paused = 1; - -#if !SDL_AUDIO_DRIVER_AHI - +/* !!! FIXME: Get this #if out of the core. */ /* AmigaOS opens audio inside the main loop */ - audio->opened = audio->OpenAudio(audio, &audio->spec) + 1; - - if (!audio->opened) { - SDL_CloseAudio(); - return (-1); +#if !SDL_AUDIO_DRIVER_AHI + if (!current_audio.impl.OpenAudio(device, devname, iscapture)) { + close_audio_device(device); + return 0; } + device->opened = 2; /* !!! FIXME */ #else +# error needs to be fixed for new internal API. Email Ryan for details. + D(bug("Locking semaphore...")); SDL_mutexP(audio->mixer_lock); @@ -553,7 +617,7 @@ SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) SDL_mutexV(audio->mixer_lock); SDL_CloseAudio(); SDL_SetError("Couldn't create audio thread"); - return (-1); + return 0; } while (!audio_configured) @@ -561,61 +625,78 @@ SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) #endif /* If the audio driver changes the buffer size, accept it */ - if (audio->spec.samples != desired->samples) { - desired->samples = audio->spec.samples; - SDL_CalculateAudioSpec(desired); + if (device->spec.samples != desired.samples) { + desired.samples = device->spec.samples; + SDL_CalculateAudioSpec(&device->spec); } /* Allocate a fake audio memory buffer */ - audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); - if (audio->fake_stream == NULL) { - SDL_CloseAudio(); + device->fake_stream = SDL_AllocAudioMem(device->spec.size); + if (device->fake_stream == NULL) { + close_audio_device(device); SDL_OutOfMemory(); - return (-1); + return 0; } /* See if we need to do any conversion */ if (obtained != NULL) { - SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); - } else if (desired->freq != audio->spec.freq || - desired->format != audio->spec.format || - desired->channels != audio->spec.channels) { + SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); + } else if (desired.freq != device->spec.freq || + desired.format != device->spec.format || + desired.channels != device->spec.channels) { /* Build an audio conversion block */ - if (SDL_BuildAudioCVT(&audio->convert, - desired->format, desired->channels, - desired->freq, - audio->spec.format, audio->spec.channels, - audio->spec.freq) < 0) { - SDL_CloseAudio(); - return (-1); + if (SDL_BuildAudioCVT(&device->convert, + desired.format, desired.channels, + desired.freq, + device->spec.format, device->spec.channels, + device->spec.freq) < 0) { + close_audio_device(device); + return 0; } - if (audio->convert.needed) { - audio->convert.len = desired->size; - audio->convert.buf = - (Uint8 *) SDL_AllocAudioMem(audio->convert.len * - audio->convert.len_mult); - if (audio->convert.buf == NULL) { - SDL_CloseAudio(); + if (device->convert.needed) { + device->convert.len = desired.size; + device->convert.buf = + (Uint8 *) SDL_AllocAudioMem(device->convert.len * + device->convert.len_mult); + if (device->convert.buf == NULL) { + close_audio_device(device); SDL_OutOfMemory(); - return (-1); + return 0; } } } + + /* Find an available device ID and store the structure... */ + for (id = min_id-1; id < SDL_arraysize(open_devices); id++) { + if (open_devices[id] == NULL) { + open_devices[id] = device; + break; + } + } + + /* !!! FIXME: remove static array... */ + if (id == SDL_arraysize(open_devices)) { + SDL_SetError("Too many open audio devices"); + close_audio_device(device); + return 0; + } + #if !SDL_AUDIO_DRIVER_AHI /* Start the audio thread if necessary */ - switch (audio->opened) { + switch (device->opened) { /* !!! FIXME: what is this?! */ case 1: /* Start the audio thread */ +/* !!! FIXME: this is nasty. */ #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) #undef SDL_CreateThread - audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); + device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); #else - audio->thread = SDL_CreateThread(SDL_RunAudio, audio); + device->thread = SDL_CreateThread(SDL_RunAudio, device); #endif - if (audio->thread == NULL) { - SDL_CloseAudio(); + if (device->thread == NULL) { + SDL_CloseAudioDevice(id+1); SDL_SetError("Couldn't create audio thread"); - return (-1); + return 0; } break; @@ -629,18 +710,52 @@ SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) #endif - return (0); + return id+1; } -SDL_audiostatus -SDL_GetAudioStatus(void) + +int +SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) { - SDL_AudioDevice *audio = current_audio; - SDL_audiostatus status; + SDL_AudioDeviceID id = 0; - status = SDL_AUDIO_STOPPED; - if (audio && audio->enabled) { - if (audio->paused) { + /* Start up the audio driver, if necessary. This is legacy behaviour! */ + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { + return (-1); + } + } + + /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ + if (open_devices[0] != NULL) { + SDL_SetError("Audio device is already opened"); + return (-1); + } + + id = open_audio_device(NULL, 0, desired, obtained, 1); + if (id > 1) { /* this should never happen in theory... */ + SDL_CloseAudioDevice(id); + SDL_SetError("Internal error"); /* MUST be Device ID #1! */ + return (-1); + } + + return ((id == 0) ? -1 : 0); +} + +SDL_AudioDeviceID +SDL_OpenAudioDevice(const char *device, int iscapture, + const SDL_AudioSpec *desired, SDL_AudioSpec *obtained) +{ + return open_audio_device(device, iscapture, desired, obtained, 2); +} + +SDL_audiostatus +SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) +{ + SDL_AudioDevice *device = get_audio_device(devid); + SDL_audiostatus status = SDL_AUDIO_STOPPED; + if (device && device->enabled) { + if (device->paused) { status = SDL_AUDIO_PAUSED; } else { status = SDL_AUDIO_PLAYING; @@ -649,74 +764,93 @@ SDL_GetAudioStatus(void) return (status); } + +SDL_audiostatus +SDL_GetAudioStatus(void) +{ + return SDL_GetAudioDeviceStatus(1); +} + +void +SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) +{ + SDL_AudioDevice *device = get_audio_device(devid); + if (device) { + device->paused = pause_on; + } +} + void SDL_PauseAudio(int pause_on) { - SDL_AudioDevice *audio = current_audio; + SDL_PauseAudioDevice(1, pause_on); +} + - if (audio) { - audio->paused = pause_on; +void +SDL_LockAudioDevice(SDL_AudioDeviceID devid) +{ + if (current_audio.impl.LockAudio != NULL) { + SDL_AudioDevice *device = get_audio_device(devid); + /* Obtain a lock on the mixing buffers */ + if (device) { + current_audio.impl.LockAudio(device); + } } } void SDL_LockAudio(void) { - SDL_AudioDevice *audio = current_audio; + SDL_LockAudioDevice(1); +} - /* Obtain a lock on the mixing buffers */ - if (audio && audio->LockAudio) { - audio->LockAudio(audio); +void +SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) +{ + if (current_audio.impl.UnlockAudio != NULL) { + SDL_AudioDevice *device = get_audio_device(devid); + /* Obtain a lock on the mixing buffers */ + if (device) { + current_audio.impl.UnlockAudio(device); + } } } void SDL_UnlockAudio(void) { - SDL_AudioDevice *audio = current_audio; + SDL_UnlockAudioDevice(1); +} - /* Release lock on the mixing buffers */ - if (audio && audio->UnlockAudio) { - audio->UnlockAudio(audio); +void +SDL_CloseAudioDevice(SDL_AudioDeviceID devid) +{ + SDL_AudioDevice *device = get_audio_device(devid); + if (device) { + close_audio_device(device); + open_devices[devid-1] = NULL; } } void SDL_CloseAudio(void) { - SDL_QuitSubSystem(SDL_INIT_AUDIO); + SDL_CloseAudioDevice(1); } void SDL_AudioQuit(void) { - SDL_AudioDevice *audio = current_audio; - - if (audio) { - audio->enabled = 0; - if (audio->thread != NULL) { - SDL_WaitThread(audio->thread, NULL); - } - if (audio->mixer_lock != NULL) { - SDL_DestroyMutex(audio->mixer_lock); - } - if (audio->fake_stream != NULL) { - SDL_FreeAudioMem(audio->fake_stream); - } - if (audio->convert.needed) { - SDL_FreeAudioMem(audio->convert.buf); - - } -#if !SDL_AUDIO_DRIVER_AHI - if (audio->opened) { - audio->CloseAudio(audio); - audio->opened = 0; - } -#endif - /* Free the driver data */ - audio->free(audio); - current_audio = NULL; + SDL_AudioDeviceID i; + for (i = 0; i < SDL_arraysize(open_devices); i++) { + SDL_CloseAudioDevice(i); } + /* Free the driver data */ + +/* !!! FIXME! current_audio.free(¤t_audio); */ + SDL_memset(¤t_audio, '\0', sizeof (current_audio)); + SDL_memset(open_devices, '\0', sizeof (open_devices)); } #define NUM_FORMATS 10 @@ -777,9 +911,30 @@ SDL_CalculateAudioSpec(SDL_AudioSpec * spec) spec->silence = 0x00; break; } - spec->size = (spec->format & 0xFF) / 8; + spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; spec->size *= spec->channels; spec->size *= spec->samples; } + +/* + * Moved here from SDL_mixer.c, since it relies on internals of an opened + * audio device (and is deprecated, by the way!). + */ +void +SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) +{ + /* Mix the user-level audio format */ + SDL_AudioDevice *device = get_audio_device(1); + if (device != NULL) { + SDL_AudioFormat format; + if (device->convert.needed) { + format = device->convert.src_format; + } else { + format = device->spec.format; + } + SDL_MixAudioFormat(dst, src, format, len, volume); + } +} + /* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/audio/SDL_mixer.c b/src/audio/SDL_mixer.c index 6ca24f0ac..64257b6a7 100644 --- a/src/audio/SDL_mixer.c +++ b/src/audio/SDL_mixer.c @@ -89,21 +89,6 @@ static const Uint8 mix8[] = { #define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME) #define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128) -void -SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) -{ - /* Mix the user-level audio format */ - if (current_audio) { - SDL_AudioFormat format; - if (current_audio->convert.needed) { - format = current_audio->convert.src_format; - } else { - format = current_audio->spec.format; - } - SDL_MixAudioFormat(dst, src, format, len, volume); - } -} - void SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format, diff --git a/src/audio/SDL_sysaudio.h b/src/audio/SDL_sysaudio.h index 00d814b4a..381cd5df6 100644 --- a/src/audio/SDL_sysaudio.h +++ b/src/audio/SDL_sysaudio.h @@ -29,13 +29,23 @@ /* The SDL audio driver */ typedef struct SDL_AudioDevice SDL_AudioDevice; - -/* Define the SDL audio driver structure */ #define _THIS SDL_AudioDevice *_this -#ifndef _STATUS -#define _STATUS SDL_status *status -#endif -struct SDL_AudioDevice + +/* !!! FIXME: rename these from "Audio" to "Device" ... */ +typedef struct SDL_AudioDriverImpl +{ + int (*OpenAudio) (_THIS, const char *devname, int iscapture); + void (*ThreadInit) (_THIS); /* Called by audio thread at start */ + void (*WaitAudio) (_THIS); + void (*PlayAudio) (_THIS); + Uint8 *(*GetAudioBuf) (_THIS); + void (*WaitDone) (_THIS); + void (*CloseAudio) (_THIS); + void (*LockAudio) (_THIS); + void (*UnlockAudio) (_THIS); +} SDL_AudioDriverImpl; + +typedef struct SDL_AudioDriver { /* * * */ /* The name of this audio driver */ @@ -45,20 +55,16 @@ struct SDL_AudioDevice /* The description of this audio driver */ const char *desc; - /* * * */ - /* Public driver functions */ - int (*OpenAudio) (_THIS, SDL_AudioSpec * spec); - void (*ThreadInit) (_THIS); /* Called by audio thread at start */ - void (*WaitAudio) (_THIS); - void (*PlayAudio) (_THIS); - Uint8 *(*GetAudioBuf) (_THIS); - void (*WaitDone) (_THIS); - void (*CloseAudio) (_THIS); + SDL_AudioDriverImpl impl; +} SDL_AudioDriver; + +/* Define the SDL audio driver structure */ +struct SDL_AudioDevice +{ /* * * */ - /* Lock / Unlock functions added for the Mac port */ - void (*LockAudio) (_THIS); - void (*UnlockAudio) (_THIS); + /* Lowlevel audio implementation */ + const SDL_AudioDriver *driver; /* * * */ /* Data common to all devices */ @@ -99,7 +105,7 @@ typedef struct AudioBootStrap const char *name; const char *desc; int (*available) (void); - SDL_AudioDevice *(*create) (int devindex); + int (*init) (SDL_AudioDriverImpl *impl); } AudioBootStrap; #if SDL_AUDIO_DRIVER_BSD @@ -174,8 +180,5 @@ extern AudioBootStrap MMEAUDIO_bootstrap; extern AudioBootStrap DART_bootstrap; #endif -/* This is the current audio device */ -extern SDL_AudioDevice *current_audio; - #endif /* _SDL_sysaudio_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/audio/disk/SDL_diskaudio.c b/src/audio/disk/SDL_diskaudio.c index 52e237555..140c1161a 100644 --- a/src/audio/disk/SDL_diskaudio.c +++ b/src/audio/disk/SDL_diskaudio.c @@ -47,7 +47,7 @@ #define DISKDEFAULT_WRITEDELAY 150 /* Audio driver functions */ -static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec * spec); +static int DISKAUD_OpenAudio(_THIS, const char *devname, int iscapture); static void DISKAUD_WaitAudio(_THIS); static void DISKAUD_PlayAudio(_THIS); static Uint8 *DISKAUD_GetAudioBuf(_THIS); @@ -64,61 +64,34 @@ DISKAUD_GetOutputFilename(void) static int DISKAUD_Available(void) { + /* !!! FIXME: check this at a higher level... */ + /* only ever use this driver if explicitly requested. */ const char *envr = SDL_getenv("SDL_AUDIODRIVER"); - if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { + if (envr && (SDL_strcasecmp(envr, DISKAUD_DRIVER_NAME) == 0)) { return (1); } return (0); } -static void -DISKAUD_DeleteDevice(SDL_AudioDevice * device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice * -DISKAUD_CreateDevice(int devindex) +static int +DISKAUD_Init(SDL_AudioDriverImpl *impl) { - SDL_AudioDevice *this; - const char *envr; - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); - if (this) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ((this == NULL) || (this->hidden == NULL)) { - SDL_OutOfMemory(); - if (this) { - SDL_free(this); - } - return (0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - envr = SDL_getenv(DISKENVR_WRITEDELAY); - this->hidden->write_delay = - (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; + SDL_memset(impl, '\0', sizeof (SDL_AudioDriverImpl)); /* Set the function pointers */ - this->OpenAudio = DISKAUD_OpenAudio; - this->WaitAudio = DISKAUD_WaitAudio; - this->PlayAudio = DISKAUD_PlayAudio; - this->GetAudioBuf = DISKAUD_GetAudioBuf; - this->CloseAudio = DISKAUD_CloseAudio; - - this->free = DISKAUD_DeleteDevice; + impl->OpenAudio = DISKAUD_OpenAudio; + impl->WaitAudio = DISKAUD_WaitAudio; + impl->PlayAudio = DISKAUD_PlayAudio; + impl->GetAudioBuf = DISKAUD_GetAudioBuf; + impl->CloseAudio = DISKAUD_CloseAudio; - return this; + return 1; } AudioBootStrap DISKAUD_bootstrap = { DISKAUD_DRIVER_NAME, "direct-to-disk audio", - DISKAUD_Available, DISKAUD_CreateDevice + DISKAUD_Available, DISKAUD_Init }; /* This function waits until it is possible to write a full sound buffer */ @@ -163,33 +136,57 @@ DISKAUD_CloseAudio(_THIS) SDL_RWclose(this->hidden->output); this->hidden->output = NULL; } + SDL_free(this->hidden); + this->hidden = NULL; } static int -DISKAUD_OpenAudio(_THIS, SDL_AudioSpec * spec) +DISKAUD_OpenAudio(_THIS, const char *devname, int iscapture) { + const char *envr = SDL_getenv(DISKENVR_WRITEDELAY); const char *fname = DISKAUD_GetOutputFilename(); + /* !!! FIXME: use device name for non-default filename? */ + if (devname != NULL) { + SDL_SetError("Disk audio device name must be NULL"); + return 0; + } + + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc(sizeof (*this->hidden)); + if (this->hidden == NULL) { + SDL_OutOfMemory(); + return 0; + } + SDL_memset(this->hidden, 0, sizeof (*this->hidden)); + /* Open the audio device */ this->hidden->output = SDL_RWFromFile(fname, "wb"); if (this->hidden->output == NULL) { - return (-1); + DISKAUD_CloseAudio(this); + return 0; } -#if HAVE_STDIO_H - fprintf(stderr, "WARNING: You are using the SDL disk writer" - " audio driver!\n Writing to file [%s].\n", fname); -#endif /* Allocate mixing buffer */ - this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { - return (-1); + DISKAUD_CloseAudio(this); + return 0; } - SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); + + this->hidden->mixlen = this->spec.size; + this->hidden->write_delay = + (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; + +#if HAVE_STDIO_H + fprintf(stderr, + "WARNING: You are using the SDL disk writer audio driver!\n" + " Writing to file [%s].\n", fname); +#endif /* We're ready to rock and roll. :-) */ - return (0); + return 1; } /* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/audio/dummy/SDL_dummyaudio.c b/src/audio/dummy/SDL_dummyaudio.c index b8b9c96bf..d94f20e84 100644 --- a/src/audio/dummy/SDL_dummyaudio.c +++ b/src/audio/dummy/SDL_dummyaudio.c @@ -37,7 +37,7 @@ #define DUMMYAUD_DRIVER_NAME "dummy" /* Audio driver functions */ -static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec * spec); +static int DUMMYAUD_OpenAudio(_THIS, const char *devname, int iscapture); static void DUMMYAUD_WaitAudio(_THIS); static void DUMMYAUD_PlayAudio(_THIS); static Uint8 *DUMMYAUD_GetAudioBuf(_THIS); @@ -47,6 +47,8 @@ static void DUMMYAUD_CloseAudio(_THIS); static int DUMMYAUD_Available(void) { + /* !!! FIXME: check this at a higher level... */ + /* only ever use this driver if explicitly requested. */ const char *envr = SDL_getenv("SDL_AUDIODRIVER"); if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) { return (1); @@ -54,49 +56,22 @@ DUMMYAUD_Available(void) return (0); } -static void -DUMMYAUD_DeleteDevice(SDL_AudioDevice * device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice * -DUMMYAUD_CreateDevice(int devindex) +static