#pragma once #include "SDLmain_WinRT_common.h" #include "CubeRenderer.h" #include using namespace Windows::UI::Core; ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView { public: SDL_WinRTApp(); // IFrameworkView Methods. virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView); virtual void SetWindow(Windows::UI::Core::CoreWindow^ window); virtual void Load(Platform::String^ entryPoint); virtual void Run(); virtual void Uninitialize(); internal: // SDL-specific methods SDL_DisplayMode GetMainDisplayMode(); void PumpEvents(); protected: // Event Handlers. void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args); void OnLogicalDpiChanged(Platform::Object^ sender); void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args); void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args); void OnResuming(Platform::Object^ sender, Platform::Object^ args); void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args); void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args); void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); private: CubeRenderer^ m_renderer; bool m_windowClosed; bool m_windowVisible; }; ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource { public: virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView(); };