From dd0ba894b28c37006a38d987e2c0ebbf2ded041b Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Wed, 16 Feb 2011 02:55:46 -0800 Subject: [PATCH] Fixed bug #963 (Crash with OpenGL & window resizing) The crash was already fixed, but the window doesn't need to be recreated if you're just changing the size of the OpenGL window. --- src/SDL_compat.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/SDL_compat.c b/src/SDL_compat.c index 4b8736cdd..0704c82ce 100644 --- a/src/SDL_compat.c +++ b/src/SDL_compat.c @@ -558,6 +558,8 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) surface_flags |= SDL_NOFRAME; } + SDL_VideoFlags = flags; + /* If we're in OpenGL mode, just create a stub surface and we're done! */ if (flags & SDL_OPENGL) { SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow); @@ -627,8 +629,6 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) SDL_PublicSurface = (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface); - SDL_VideoFlags = flags; - ClearVideoSurface(); SetupScreenSaver(flags);