From bed3386828546e161ac3b03f47cb7b23f1715cc7 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Tue, 7 Nov 2006 14:06:25 +0000 Subject: [PATCH] Chopped out some code to match changes in revision #2793 to fix build...but I think this just breaks fullscreen YUV rendering. --- src/video/bwindow/SDL_sysyuv.cc | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/src/video/bwindow/SDL_sysyuv.cc b/src/video/bwindow/SDL_sysyuv.cc index 557a120ed..64213af70 100644 --- a/src/video/bwindow/SDL_sysyuv.cc +++ b/src/video/bwindow/SDL_sysyuv.cc @@ -274,13 +274,7 @@ int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect *d return 0; } BView * bview = overlay->hwdata->bview; - if (SDL_Win->IsFullScreen()) { - int left,top; - SDL_Win->GetXYOffset(left,top); - bview->MoveTo(left+dst->x,top+dst->y); - } else { - bview->MoveTo(dst->x,dst->y); - } + bview->MoveTo(dst->x,dst->y); bview->ResizeTo(dst->w,dst->h); bview->Flush(); if (overlay->hwdata->first_display) {