From 4a93dae4cd7c216f5ee1c85ca993580fc279478f Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Fri, 1 Jan 2016 17:39:55 +0100 Subject: [PATCH] Added brackets to function names in header comments so doxygen links them. --- include/SDL_video.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/include/SDL_video.h b/include/SDL_video.h index e650fe9741b58..f527b93c39366 100644 --- a/include/SDL_video.h +++ b/include/SDL_video.h @@ -427,9 +427,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size * in pixels may differ from its size in screen coordinates on platforms with - * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize to query the - * size of the client area in screen coordinates, and SDL_GL_GetDrawableSize or - * SDL_GetRendererOutputSize to query the drawable size in pixels. + * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query + * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize() + * or SDL_GetRendererOutputSize() to query the drawable size in pixels. * * \sa SDL_DestroyWindow() */ @@ -559,8 +559,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, * * The window size in screen coordinates may differ from the size in pixels, if * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with - * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or - * SDL_GetRendererOutputSize to get the real client area size in pixels. + * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or + * SDL_GetRendererOutputSize() to get the real client area size in pixels. * * \sa SDL_GetWindowSize() */ @@ -578,8 +578,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, * * The window size in screen coordinates may differ from the size in pixels, if * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with - * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or - * SDL_GetRendererOutputSize to get the real client area size in pixels. + * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or + * SDL_GetRendererOutputSize() to get the real client area size in pixels. * * \sa SDL_SetWindowSize() */