/* Simple DirectMedia Layer Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #ifdef SDL_JOYSTICK_EMSCRIPTEN #include /* For the definition of NULL */ #include "SDL_error.h" #include "SDL_events.h" #if !SDL_EVENTS_DISABLED #include "../../events/SDL_events_c.h" #endif #include "SDL_joystick.h" #include "SDL_hints.h" #include "SDL_assert.h" #include "SDL_timer.h" #include "SDL_log.h" #include "SDL_sysjoystick_c.h" #include "../SDL_joystick_c.h" static SDL_joylist_item * JoystickByIndex(int index); static SDL_joylist_item *SDL_joylist = NULL; static SDL_joylist_item *SDL_joylist_tail = NULL; static int numjoysticks = 0; static int instance_counter = 0; int Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) { int i; SDL_joylist_item *item; if (JoystickByIndex(gamepadEvent->index) != NULL) { return 1; } #if !SDL_EVENTS_DISABLED SDL_Event event; #endif item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item)); if (item == NULL) { return 1; } SDL_zerop(item); item->index = gamepadEvent->index; item->name = SDL_strdup(gamepadEvent->id); if ( item->name == NULL ) { SDL_free(item); return 1; } item->mapping = SDL_strdup(gamepadEvent->mapping); if ( item->mapping == NULL ) { SDL_free(item->name); SDL_free(item); return 1; } item->naxes = gamepadEvent->numAxes; item->nbuttons = gamepadEvent->numButtons; item->device_instance = instance_counter++; item->timestamp = gamepadEvent->timestamp; for( i = 0; i < item->naxes; i++) { item->axis[i] = gamepadEvent->axis[i]; } for( i = 0; i < item->nbuttons; i++) { item->analogButton[i] = gamepadEvent->analogButton[i]; item->digitalButton[i] = gamepadEvent->digitalButton[i]; } if (SDL_joylist_tail == NULL) { SDL_joylist = SDL_joylist_tail = item; } else { SDL_joylist_tail->next = item; SDL_joylist_tail = item; } ++numjoysticks; SDL_Log("%d",numjoysticks); #if !SDL_EVENTS_DISABLED event.type = SDL_JOYDEVICEADDED; if (SDL_GetEventState(event.type) == SDL_ENABLE) { event.jdevice.which = item->device_instance - 1; if ( (SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event) ) { SDL_PushEvent(&event); } } #endif /* !SDL_EVENTS_DISABLED */ SDL_Log("Added joystick with index %d", item->index); return 1; } int Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) { SDL_joylist_item *item = SDL_joylist; SDL_joylist_item *prev = NULL; #if !SDL_EVENTS_DISABLED SDL_Event event; #endif while (item != NULL) { if (item->index == gamepadEvent->index) { break; } prev = item; item = item->next; } if (item == NULL) { return 1; } const int retval = item->device_instance; if (item->joystick) { item->joystick->hwdata = NULL; } if (prev != NULL) { prev->next = item->next; } else { SDL_assert(SDL_joylist == item); SDL_joylist = item->next; } if (item == SDL_joylist_tail) { SDL_joylist_tail = prev; } /* Need to decrement the joystick count before we post the event */ --numjoysticks; #if !SDL_EVENTS_DISABLED event.type = SDL_JOYDEVICEREMOVED; if (SDL_GetEventState(event.type) == SDL_ENABLE) { event.jdevice.which = item->device_instance; if ( (SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event) ) { SDL_PushEvent(&event); } } #endif /* !SDL_EVENTS_DISABLED */ SDL_Log("Removed joystick with index %d", retval); SDL_free(item->name); SDL_free(item->mapping); SDL_free(item); return 1; } /* Function to scan the system for joysticks. * It should return 0, or -1 on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { int retval, i, numjs; EmscriptenGamepadEvent gamepadState; numjoysticks = 0; numjs = emscripten_get_num_gamepads(); /* Check if gamepad is supported by browser */ if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) { return -1; } /* handle already connected gamepads */ if (numjs > 0) { for(i = 0; i < numjs; i++) { retval = emscripten_get_gamepad_status(i, &gamepadState); if (retval == EMSCRIPTEN_RESULT_SUCCESS) { Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED, &gamepadState, NULL); } } } retval = emscripten_set_gamepadconnected_callback(NULL, 0, Emscripten_JoyStickConnected); if(retval != EMSCRIPTEN_RESULT_SUCCESS) { return -1; } retval = emscripten_set_gamepaddisconnected_callback(NULL, 