/* SDL - Simple DirectMedia Layer Copyright (C) 1997 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Handle the BeApp specific portions of the application */ #include #include #include #include #include #include "SDL_BeApp.h" #include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_error.h" /* Flag to tell whether or not the Be application is active or not */ int SDL_BeAppActive = 0; static SDL_Thread *SDL_AppThread = NULL; static int StartBeApp(void *unused) { BApplication *App; App = new BApplication("application/x-SDL-executable"); App->Run(); delete App; return(0); } /* Initialize the Be Application, if it's not already started */ int SDL_InitBeApp(void) { /* Create the BApplication that handles appserver interaction */ if ( SDL_BeAppActive <= 0 ) { SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); if ( SDL_AppThread == NULL ) { SDL_SetError("Couldn't create BApplication thread"); return(-1); } /* Check if we started from Terminal or Tracker... */ /* Based on code posted to BeDevTalk by Marco Nelissen */ char *cmd = getenv("_"); if(!(cmd == NULL || strlen(cmd) < 7) && (!strcmp(cmd + strlen(cmd) - 7 , "Tracker"))) { /* Change working to directory to that of executable */ app_info info; if (B_OK == be_app->GetAppInfo(&info)) { entry_ref ref = info.ref; BEntry entry; if (B_OK == entry.SetTo(&ref)) { BPath path; if (B_OK == path.SetTo(&entry)) { if (B_OK == path.GetParent(&path)) { chdir(path.Path()); } } } } } /* else started from Terminal */ do { SDL_Delay(10); } while ( (be_app == NULL) || be_app->IsLaunching() ); /* Mark the application active */ SDL_BeAppActive = 0; } /* Increment the application reference count */ ++SDL_BeAppActive; /* The app is running, and we're ready to go */ return(0); } /* Quit the Be Application, if there's nothing left to do */ void SDL_QuitBeApp(void) { /* Decrement the application reference count */ --SDL_BeAppActive; /* If the reference count reached zero, clean up the app */ if ( SDL_BeAppActive == 0 ) { if ( SDL_AppThread != NULL ) { if ( be_app != NULL ) { /* Not tested */ be_app->PostMessage(B_QUIT_REQUESTED); } SDL_WaitThread(SDL_AppThread, NULL); SDL_AppThread = NULL; } /* be_app should now be NULL since be_app has quit */ } }