From 94ac84cba23ec7589532bafc83714991c19d94dd Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Thu, 30 May 2013 12:15:00 +0200 Subject: [PATCH] Fixed recently deleted Ms in READMEs. --- README-android.txt | 2 +- README-directfb.txt | 2 +- README-gesture.txt | 4 ++-- README-hg.txt | 4 ++-- README-ios.txt | 6 +++--- README-touch.txt | 2 +- README.txt | 2 +- 7 files changed, 11 insertions(+), 11 deletions(-) diff --git a/README-android.txt b/README-android.txt index a9da30085..fa0f470b9 100644 --- a/README-android.txt +++ b/README-android.txt @@ -10,7 +10,7 @@ http://developer.android.com/sdk/index.html Android NDK r7 or later http://developer.android.com/sdk/ndk/index.html -inimum API level supported by SDL: 10 (Android 2.3.3) +Minimum API level supported by SDL: 10 (Android 2.3.3) ================================================================================ How the port works diff --git a/README-directfb.txt b/README-directfb.txt index b284775fc..e358278ca 100644 --- a/README-directfb.txt +++ b/README-directfb.txt @@ -12,7 +12,7 @@ What you need: DirectFB 1.0.1, 1.2.x, 1.3.0 Kernel-Framebuffer support: required: vesafb, radeonfb .... -esa 7.0.x - optional for OpenGL +Mesa 7.0.x - optional for OpenGL /etc/directfbrc diff --git a/README-gesture.txt b/README-gesture.txt index 336fb304a..4d0a8d681 100644 --- a/README-gesture.txt +++ b/README-gesture.txt @@ -28,7 +28,7 @@ event.dgesture.gestureId - the unique id of the closest gesture to the performe event.dgesture.error - the difference between the gesture template and the actual performed gesture. Lower error is a better match. event.dgesture.numFingers - the number of fingers used to draw the stroke. -ost programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed). +Most programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed). @@ -50,7 +50,7 @@ SDL_LoadDollarTemplates returns the number of templates successfully loaded. =========================================================================== -ulti Gestures +Multi Gestures =========================================================================== SDL provides simple support for pinch/rotate/swipe gestures. Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields: diff --git a/README-hg.txt b/README-hg.txt index e007a81dd..32fb8f99d 100644 --- a/README-hg.txt +++ b/README-hg.txt @@ -1,10 +1,10 @@ The latest development version of SDL is available via Mercurial. -ercurial allows you to get up-to-the-minute fixes and enhancements; +Mercurial allows you to get up-to-the-minute fixes and enhancements; as a developer works on a source tree, you can use "hg" to mirror that source tree instead of waiting for an official release. Please look at the Mercurial website ( http://mercurial.selenic.com/ ) for more information on using hg, where you can also download software for -ac OS X, Windows, and Unix systems. +Mac OS X, Windows, and Unix systems. hg clone http://hg.libsdl.org/SDL diff --git a/README-ios.txt b/README-ios.txt index 6567087b2..ee0a16d4a 100644 --- a/README-ios.txt +++ b/README-ios.txt @@ -34,7 +34,7 @@ By default, iosbuild.sh will autodetect the SDK version you have installed using xcodebuild -showsdks, and build for iOS >= 3.0, you can override this behaviour by setting the MIN_OS_VERSION variable, ie: -IN_OS_VERSION=4.2 ./iosbuild.sh +MIN_OS_VERSION=4.2 ./iosbuild.sh ============================================================================== Using the Simple DirectMedia Layer for iOS @@ -158,7 +158,7 @@ Each application installed on iPhone resides in a sandbox which includes its own Once your application is installed its directory tree looks like: -ySDLApp Home/ +MySDLApp Home/ MySDLApp.app Documents/ Library/ @@ -167,7 +167,7 @@ ySDLApp Home/ When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences". -ore information on this subject is available here: +More information on this subject is available here: http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html ============================================================================== diff --git a/README-touch.txt b/README-touch.txt index f07c9110e..07823c934 100644 --- a/README-touch.txt +++ b/README-touch.txt @@ -4,7 +4,7 @@ System Specific Notes Linux: The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it. -ac: +Mac: The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do. iPhone: diff --git a/README.txt b/README.txt index 104cea58e..5cf8da280 100644 --- a/README.txt +++ b/README.txt @@ -27,7 +27,7 @@ in the file "COPYING". The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. -ore documentation and FAQs are available online at: +More documentation and FAQs are available online at: http://wiki.libsdl.org/ If you need help with the library, or just want to discuss SDL related