/* Simple DirectMedia Layer Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_AUDIO_DRIVER_OPENSLES #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_openslES.h" // for native audio #include #include #include #define LOG_TAG "SDL_openslES" //#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) //#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) //#define LOGI(...) do {} while (0) //#define LOGE(...) do {} while (0) #define LOGI(...) #define LOGE(...) // engine interfaces static SLObjectItf engineObject = NULL; static SLEngineItf engineEngine; // output mix interfaces static SLObjectItf outputMixObject = NULL; //static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL; // aux effect on the output mix, used by the buffer queue player // static const SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR; // buffer queue player interfaces static SLObjectItf bqPlayerObject = NULL; static SLPlayItf bqPlayerPlay; static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue; //static SLEffectSendItf bqPlayerEffectSend; static SLMuteSoloItf bqPlayerMuteSolo; static SLVolumeItf bqPlayerVolume; #if 0 // recorder interfaces TODO static SLObjectItf recorderObject = NULL; static SLRecordItf recorderRecord; static SLAndroidSimpleBufferQueueItf recorderBufferQueue; #endif // pointer and size of the next player buffer to enqueue, and number of remaining buffers #if 0 static short *nextBuffer; static unsigned nextSize; static int nextCount; #endif #define NUM_BUFFERS 2 /* -- Don't lower this! */ static Uint8 *mixbuff = NULL; static int next_buffer = 0; static Uint8 *pmixbuff[NUM_BUFFERS]; static SDL_sem *playsem = NULL; #if 0 static SDL_sem *recsem = NULL; #endif //static SDL_AudioDevice* audioDevice = NULL; #if 0 static const char *sldevaudiorecorderstr = "SLES Audio Recorder"; static const char *sldevaudioplayerstr = "SLES Audio Player"; #define SLES_DEV_AUDIO_RECORDER sldevaudiorecorderstr #define SLES_DEV_AUDIO_PLAYER sldevaudioplayerstr static void openslES_DetectDevices( int iscapture ) { LOGI( "openSLES_DetectDevices()" ); if ( iscapture ) addfn( SLES_DEV_AUDIO_RECORDER ); else addfn( SLES_DEV_AUDIO_PLAYER ); return; } #endif static void openslES_DestroyEngine(void); static int openslES_CreateEngine(void) { SLresult result; LOGI("openSLES_CreateEngine()"); // create engine result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL); if (SL_RESULT_SUCCESS != result) { LOGE("slCreateEngine failed"); goto error; } LOGI("slCreateEngine OK"); // realize the engine result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE); if (SL_RESULT_SUCCESS != result) { LOGE("RealizeEngine failed"); goto error; } LOGI("RealizeEngine OK"); // get the engine interface, which is needed in order to create other objects result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine); if (SL_RESULT_SUCCESS != result) { LOGE("EngineGetInterface failed"); goto error; } LOGI("EngineGetInterface OK"); // create output mix, with environmental reverb specified as a non-required interface // const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB }; // const SLboolean req[1] = { SL_BOOLEAN_FALSE }; const SLInterfaceID ids[1] = { SL_IID_VOLUME }; const SLboolean req[1] = { SL_BOOLEAN_FALSE }; result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req); if (SL_RESULT_SUCCESS != result) { LOGE("CreateOutputMix failed"); goto error; } LOGI("CreateOutputMix OK"); // realize the output mix result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE); if (SL_RESULT_SUCCESS != result) { LOGE("RealizeOutputMix failed"); goto error; } return 1; error: openslES_DestroyEngine(); return 0; } static void openslES_DestroyPCMPlayer(void); static void openslES_DestroyPCMRecorder(void); static void openslES_DestroyEngine(void) { LOGI("openslES_DestroyEngine()"); openslES_DestroyPCMPlayer(); openslES_DestroyPCMRecorder(); // destroy output mix object, and invalidate all associated interfaces if (outputMixObject != NULL) { (*outputMixObject)->Destroy(outputMixObject); outputMixObject = NULL; // outputMixEnvironmentalReverb = NULL; } // destroy engine object, and invalidate all associated interfaces if (engineObject != NULL) { (*engineObject)->Destroy(engineObject); engineObject = NULL; engineEngine = NULL; } return; } // this callback handler is called every time a buffer finishes playing static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context) { static int t = 0; // assert(bq == bqPlayerBufferQueue); // assert(NULL == context); // for streaming playback, replace this test by logic to find and fill the