SDL_PROC(void, glBindTexture, (GLenum, GLuint)) SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) SDL_PROC(void, glClear, (GLbitfield)) SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *)) SDL_PROC(void, glDisable, (GLenum)) SDL_PROC(void, glDisableClientState, (GLenum array)) SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei)) SDL_PROC(void, glDrawTexiOES, (GLint, GLint, GLint, GLint, GLint)) SDL_PROC(void, glEnable, (GLenum)) SDL_PROC(void, glEnableClientState, (GLenum)) SDL_PROC(void, glGenTextures, (GLsizei, GLuint *)) SDL_PROC(GLenum, glGetError, (void)) SDL_PROC(void, glGetIntegerv, (GLenum, GLint *)) SDL_PROC(void, glLoadIdentity, (void)) SDL_PROC(void, glMatrixMode, (GLenum)) SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) SDL_PROC(void, glPixelStorei, (GLenum, GLint)) SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*)) SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *)) SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat)) SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint)) SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *)) SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *)) SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei)) /* vi: set ts=4 sw=4 expandtab: */