0, Emscripten_JoyStickDisconnected); if(retval != EMSCRIPTEN_RESULT_SUCCESS) { return -1; } return 0; } static SDL_joylist_item * JoystickByIndex(int index) { SDL_joylist_item *item = SDL_joylist; if (index < 0) { return NULL; } while (item != NULL) { if (item->index == index) { break; } item = item->next; } return item; } int SDL_SYS_NumJoysticks() { return numjoysticks; } void SDL_SYS_JoystickDetect() { } // we need to poll to see if the gamepad state has changed SDL_bool SDL_SYS_JoystickNeedsPolling() { return SDL_TRUE; } /* Function to get the device-dependent name of a joystick */ const char * SDL_SYS_JoystickNameForDeviceIndex(int index) { SDL_joylist_item *item = JoystickByIndex(index); if (item == NULL) { SDL_SetError("Joystick with index %d not found", index); return NULL; } return item->name; } /* Function to perform the mapping from device index to the instance id for this index */ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int index) { SDL_joylist_item *item = JoystickByIndex(index); if (item == NULL) { SDL_SetError("Joystick with index %d not found", index); return 0; } return item->device_instance; } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int index) { SDL_joylist_item *item = JoystickByIndex(index); if (item == NULL ) { return SDL_SetError("No such device"); } if (item->joystick != NULL) { return SDL_SetError("Joystick already opened"); } joystick->instance_id = item->device_instance; joystick->hwdata = (struct joystick_hwdata *) item; item->joystick = joystick; /* HTML5 Gamepad API doesn't say anything about these */ joystick->nhats = 0; joystick->nballs = 0; joystick->nbuttons = item->nbuttons; joystick->naxes = item->naxes; return (0); } /* Function to determine is this joystick is attached to the system right now */ SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick) { return !joystick->closed && (joystick->hwdata != NULL); } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) { EmscriptenGamepadEvent gamepadState; SDL_joylist_item *item = SDL_joylist; int i, result, buttonState; while (item != NULL) { result = emscripten_get_gamepad_status(item->index, &gamepadState); if( result == EMSCRIPTEN_RESULT_SUCCESS) { if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) { for(i = 0; i < item->nbuttons; i++) { if(item->digitalButton[i] != gamepadState.digitalButton[i]) { buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED; SDL_PrivateJoystickButton(item->joystick, i, buttonState); } } for(i = 0; i < item->naxes; i++) { if(item->axis[i] != gamepadState.axis[i]) { // do we need to do conversion? SDL_PrivateJoystickAxis(item->joystick, i, (Sint16) (32767.*gamepadState.axis[i])); } } item->timestamp = gamepadState.timestamp; for( i = 0; i < item->naxes; i++) { item->axis[i] = gamepadState.axis[i]; } for( i = 0; i < item->nbuttons; i++) { item->analogButton[i] = gamepadState.analogButton[i]; item->digitalButton[i] = gamepadState.digitalButton[i]; } } } item = item->next; } } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick * joystick) { if (joystick->hwdata) { ((SDL_joylist_item*)joystick->hwdata)->joystick = NULL; joystick->hwdata = NULL; } joystick->closed = 1; } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { SDL_joylist_item *item = NULL; SDL_joylist_item *next = NULL; for (item = SDL_joylist; item; item = next) { next = item->next; SDL_free(item->mapping); SDL_free(item->name); SDL_free(item); } SDL_joylist = SDL_joylist_tail = NULL; numjoysticks = 0; instance_counter = 0; } SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int index) { SDL_JoystickGUID guid; /* the GUID is just the first 16 chars of the name for now */ const char *name = SDL_SYS_JoystickNameForDeviceIndex(index); SDL_zero(guid); SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name))); return guid; } SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) { SDL_JoystickGUID guid; /* the GUID is just the first 16 chars of the name for now */ const char *name = joystick->name; SDL_zero(guid); SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name))); return guid; } #endif /* SDL_JOYSTICK_EMSCRIPTEN */