/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include #include #include #include #include #include #include #ifdef __SASC #include #include #include #include #include #elif defined(STORMC4_WOS) #include #include #include #else #include #include #include #endif #include "mydebug.h" extern struct DosLibrary *DOSBase; extern struct ExecBase *SysBase; static struct GfxBase *GfxBase; #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_timer_c.h" #if defined(DISABLE_THREADS) || defined(FORK_HACK) #define USE_ITIMER #endif /* The first ticks value of the application */ #if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS) static clock_t start; void SDL_StartTicks(void) { /* Set first ticks value */ start=clock(); } Uint32 SDL_GetTicks (void) { clock_t ticks; ticks=clock()-start; #ifdef __SASC // CLOCKS_PER_SEC == 1000 ! return(ticks); #else // CLOCKS_PER_SEC != 1000 ! return ticks*(1000/CLOCKS_PER_SEC); #endif } void SDL_Delay (Uint32 ms) { // Do a busy wait if time is less than 50ms if(ms<50) { clock_t to_wait=clock(); #ifndef __SASC ms*=(CLOCKS_PER_SEC/1000); #endif to_wait+=ms; while(clock()>=10; start[1]|=((result[0]&0x3ff)<<22); start[0]>>=10; } Uint32 SDL_GetTicks (void) { ULONG result[2]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); // PPCAsr64p(result,10); // Non va, la emulo: result[1]>>=10; result[1]|=((result[0]&0x3ff)<<22); // Non mi interessa piu' result[0] return result[1]*1000/MY_CLOCKS_PER_SEC; } void SDL_Delay (Uint32 ms) { // Do a busy wait if time is less than 50ms if(ms<50) { ULONG to_wait[2],actual[2]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); actual[1]=0; to_wait[1]+=ms*1000/MY_CLOCKS_PER_SEC; while(actual[1]>=10; result[1]|=((result[0]&0x3ff)<<22); result[0]>>=10; D(bug("Shiftato TPS: %lu - %lu\n",result[0],result[1])); MY_CLOCKS_PER_SEC=result[1]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); D(bug("Current ticks: %lu - %lu\n",result[0],result[1])); result[1]>>=10; result[1]|=((result[0]&0x3ff)<<22); result[0]>>=10; // PPCAsr64p(result,10); D(bug("Shiftato: %lu - %lu\n",result[0],result[1])); } else { D(bug("Errore nell'inizializzazione del timer!\n")); } } #endif #include "SDL_thread.h" /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer_thread = NULL; static int RunTimer(void *unused) { D(bug("SYSTimer: Entering RunTimer loop...")); if(GfxBase==NULL) GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",37); while ( timer_alive ) { if ( SDL_timer_running ) { SDL_ThreadedTimerCheck(); } if(GfxBase) WaitTOF(); // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait! else Delay(1); } D(bug("SYSTimer: EXITING RunTimer loop...")); return(0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { D(bug("Creating thread for the timer (NOITIMER)...\n")); timer_alive = 1; timer_thread = SDL_CreateThread(RunTimer, NULL); if ( timer_thread == NULL ) { D(bug("Creazione del thread fallita...\n")); return(-1); } return(SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { timer_alive = 0; if ( timer_thread ) { SDL_WaitThread(timer_thread, NULL); timer_thread = NULL; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: AmigaOS uses threaded timer"); return(-1); } void SDL_SYS_StopTimer(void) { return; }