next buffer #if 0 if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize) { SLresult result; // enqueue another buffer result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize); // the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT, // which for this code example would indicate a programming error assert(SL_RESULT_SUCCESS == result); (void) result; } #endif LOGI("SLES: Playback Callmeback %u", t++); SDL_SemPost(playsem); return; } static int openslES_CreatePCMRecorder(_THIS) { LOGE("openslES_CreatePCMRecorder not implimented yet!"); return SDL_SetError("openslES_CreatePCMRecorder not implimented yet!"); } static void openslES_DestroyPCMRecorder(void) { return; } static int openslES_CreatePCMPlayer(_THIS) { SLDataFormat_PCM format_pcm; SLresult result; int i; /* SDL_AudioFormat test_format; test_format = SDL_FirstAudioFormat( this->spec.format ); while (test_format != 0) { if (SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format)) { break; } test_format = SDL_NextAudioFormat(); } if ( test_format == 0 ) { // Didn't find a compatible format : LOGI( "No compatible audio format!" ); return SDL_SetError("No compatible audio format!"); } this->spec.format = test_format; */ // Update the fragment size as size in bytes SDL_CalculateAudioSpec(&this->spec); LOGI("Try to open %u hz %u bit chan %u %s samples %u", this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format), this->spec.channels, (test_format & 0x1000) ? "BE" : "LE", this->spec.samples); // configure audio source SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 }; // SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, OPENSLES_BUFFERS }; format_pcm.formatType = SL_DATAFORMAT_PCM; format_pcm.numChannels = this->spec.channels; format_pcm.samplesPerSec = this->spec.freq * 1000; // / kilo Hz to milli Hz format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); format_pcm.containerSize = SDL_AUDIO_BITSIZE(this->spec.format); if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) { format_pcm.endianness = SL_BYTEORDER_BIGENDIAN; } else { format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN; } /* #define SL_SPEAKER_FRONT_LEFT ((SLuint32) 0x00000001) #define SL_SPEAKER_FRONT_RIGHT ((SLuint32) 0x00000002) #define SL_SPEAKER_FRONT_CENTER ((SLuint32) 0x00000004) #define SL_SPEAKER_LOW_FREQUENCY ((SLuint32) 0x00000008) #define SL_SPEAKER_BACK_LEFT ((SLuint32) 0x00000010) #define SL_SPEAKER_BACK_RIGHT ((SLuint32) 0x00000020) #define SL_SPEAKER_FRONT_LEFT_OF_CENTER ((SLuint32) 0x00000040) #define SL_SPEAKER_FRONT_RIGHT_OF_CENTER ((SLuint32) 0x00000080) #define SL_SPEAKER_BACK_CENTER ((SLuint32) 0x00000100) #define SL_SPEAKER_SIDE_LEFT ((SLuint32) 0x00000200) #define SL_SPEAKER_SIDE_RIGHT ((SLuint32) 0x00000400) #define SL_SPEAKER_TOP_CENTER ((SLuint32) 0x00000800) #define SL_SPEAKER_TOP_FRONT_LEFT ((SLuint32) 0x00001000) #define SL_SPEAKER_TOP_FRONT_CENTER ((SLuint32) 0x00002000) #define SL_SPEAKER_TOP_FRONT_RIGHT ((SLuint32) 0x00004000) #define SL_SPEAKER_TOP_BACK_LEFT ((SLuint32) 0x00008000) #define SL_SPEAKER_TOP_BACK_CENTER ((SLuint32) 0x00010000) #define SL_SPEAKER_TOP_BACK_RIGHT ((SLuint32) 0x00020000) */ if (this->spec.channels == 1) { format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER; } else if (this->spec.channels == 2) { format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; } else if (this->spec.channels == 3) { format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_FRONT_CENTER; } else if (this->spec.channels == 4) { format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT; } else { format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT | SL_SPEAKER_FRONT_CENTER; } SLDataSource audioSrc = { &loc_bufq, &format_pcm }; // configure audio sink SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject }; SLDataSink audioSnk = { &loc_outmix, NULL }; // create audio player const SLInterfaceID ids[2] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE, SL_IID_VOLUME }; const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_FALSE, }; result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req); if (SL_RESULT_SUCCESS != result) { LOGE("CreateAudioPlayer failed"); goto failed; } // realize the player result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE); if (SL_RESULT_SUCCESS != result) { LOGE("RealizeAudioPlayer failed"); goto failed; } // get the play interface result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay); if (SL_RESULT_SUCCESS != result) { LOGE("SL_IID_PLAY interface get failed"); goto failed; } // get the buffer queue interface