/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_x11video.h" #include "SDL_x11mouse.h" #include "../../events/SDL_mouse_c.h" #if SDL_VIDEO_DRIVER_X11_XINPUT static void X11_FreeMouse(SDL_Mouse * mouse) { X11_MouseData *data = (X11_MouseData *) mouse->driverdata; if (data) { XCloseDevice(data->display, data->device); SDL_free(data); } } #endif void X11_InitMouse(_THIS) { SDL_Mouse mouse; #if SDL_VIDEO_DRIVER_X11_XINPUT Display *display = ((SDL_VideoData *) _this->driverdata)->display; X11_MouseData *data; int i, j, n; XDeviceInfo *DevList; XAnyClassPtr deviceClass; int event_code; XEventClass xEvent; #endif int num_mice = 0; #if SDL_VIDEO_DRIVER_X11_XINPUT /* we're getting the list of input devices */ n = 0; if (SDL_X11_HAVE_XINPUT) { DevList = XListInputDevices(display, &n); } /* we're aquiring valuators: mice, tablets, etc. */ for (i = 0; i < n; ++i) { /* if it's the core pointer or core keyborard we don't want it */ if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) { /* we have to check all of the device classes */ deviceClass = DevList[i].inputclassinfo; for (j = 0; j < DevList[i].num_classes; ++j) { if (deviceClass->class == ValuatorClass) { /* bingo ;) */ XValuatorInfo *valInfo; data = (X11_MouseData *) SDL_calloc(1, sizeof(*data)); if (!data) { continue; } data->display = display; data->device = XOpenDevice(display, DevList[i].id); /* motion events */ DeviceMotionNotify(data->device, event_code, xEvent); if (xEvent) { data->xevents[data->num_xevents++] = xEvent; data->motion = event_code; } /* button events */ DeviceButtonPress(data->device, event_code, xEvent); if (xEvent) { data->xevents[data->num_xevents++] = xEvent; data->button_pressed = event_code; } DeviceButtonRelease(data->device, event_code, xEvent); if (xEvent) { data->xevents[data->num_xevents++] = xEvent; data->button_released = event_code; } /* proximity events */ ProximityIn(data->device, event_code, xEvent); if (xEvent) { data->xevents[data->num_xevents++] = xEvent; data->proximity_in = event_code; } ProximityOut(data->device, event_code, xEvent); if (xEvent) { data->xevents[data->num_xevents++] = xEvent; data->proximity_out = event_code; } SDL_zero(mouse); mouse.id = DevList[i].id; mouse.FreeMouse = X11_FreeMouse; mouse.driverdata = data; /* lets get the device parameters */ valInfo = (XValuatorInfo *) deviceClass; /* if the device reports pressure, lets check it parameteres */ if (valInfo->num_axes > 2) { SDL_AddMouse(&mouse, DevList[i].name, valInfo->axes[2].max_value, valInfo->axes[2].min_value, 1); } else { SDL_AddMouse(&mouse, DevList[i].name, 0, 0, 1); } if (DevList[i].use == IsXExtensionPointer) { ++num_mice; } break; } /* if it's not class we're interested in, lets go further */ deviceClass = (XAnyClassPtr) ((char *) deviceClass + deviceClass->length); } } } XFreeDeviceList(DevList); #endif if (num_mice == 0) { SDL_zero(mouse); SDL_AddMouse(&mouse, "CorePointer", 0, 0, 1); } } void X11_QuitMouse(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */ /* let's delete all of the mice */ SDL_MouseQuit(); } /* vi: set ts=4 sw=4 expandtab: */