/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_keyboard.h * * Include file for SDL keyboard event handling */ #ifndef _SDL_keyboard_h #define _SDL_keyboard_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_keysym.h" #include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \brief The SDL keysym structure, used in key events. */ typedef struct SDL_Keysym { SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ Uint16 mod; /**< current key modifiers */ Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */ } SDL_Keysym; /* Function prototypes */ /** * \brief Get the window which currently has keyboard focus. */ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); /** * \brief Get a snapshot of the current state of the keyboard. * * \param numkeys if non-NULL, receives the length of the returned array. * * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. * * \b Example: * \code * Uint8 *state = SDL_GetKeyboardState(NULL); * if ( state[SDL_SCANCODE_RETURN] ) { * printf(" is pressed.\n"); * } * \endcode */ extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); /** * \brief Get the current key modifier state for the keyboard. */ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); /** * \brief Set the current key modifier state for the keyboard. * * \note This does not change the keyboard state, only the key modifier flags. */ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); /** * \brief Get the key code corresponding to the given scancode according * to the current keyboard layout. * * See ::SDL_Keycode for details. * * \sa SDL_GetKeyName() */ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); /** * \brief Get the scancode corresponding to the given key code according to the * current keyboard layout. * * See ::SDL_Scancode for details. * * \sa SDL_GetScancodeName() */ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); /** * \brief Get a human-readable name for a scancode. * * \return A pointer to a UTF-8 string that stays valid at least until the next * call to this function. If you need it around any longer, you must * copy it. If the scancode doesn't have a name, this function returns * an empty string (""). * * \sa SDL_Scancode */ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); /** * \brief Get a human-readable name for a key. * * \return A pointer to a UTF-8 string that stays valid at least until the next * call to this function. If you need it around any longer, you must * copy it. If the key doesn't have a name, this function returns an * empty string (""). * * \sa SDL_Key */ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); /** * \brief Start accepting Unicode text input events. * * \sa SDL_StopTextInput() * \sa SDL_SetTextInputRect() */ extern DECLSPEC void SDLCALL SDL_StartTextInput(void); /** * \brief Stop receiving any text input events. * * \sa SDL_StartTextInput() */ extern DECLSPEC void SDLCALL SDL_StopTextInput(void); /** * \brief Set the rectangle used to type Unicode text inputs. * * \sa SDL_StartTextInput() */ extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_keyboard_h */ /* vi: set ts=4 sw=4 expandtab: */