/* Simple DirectMedia Layer Copyright (C) 1997-2016 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_VIDEO_DRIVER_NACL /* NaCl SDL video GLES 2 driver implementation */ #include "SDL_video.h" #include "SDL_naclvideo.h" #if SDL_LOADSO_DLOPEN #include "dlfcn.h" #endif #include "ppapi/gles2/gl2ext_ppapi.h" #include "ppapi_simple/ps.h" /* GL functions */ int NACL_GLES_LoadLibrary(_THIS, const char *path) { /* FIXME: Support dynamic linking when PNACL supports it */ return glInitializePPAPI(PSGetInterface) == 0; } void * NACL_GLES_GetProcAddress(_THIS, const char *proc) { #if SDL_LOADSO_DLOPEN return dlsym( 0 /* RTLD_DEFAULT */, proc); #else return NULL; #endif } void NACL_GLES_UnloadLibrary(_THIS) { /* FIXME: Support dynamic linking when PNACL supports it */ glTerminatePPAPI(); } int NACL_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext sdl_context) { SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; /* FIXME: Check threading issues...otherwise use a hardcoded _this->context across all threads */ driverdata->ppb_instance->BindGraphics(driverdata->instance, (PP_Resource) sdl_context); glSetCurrentContextPPAPI((PP_Resource) sdl_context); return 0; } SDL_GLContext NACL_GLES_CreateContext(_THIS, SDL_Window * window) { SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; PP_Resource context, share_context = 0; /* 64 seems nice. */ Sint32 attribs[64]; int i = 0; if (_this->gl_config.share_with_current_context) { share_context = (PP_Resource) SDL_GL_GetCurrentContext(); } /* FIXME: Some ATTRIBS from PP_Graphics3DAttrib are not set here */ attribs[i++] = PP_GRAPHICS3DATTRIB_WIDTH; attribs[i++] = window->w; attribs[i++] = PP_GRAPHICS3DATTRIB_HEIGHT; attribs[i++] = window->h; attribs[i++] = PP_GRAPHICS3DATTRIB_RED_SIZE; attribs[i++] = _this->gl_config.red_size; attribs[i++] = PP_GRAPHICS3DATTRIB_GREEN_SIZE; attribs[i++] = _this->gl_config.green_size; attribs[i++] = PP_GRAPHICS3DATTRIB_BLUE_SIZE; attribs[i++] = _this->gl_config.blue_size; if (_this->gl_config.alpha_size) { attribs[i++] = PP_GRAPHICS3DATTRIB_ALPHA_SIZE; attribs[i++] = _this->gl_config.alpha_size; } /*if (_this->gl_config.buffer_size) { attribs[i++] = EGL_BUFFER_SIZE; attribs[i++] = _this->gl_config.buffer_size; }*/ attribs[i++] = PP_GRAPHICS3DATTRIB_DEPTH_SIZE; attribs[i++] = _this->gl_config.depth_size; if (_this->gl_config.stencil_size) { attribs[i++] = PP_GRAPHICS3DATTRIB_STENCIL_SIZE; attribs[i++] = _this->gl_config.stencil_size; } if (_this->gl_config.multisamplebuffers) { attribs[i++] = PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS; attribs[i++] = _this->gl_config.multisamplebuffers; } if (_this->gl_config.multisamplesamples) { attribs[i++] = PP_GRAPHICS3DATTRIB_SAMPLES; attribs[i++] = _this->gl_config.multisamplesamples; } attribs[i++] = PP_GRAPHICS3DATTRIB_NONE; context = driverdata->ppb_graphics->Create(driverdata->instance, share_context, attribs); if (context) { /* We need to make the context current, otherwise nothing works */ SDL_GL_MakeCurrent(window, (SDL_GLContext) context); } return (SDL_GLContext) context; } int NACL_GLES_SetSwapInterval(_THIS, int interval) { /* STUB */ return 0; } int NACL_GLES_GetSwapInterval(_THIS) { /* STUB */ return 0; } void NACL_GLES_SwapWindow(_THIS, SDL_Window * window) { SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; struct PP_CompletionCallback callback = { NULL, 0, PP_COMPLETIONCALLBACK_FLAG_NONE }; driverdata->ppb_graphics->SwapBuffers((PP_Resource) SDL_GL_GetCurrentContext(), callback ); } void NACL_GLES_DeleteContext(_THIS, SDL_GLContext context) { SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; driverdata->ppb_core->ReleaseResource((PP_Resource) context); } #endif /* SDL_VIDEO_DRIVER_NACL */ /* vi: set ts=4 sw=4 expandtab: */