int +DUMMYAUD_Init(SDL_AudioDriverImpl *impl) { - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); - if (this) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ((this == NULL) || (this->hidden == NULL)) { - SDL_OutOfMemory(); - if (this) { - SDL_free(this); - } - return (0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - /* Set the function pointers */ - this->OpenAudio = DUMMYAUD_OpenAudio; - this->WaitAudio = DUMMYAUD_WaitAudio; - this->PlayAudio = DUMMYAUD_PlayAudio; - this->GetAudioBuf = DUMMYAUD_GetAudioBuf; - this->CloseAudio = DUMMYAUD_CloseAudio; - - this->free = DUMMYAUD_DeleteDevice; + impl->OpenAudio = DUMMYAUD_OpenAudio; + impl->WaitAudio = DUMMYAUD_WaitAudio; + impl->PlayAudio = DUMMYAUD_PlayAudio; + impl->GetAudioBuf = DUMMYAUD_GetAudioBuf; + impl->CloseAudio = DUMMYAUD_CloseAudio; - return this; + return 1; } AudioBootStrap DUMMYAUD_bootstrap = { DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver", - DUMMYAUD_Available, DUMMYAUD_CreateDevice + DUMMYAUD_Available, DUMMYAUD_Init }; /* This function waits until it is possible to write a full sound buffer */ @@ -129,23 +104,35 @@ DUMMYAUD_CloseAudio(_THIS) SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } + SDL_free(this->hidden); + this->hidden = NULL; } static int -DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec * spec) +DUMMYAUD_OpenAudio(_THIS, const char *devname, int iscapture) { float bytes_per_sec = 0.0f; + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + if (this->hidden == NULL) { + SDL_OutOfMemory(); + return 0; + } + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + /* Allocate mixing buffer */ - this->hidden->mixlen = spec->size; + this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { - return (-1); + DUMMYAUD_CloseAudio(this); + return 0; } - SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); - bytes_per_sec = (float) (((spec->format & 0xFF) / 8) * - spec->channels * spec->freq); + bytes_per_sec = (float) (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * + this->spec.channels * this->spec.freq; /* * We try to make this request more audio at the correct rate for @@ -156,10 +143,10 @@ DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec * spec) */ this->hidden->initial_calls = 2; this->hidden->write_delay = - (Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f); + (Uint32) ((((float) this->spec.size) / bytes_per_sec) * 1000.0f); /* We're ready to rock and roll. :-) */ - return (0); + return 1; } /* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/audio/macosx/SDL_coreaudio.c b/src/audio/macosx/SDL_coreaudio.c index 4dd9002e9..ca219db42 100644 --- a/src/audio/macosx/SDL_coreaudio.c +++ b/src/audio/macosx/SDL_coreaudio.c @@ -31,63 +31,36 @@ /* Audio driver functions */ -static int Core_OpenAudio(_THIS, SDL_AudioSpec * spec); -static void Core_WaitAudio(_THIS); -static void Core_PlayAudio(_THIS); -static Uint8 *Core_GetAudioBuf(_THIS); -static void Core_CloseAudio(_THIS); +static int COREAUDIO_OpenAudio(_THIS, const char *devname, int iscapture); +static void COREAUDIO_WaitAudio(_THIS); +static void COREAUDIO_PlayAudio(_THIS); +static Uint8 *COREAUDIO_GetAudioBuf(_THIS); +static void COREAUDIO_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int -Audio_Available(void) +COREAUDIO_Available(void) { return (1); } -static void -Audio_DeleteDevice(SDL_AudioDevice * device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_AudioDevice * -Audio_CreateDevice(int devindex) +static int +COREAUDIO_Init(SDL_AudioDriverImpl *impl) { - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); - if (this) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ((this == NULL) || (this->hidden == NULL)) { - SDL_OutOfMemory(); - if (this) { - SDL_free(this); - } - return (0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - /* Set the function pointers */ - this->OpenAudio = Core_OpenAudio; - this->WaitAudio = Core_WaitAudio; - this->PlayAudio = Core_PlayAudio; - this->GetAudioBuf = Core_GetAudioBuf; - this->CloseAudio = Core_CloseAudio; + impl->OpenAudio = COREAUDIO_OpenAudio; + impl->WaitAudio = COREAUDIO_WaitAudio; + impl->PlayAudio = COREAUDIO_PlayAudio; + impl->GetAudioBuf = COREAUDIO_GetAudioBuf; + impl->CloseAudio = COREAUDIO_CloseAudio; - this->free = Audio_DeleteDevice; - - return this; + return 