/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability 27 March 2003 Implements RISC OS Wimp display. */ #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_timer.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_riscostask.h" #include "SDL_riscosvideo.h" #include "SDL_riscosevents_c.h" #include "SDL_riscosmouse_c.h" #include "kernel.h" #include "swis.h" static int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void WIMP_SetWMCaption(_THIS, const char *title, const char *icon); static int WIMP_IconifyWindow(_THIS); static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects); /* RISC OS Wimp handling helpers */ static unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface); static void WIMP_SetDeviceMode(_THIS); SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { unsigned char *buffer = NULL; int bytesPerPixel; const RISCOS_SDL_PixelFormat *fmt; /* Don't support double buffering in Wimp mode */ flags &= ~SDL_DOUBLEBUF; flags &= ~SDL_HWSURFACE; /* Identify the current pixel format */ fmt = RISCOS_CurrentPixelFormat(); /* If it's the same (approximate) BPP as the desired BPP, use it directly (less overhead in sprite rendering) */ if ((fmt == NULL) || (fmt->sdl_bpp != ((bpp+1)&~1))) { /* Not a good match - look for a supported format which is correct */ fmt = WIMP_FindSupportedSpriteFormat(bpp); if (fmt == NULL) { SDL_SetError("Pixel depth %d not supported", bpp); return NULL; } } if (fmt->sdl_bpp == 8) { /* Emulated palette using ColourTrans */ flags |= SDL_HWPALETTE; } bytesPerPixel = 1 << (fmt->ro.log2bpp - 3); /* printf("Setting mode %dx%d\n", width, height);*/ /* Allocate the new pixel format for the screen */ if ( ! SDL_ReallocFormat(current, fmt->sdl_bpp, fmt->rmask, fmt->gmask, fmt->bmask, 0) ) { return(NULL); } /* Set up the new mode framebuffer */ current->w = width; this->hidden->height = current->h = height; if (bpp == 15) bpp = 16; buffer = WIMP_CreateBuffer(width, height, &fmt->ro); if (buffer == NULL) { return (NULL); } this->hidden->bank[0] = buffer + 60; /* Start of sprite data */ if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ this->hidden->bank[1] = buffer; /* Start of buffer */ /* Remember sprite buffer so it can be freed later */ if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank); this->hidden->alloc_bank = buffer; current->pitch = width * bytesPerPixel; if ((current->pitch & 3)) { /* Sprites are 32bit word aligned */ current->pitch += (4 - (current->pitch & 3)); } this->hidden->format = fmt; current->flags = flags | SDL_PREALLOC; WIMP_ReadModeInfo(this); SDL_memset(this->hidden->bank[0], 0, height * current->pitch); this->hidden->current_bank = 0; current->pixels = this->hidden->bank[0]; if (WIMP_SetupWindow(this, current) == 0) { return NULL; } /* Reset device functions for the wimp */ WIMP_SetDeviceMode(this); /* Needs to set up plot info after window has been created */ /* Not sure why, but plots don't work if I do it earlier */ WIMP_SetupPlotInfo(this); /* Poll until window is shown */ { /* We wait until it gets the focus, but give up after 5 seconds in case the focus is prevented in any way. */ Uint32 now = SDL_GetTicks(); while (!hasFocus && SDL_GetTicks() - now < 5000) { WIMP_Poll(this, 0); } } /* We're done */ return(current); } void WIMP_ReadModeInfo(_THIS) { _kernel_swi_regs regs; int vars[6]; int vals[5]; vars[0] = 4; /* XEig */ vars[1] = 5; /* YEig */ vars[2] = 9; /* Log base 2 bpp */ vars[3] = 11; /* Screen Width - 1 */ vars[4] = 12; /* Screen Depth - 1 */ vars[5] = -1; /* Terminate list */ regs.r[0] = (int)vars; regs.r[1] = (int)vals; _kernel_swi(OS_ReadVduVariables, ®s, ®s); this->hidden->xeig = vals[0]; this->hidden->yeig = vals[1]; this->hidden->screen_width = vals[3] + 1; this->hidden->screen_height = vals[4] + 1; } /* Set device function to call the correct versions for running in a wimp window */ void WIMP_SetDeviceMode(_THIS) { if (this->UpdateRects == WIMP_UpdateRects) return; /* Already set up */ this->SetColors = WIMP_SetColors; this->UpdateRects = WIMP_UpdateRects; this->FlipHWSurface = NULL; this->SetCaption = WIMP_SetWMCaption; this->SetIcon = NULL; this->IconifyWindow = WIMP_IconifyWindow; this->ShowWMCursor = WIMP_ShowWMCursor; this->WarpWMCursor = WIMP_WarpWMCursor; /* Currently need to set this up here as it only works if you start up in a Wimp mode */ this->ToggleFullScreen = RISCOS_ToggleFullScreen; this->PumpEvents = WIMP_PumpEvents; } /* Setup the Window to display the surface */ unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface) { _kernel_swi_regs regs; _kernel_oserror *error; int window_data[23]; int *window_block = window_data+1; int x = ((this->hidden->screen_width << this->hidden->xeig) - (surface->w << 1)) / 2; int y = ((this->hidden->screen_height << this->hidden->yeig) - (surface->h << 1)) / 2; /* Always delete the window and recreate on a change */ if (this->hidden->window_handle) WIMP_DeleteWindow(this); /* Setup window co-ordinates */ window_block[0] = x; window_block[1] = y; window_block[2] = window_block[0] + (surface->w << 1); window_block[3] = window_block[1] + (surface->h << 1); window_block[4] = 0; /* Scroll offsets */ window_block[5] = 0; window_block[6] = -1; /* Open on top of window stack */ window_block[7] = 0x85040042; /* Window flags */ if (riscos_closeaction != 0) window_block[7] |= 0x2000000; /* TODO: Take into account surface->flags */ window_block[8] = 0xff070207; /* Window colours */ window_block[9] = 0x000c0103; window_block[10] = 0; /* Work area minimum */ window_block[11] = -surface->h << 1; window_block[12] = surface->w << 1; /* Work area maximum */ window_block[13] = 0; window_block[14] = 0x2700013d; /* Title icon flags */ window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */ window_block[16] = 1; /* Sprite area control block pointer */ window_block[17] = 0x00100010; /* Minimum window size (width & height) (16x16)*/ window_block[18] = (int)this->hidden->title; /* Title data */ window_block[19] = -1; window_block[20] = 256; window_block[21] = 0; /* Number of icons */ regs.r[1] = (unsigned int)(window_block); /* Create the window */ error = _kernel_swi(Wimp_CreateWindow, ®s, ®s); if (error == NULL) { this->hidden->window_handle = window_data[0] = regs.r[0]; /* Show the window on the screen */ regs.r[1] = (unsigned int)window_data; if (_kernel_swi(Wimp_OpenWindow, ®s, ®s) == NULL) { WIMP_SetFocus(this->hidden->window_handle); } else { WIMP_DeleteWindow(this); } } else { SDL_SetError("Unable to create window: %s (%i)", error->errmess, error->errnum); } return this->hidden->window_handle; } /* Destroy the Window */ void WIMP_DeleteWindow(_THIS) { _kernel_swi_regs regs; regs.r[1] = (unsigned int)&(this->hidden->window_handle); _kernel_swi(Wimp_DeleteWindow, ®s, ®s); this->hidden->window_handle = 0; } void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects) { _kernel_swi_regs regs; int update_block[12]; int j; update_block[0] = this->hidden->window_handle; for (j = 0; j < numrects; j++) { update_block[1] = rects[j].x << 1; /* Min X */ update_block[4] = -(rects[j].y << 1); update_block[3] = update_block[1] + (rects[j].w << 1); update_block[2] = update_block[4] - (rects[j].h << 1); regs.r[1] = (int)update_block; /* Update window can fail if called before first poll */ if (_kernel_swi(Wimp_UpdateWindow, ®s, ®s) == 0) { while (regs.r[0]) { WIMP_PlotSprite(this, update_block[1], update_block[2]); _kernel_swi(Wimp_GetRectangle, ®s, ®s); } } } } int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { unsigned int *pal = (unsigned int *)(this->hidden->bank[1]+60); int j; SDL_Rect update; pal += firstcolor*2; for (j = 0; j < ncolors; j++) { *pal = (((unsigned int)colors->r) << 8) + (((unsigned int)colors->g) << 16) + (((unsigned int)colors->b) << 24); pal[1] = *pal; pal += 2; colors++; } WIMP_SetupPlotInfo(this); /* Need to refresh the window */ update.x = 0; update.y = 0; update.w = SDL_VideoSurface->w; update.h = SDL_VideoSurface->h; WIMP_UpdateRects(this, 1, &update); return 1; } void WIMP_SetWMCaption(_THIS, const char *title, const char *icon) { _kernel_swi_regs regs; SDL_strlcpy(this->hidden->title, title, SDL_arraysize(this->hidden->title)); if (RISCOS_GetWimpVersion() < 380) { int block[6]; regs.r[1] = (int)block; _kernel_swi(Wimp_GetCaretPosition, ®s, ®s); if (block[0] == (int)this->hidden->window_handle) { regs.r[0] = -1; _kernel_swi(Wimp_SetCaretPosition, ®s,®s); } else { regs.r[0] = this->hidden->window_handle; regs.r[1] = -1; regs.r[2] = -1; regs.r[3] = -1; _kernel_swi(Wimp_SetCaretPosition, ®s,®s); } regs.r[0] = block[0]; regs.r[1] = block[1]; regs.r[2] = block[2]; regs.r[3] = block[3]; regs.r[4] = block[4]; regs.r[5] = block[5]; _kernel_swi(Wimp_SetCaretPosition, ®s,®s); } else { regs.r[0] = this->hidden->window_handle; regs.r[1] = 0x4b534154; /* "TASK" */ regs.r[2] = 3; /* Redraw title */ _kernel_swi(Wimp_ForceRedraw, ®s, ®s); } } int WIMP_IconifyWindow(_THIS) { _kernel_swi_regs regs; int block[12]; block[0] = 48; block[1] = RISCOS_GetTaskHandle(); block[2] = 0; block[3] = 0; block[4] = 0x400ca; /* Message_Iconize */ block[5] = this->hidden->window_handle; block[6] = RISCOS_GetTaskHandle(); SDL_strlcpy((char *)&block[7], this->hidden->title, 20); regs.r[0] = 17; /* User_Message */ regs.r[1] = (int)block; regs.r[2] = 0; _kernel_swi(Wimp_SendMessage, ®s, ®s); return 1; } /* Toggle to window from full screen */ int WIMP_ToggleFromFullScreen(_THIS) { int width = this->screen->w; int height = this->screen->h; int bpp = this->screen->format->BitsPerPixel; unsigned char *buffer = NULL; unsigned char *old_bank[2]; unsigned char *old_alloc_bank; /* Ensure flags are OK */ this->screen->flags &= ~(SDL_DOUBLEBUF|SDL_HWSURFACE); if (this->hidden->bank[0] == this->hidden->alloc_bank || riscos_backbuffer == 0) { /* Need to create a sprite for the screen and copy the data to it */ unsigned char *data; buffer = WIMP_CreateBuffer(width, height, &this->hidden->format->ro); data = buffer + 60; /* Start of sprite data */ if (bpp == 8) data += 2048; /* 8bpp sprite have palette first */ if (buffer == NULL) return 0; SDL_memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel); } /* else We've switch to full screen before so we already have a sprite */ old_bank[0] = this->hidden->bank[0]; old_bank[1] = this->hidden->bank[1]; old_alloc_bank = this->hidden->alloc_bank; if (buffer != NULL) this->hidden->alloc_bank = buffer; this->hidden->bank[1] = this->hidden->alloc_bank; this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */ if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ this->hidden->current_bank = 0; this->screen->pixels = this->hidden->bank[0]; RISCOS_RestoreWimpMode(); WIMP_ReadModeInfo(this); if (WIMP_SetupWindow(this, this->screen)) { WIMP_SetDeviceMode(this); WIMP_SetupPlotInfo(this); if (riscos_backbuffer == 0) riscos_backbuffer = 1; if (buffer && old_alloc_bank) SDL_free(old_alloc_bank); return 1; } else { /* Drop back to full screen mode on failure */ this->hidden->bank[0] = old_bank[0]; this->hidden->bank[1] = old_bank[1]; this->hidden->alloc_bank = old_alloc_bank; if (buffer) SDL_free(buffer); RISCOS_StoreWimpMode(); FULLSCREEN_SetMode(width, height, bpp); } return 0; }