result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue); if (SL_RESULT_SUCCESS != result) { LOGE("SL_IID_BUFFERQUEUE interface get failed"); goto failed; } // register callback on the buffer queue result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL); if (SL_RESULT_SUCCESS != result) { LOGE("RegisterCallback failed"); goto failed; } #if 0 // get the effect send interface result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_EFFECTSEND, &bqPlayerEffectSend); if (SL_RESULT_SUCCESS != result) { LOGE("SL_IID_EFFECTSEND interface get failed"); goto failed; } #endif #if 0 // mute/solo is not supported for sources that are known to be mono, as this is // get the mute/solo interface result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo); assert(SL_RESULT_SUCCESS == result); (void) result; #endif // get the volume interface result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume); if (SL_RESULT_SUCCESS != result) { LOGE("SL_IID_VOLUME interface get failed"); // goto failed; } // set the player's state to playing result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING); if (SL_RESULT_SUCCESS != result) { LOGE("Play set state failed"); goto failed; } /* Create the audio buffer semaphore */ playsem = SDL_CreateSemaphore(NUM_BUFFERS - 1); if (!playsem) { LOGE("cannot create Semaphore!"); goto failed; } /* Create the sound buffers */ mixbuff = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size); if (mixbuff == NULL) { LOGE("mixbuffer allocate - out of memory"); goto failed; } for (i = 0; i < NUM_BUFFERS; i++) { pmixbuff[i] = mixbuff + i * this->spec.size; } return 0; failed: openslES_DestroyPCMPlayer(); return SDL_SetError("Open device failed!"); } static void openslES_DestroyPCMPlayer(void) { // destroy buffer queue audio player object, and invalidate all associated interfaces if (bqPlayerObject != NULL) { (*bqPlayerObject)->Destroy(bqPlayerObject); bqPlayerObject = NULL; bqPlayerPlay = NULL; bqPlayerBufferQueue = NULL; // bqPlayerEffectSend = NULL; bqPlayerMuteSolo = NULL; bqPlayerVolume = NULL; } if (playsem) { SDL_DestroySemaphore(playsem); playsem = NULL; } if (mixbuff) { SDL_free(mixbuff); } return; } static int openslES_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden)); if (this->hidden == NULL) { return SDL_OutOfMemory(); } if (iscapture) { LOGI("openslES_OpenDevice( ) %s for capture", devname); return openslES_CreatePCMRecorder(this); } else { LOGI("openslES_OpenDevice( ) %s for playing", devname); return openslES_CreatePCMPlayer(this); } } static void openslES_CloseDevice(_THIS) { if (this->iscapture) { LOGI("openslES_CloseDevice( ) for capture"); openslES_DestroyPCMRecorder(); } else { LOGI("openslES_CloseDevice( ) for playing"); SDL_Log("openslES_CloseDevice( ) for playing"); openslES_DestroyPCMPlayer(); } SDL_free(this->hidden); return; } static void openslES_WaitDevice(_THIS) { LOGI("openslES_WaitDevice( )"); /* Wait for an audio chunk to finish */ // WaitForSingleObject(this->hidden->audio_sem, INFINITE); SDL_SemWait(playsem); return; } /// n playn sem // getbuf 0 - 1 // fill buff 0 - 1 // play 0 - 0 1 // wait 1 0 0 // getbuf 1 0 0 // fill buff 1 0 0 // play 0 0 0 // wait // // okay.. static Uint8 * openslES_GetDeviceBuf(_THIS) { LOGI("openslES_GetDeviceBuf( )"); return pmixbuff[next_buffer]; } static void openslES_PlayDevice(_THIS) { SLresult result; LOGI("======openslES_PlayDevice( )======"); /* Queue it up */ result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, pmixbuff[next_buffer], this->spec.size); if (SL_RESULT_SUCCESS != result) { // just puk here // next ! } next_buffer++; if (next_buffer >= NUM_BUFFERS) { next_buffer = 0; } return; } static int openslES_Init(SDL_AudioDriverImpl * impl) { LOGI("openslES_Init() called"); if (!openslES_CreateEngine()) { return 0; } LOGI("openslES_Init() - set pointers"); /* Set the function pointers */ // impl->DetectDevices = openslES_DetectDevices; impl->OpenDevice = openslES_OpenDevice; impl->CloseDevice = openslES_CloseDevice; impl->PlayDevice = openslES_PlayDevice; impl->GetDeviceBuf = openslES_GetDeviceBuf; impl->Deinitialize = openslES_DestroyEngine; impl->WaitDevice = openslES_WaitDevice; /* and the capabilities */ impl->HasCaptureSupport = 0; /* TODO */ impl->OnlyHasDefaultOutputDevice = 1; // impl->OnlyHasDefaultInputDevice = 1; LOGI("openslES_Init() - succes"); /* this audio target is available. */ return 1; } AudioBootStrap openslES_bootstrap = { "openslES", "opensl ES audio driver", openslES_Init, 0 }; #endif /* SDL_AUDIO_DRIVER_OPENSLES */ /* vi: set ts=4 sw=4 expandtab: */