1; } AudioBootStrap COREAUDIO_bootstrap = { "coreaudio", "Mac OS X CoreAudio", - Audio_Available, Audio_CreateDevice + COREAUDIO_Available, COREAUDIO_Init }; /* The CoreAudio callback */ @@ -118,22 +91,26 @@ audioCallback(void *inRefCon, remaining = ioData->mDataByteSize; ptr = ioData->mData; while (remaining > 0) { - if (bufferOffset >= bufferSize) { + if (this->hidden->bufferOffset >= this->hidden->bufferSize) { /* Generate the data */ - SDL_memset(buffer, this->spec.silence, bufferSize); + SDL_memset(this->hidden->buffer, this->spec.silence, + this->hidden->bufferSize); SDL_mutexP(this->mixer_lock); - (*this->spec.callback) (this->spec.userdata, buffer, bufferSize); + (*this->spec.callback) (this->spec.userdata, this->hidden->buffer, + this->hidden->bufferSize); SDL_mutexV(this->mixer_lock); - bufferOffset = 0; + this->hidden->bufferOffset = 0; } - len = bufferSize - bufferOffset; + len = this->hidden->bufferSize - this->hidden->bufferOffset; if (len > remaining) len = remaining; - SDL_memcpy(ptr, (char *) buffer + bufferOffset, len); + SDL_memcpy(ptr, + (char *) this->hidden->buffer + this->hidden->bufferOffset, + len); ptr = (char *) ptr + len; remaining -= len; - bufferOffset += len; + this->hidden->bufferOffset += len; } return 0; @@ -141,86 +118,104 @@ audioCallback(void *inRefCon, /* Dummy functions -- we don't use thread-based audio */ void -Core_WaitAudio(_THIS) +COREAUDIO_WaitAudio(_THIS) { return; } void -Core_PlayAudio(_THIS) +COREAUDIO_PlayAudio(_THIS) { return; } Uint8 * -Core_GetAudioBuf(_THIS) +COREAUDIO_GetAudioBuf(_THIS) { return (NULL); } void -Core_CloseAudio(_THIS) +COREAUDIO_CloseAudio(_THIS) { OSStatus result; struct AudioUnitInputCallback callback; + if (this->hidden == NULL) { + return; + } + /* stop processing the audio unit */ - result = AudioOutputUnitStop(outputAudioUnit); + result = AudioOutputUnitStop(this->hidden->outputAudioUnit); if (result != noErr) { - SDL_SetError("Core_CloseAudio: AudioOutputUnitStop"); + SDL_SetError("COREAUDIO_CloseAudio: AudioOutputUnitStop"); return; } /* Remove the input callback */ callback.inputProc = 0; callback.inputProcRefCon = 0; - result = AudioUnitSetProperty(outputAudioUnit, + result = AudioUnitSetProperty(this->hidden->outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)); if (result != noErr) { SDL_SetError - ("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); + ("COREAUDIO_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); return; } - result = CloseComponent(outputAudioUnit); + result = CloseComponent(this->hidden->outputAudioUnit); if (result != noErr) { - SDL_SetError("Core_CloseAudio: CloseComponent"); + SDL_SetError("COREAUDIO_CloseAudio: CloseComponent"); return; } - SDL_free(buffer); + SDL_free(this->hidden->buffer); + SDL_free(this->hidden); + this->hidden = NULL; } #define CHECK_RESULT(msg) \ if (result != noErr) { \ + COREAUDIO_CloseAudio(this); \ SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \ return -1; \ } int -Core_OpenAudio(_THIS, SDL_AudioSpec * spec) +COREAUDIO_OpenAudio(_THIS, const char *devname, int iscapture) { OSStatus result = noErr; Component comp; ComponentDescription desc; struct AudioUnitInputCallback callback; AudioStreamBasicDescription strdesc; - SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format); + SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + if (this->hidden == NULL) { + SDL_OutOfMemory(); + return (0); + } + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + + /* !!! FIXME: check devname and iscapture... */ + /* Setup a AudioStreamBasicDescription with the requested format */ memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription)); strdesc.mFormatID = kAudioFormatLinearPCM; strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; - strdesc.mChannelsPerFrame = spec->channels; - strdesc.mSampleRate = spec->freq; + strdesc.mChannelsPerFrame = this->spec.channels; + strdesc.mSampleRate = this->spec.freq; strdesc.mFramesPerPacket = 1; while ((!valid_datatype) && (test_format)) { - spec->format = test_format; + this->spec.format = test_format; /* Just a list of valid SDL formats, so people don't pass junk here. */ switch (test_format) { case AUDIO_U8: @@ -234,13 +229,13 @@ Core_OpenAudio(_THIS, SDL_AudioSpec * spec) case AUDIO_F32LSB: case AUDIO_F32MSB: valid_datatype = 1; - strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(spec->format); - if (SDL_AUDIO_ISBIGENDIAN(spec->format)) + strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); + if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; - if (SDL_AUDIO_ISFLOAT(spec->format)) + if (SDL_AUDIO_ISFLOAT(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat; - else if (SDL_AUDIO_ISSIGNED(spec->format)) + else if (SDL_AUDIO_ISSIGNED(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; break; } @@ -248,7 +243,7 @@ Core_OpenAudio(_THIS, SDL_AudioSpec * spec) if (!valid_datatype) { /* shouldn't happen, but just in case... */ SDL_SetError("Unsupported audio format"); - return (-1); + return 0; } strdesc.mBytesPerFrame = @@ -266,18 +261,19 @@ Core_OpenAudio(_THIS, SDL_AudioSpec * spec) comp = FindNextComponent(NULL, &desc); if (comp == NULL) { + COREAUDIO_CloseAudio(this); SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL"); - return -1; + return 0; } /* Open & initialize the default output audio unit */ - result = OpenAComponent(comp, &outputAudioUnit); + result = OpenAComponent(comp, &this->hidden->outputAudioUnit); CHECK_RESULT("OpenAComponent") - result = AudioUnitInitialize(outputAudioUnit); + result = AudioUnitInitialize(this->hidden->outputAudioUnit); CHECK_RESULT("AudioUnitInitialize") /* Set the input format of the audio unit. */ - result = AudioUnitSetProperty(outputAudioUnit, + result = AudioUnitSetProperty(this->hidden->outputAudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &strdesc, sizeof(strdesc)); @@ -285,20 +281,20 @@ Core_OpenAudio(_THIS, SDL_AudioSpec * spec) /* Set the audio callback */ callback.inputProc = audioCallback; callback.inputProcRefCon = this; - result = AudioUnitSetProperty(outputAudioUnit, + result = AudioUnitSetProperty(this->hidden->outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); + SDL_CalculateAudioSpec(&this->spec); /* Allocate a sample buffer */ - bufferOffset = bufferSize = this->spec.size; - buffer = SDL_malloc(bufferSize); + this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size; + this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); /* Finally, start processing of the audio unit */ - result = AudioOutputUnitStart(outputAudioUnit); + result = AudioOutputUnitStart(this->hidden->outputAudioUnit); CHECK_RESULT("AudioOutputUnitStart") /* We're running! */ return (1); diff --git a/src/audio/macosx/SDL_coreaudio.h b/src/audio/macosx/SDL_coreaudio.h index 8167ace1e..0e5460594 100644 --- a/src/audio/macosx/SDL_coreaudio.h +++ b/src/audio/macosx/SDL_coreaudio.h @@ -37,11 +37,5 @@ struct SDL_PrivateAudioData UInt32 bufferSize; }; -/* Old variable names */ -#define outputAudioUnit (this->hidden->outputAudioUnit) -#define buffer (this->hidden->buffer) -#define bufferOffset (this->hidden->bufferOffset) -#define bufferSize (this->hidden->bufferSize) - #endif /* _SDL_coreaudio_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/audio/macrom/SDL_romaudio.c b/src/audio/macrom/SDL_romaudio.c index 58606f8ba..7ee859955 100644 --- a/src/audio/macrom/SDL_romaudio.c +++ b/src/audio/macrom/SDL_romaudio.c @@ -52,69 +52,46 @@ /* Audio driver functions */ -static void Mac_CloseAudio(_THIS); -static int Mac_OpenAudio(_THIS, SDL_AudioSpec * spec); -static void Mac_LockAudio(_THIS); -static void Mac_UnlockAudio(_THIS); +static void SNDMGR_CloseAudio(_THIS); +static int SNDMGR_OpenAudio(_THIS, const char *devname, int iscapture); +static void SNDMGR_LockAudio(_THIS); +static void SNDMGR_UnlockAudio(_THIS); /* Audio driver bootstrap functions */ static int -Audio_Available(void) +SNDMGR_Available(void) { return (1); } -static void -Audio_DeleteDevice(SDL_AudioDevice * device) -{ - SDL_free(device->hidden); - SDL_free(device); -} -static SDL_AudioDevice * -Audio_CreateDevice(int devindex) +static int +SNDMGR_Init(SDL_AudioDriverImpl *impl) { - SDL_AudioDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); - if (this) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ((this == NULL) || (this->hidden == NULL)) { - SDL_OutOfMemory(); - if (this) { - SDL_free(this); - } - return (0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - /* Set the function pointers */ - this->OpenAudio = Mac_OpenAudio; - this->CloseAudio = Mac_CloseAudio; - this->LockAudio = Mac_LockAudio; - this->UnlockAudio = Mac_UnlockAudio; - this->free = Audio_DeleteDevice; + impl->OpenAudio = SNDMGR_OpenAudio; + impl->CloseAudio = SNDMGR_CloseAudio; + impl->LockAudio = SNDMGR_LockAudio; + impl->UnlockAudio = SNDMGR_UnlockAudio; #ifdef __MACOSX__ /* Mac OS X uses threaded audio, so normal thread code is okay */ - this->LockAudio = NULL; - this->UnlockAudio = NULL; + impl->LockAudio = NULL; + impl->UnlockAudio = NULL; #endif - return this; + + return 1; } AudioBootStrap SNDMGR_bootstrap = { "sndmgr", SDL_MACOS_NAME " SoundManager", - Audio_Available, Audio_CreateDevice + SNDMGR_Available, SNDMGR_Init }; #pragma options align=power +static volatile int audio_is_opened = 0; static volatile SInt32 audio_is_locked = 0; static volatile SInt32 need_to_mix = 0; @@ -152,13 +129,13 @@ mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) } static void -Mac_LockAudio(_THIS) +SNDMGR_LockAudio(_THIS) { IncrementAtomic((SInt32 *) & audio_is_locked); } static void -Mac_UnlockAudio(_THIS) +SNDMGR_UnlockAudio(_THIS) { SInt32 oldval; @@ -221,14 +198,39 @@ callBackProc(SndChannel * chan, SndCommand * cmd_passed) } static int -Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) +SNDMGR_OpenAudio(_THIS, const char *devname, int iscapture) { - + SDL_AudioSpec *spec = &this->spec; + SndChannelPtr channel = NULL; SndCallBackUPP callback; int sample_bits; int i; long initOptions; + if (audio_is_opened) { + SDL_SetError("SoundManager driver doesn't support multiple opens"); + return 0; + } + + if (iscapture) { + SDL_SetError("SoundManager driver doesn't support recording"); + return 0; + } + + /* !!! FIXME: ignore devname? */ + + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + if (this->hidden == NULL) { + SDL_OutOfMemory(); + return 0; + } + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + + /* !!! FIXME: check devname and iscapture... */ + + /* !!! FIXME: iterate through format matrix... */ /* Very few conversions are required, but... */ switch (spec->format) { case AUDIO_S8: @@ -244,7 +246,7 @@ Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) spec->format = AUDIO_F32MSB; break; } - SDL_CalculateAudioSpec(spec); + SDL_CalculateAudioSpec(&this->spec); /* initialize bufferCmd header */ memset(&header, 0, sizeof(header)); @@ -282,8 +284,9 @@ Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) for (i = 0; i < 2; i++) { buffer[i] = (UInt8 *) malloc(sizeof(UInt8) * spec->size); if (buffer[i] == NULL) { + SNDMGR_CloseAudio(this); SDL_OutOfMemory(); - return (-1); + return 0; } memset(buffer[i], 0, spec->size); } @@ -291,9 +294,11 @@ Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) /* Create the sound manager channel */ channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); if (channel == NULL) { + SNDMGR_CloseAudio(this); SDL_OutOfMemory(); - return (-1); + return 0; } + this->hidden->channel = channel; if (spec->channels >= 2) { initOptions = initStereo; } else { @@ -302,10 +307,9 @@ Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) channel->userInfo = (long) this; channel->qLength = 128; if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { + SNDMGR_CloseAudio(this); SDL_SetError("Unable to create audio channel"); - SDL_free(channel); - channel = NULL; - return (-1); + return 0; } /* start playback */ @@ -317,20 +321,21 @@ Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) SndDoCommand(channel, &cmd, 0); } + audio_is_opened = 1; return 1; } static void -Mac_CloseAudio(_THIS) +SNDMGR_CloseAudio(_THIS) { int i; running = 0; - if (channel) { - SndDisposeChannel(channel, true); - channel = NULL; + if (this->hidden->channel) { + SndDisposeChannel(this->hidden->channel, true); + this->hidden->channel = NULL; } for (i = 0; i < 2; ++i) { @@ -339,6 +344,9 @@ Mac_CloseAudio(_THIS) buffer[i] = NULL; } } + SDL_free(this->hidden); + this->hidden = NULL; + audio_is_opened = 0; } /* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/audio/macrom/SDL_romaudio.h b/src/audio/macrom/SDL_romaudio.h index f708ade1c..63631735f 100644 --- a/src/audio/macrom/SDL_romaudio.h +++ b/src/audio/macrom/SDL_romaudio.h @@ -35,9 +35,5 @@ struct SDL_PrivateAudioData SndChannelPtr channel; }; -/* Old variable names */ -#define channel (this->hidden->channel) -#define audio_buf (this->hidden->audio_buf) - #endif /* _SDL_romaudio_h */ /* vi: set ts=4 sw=4 expandtab: */