/* Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_config.h" #if SDL_VIDEO_DRIVER_WINRT /* * Windows includes: */ #include using namespace Windows::UI::Core; using Windows::UI::Core::CoreCursor; /* * SDL includes: */ extern "C" { #include "SDL_assert.h" #include "../../events/SDL_mouse_c.h" #include "../SDL_sysvideo.h" #include "SDL_events.h" #include "SDL_log.h" } #include "../../core/winrt/SDL_winrtapp.h" #include "SDL_winrtmouse.h" static SDL_bool WINRT_UseRelativeMouseMode = SDL_FALSE; static SDL_Cursor * WINRT_CreateSystemCursor(SDL_SystemCursor id) { SDL_Cursor *cursor; CoreCursorType cursorType = CoreCursorType::Arrow; switch(id) { default: SDL_assert(0); return NULL; case SDL_SYSTEM_CURSOR_ARROW: cursorType = CoreCursorType::Arrow; break; case SDL_SYSTEM_CURSOR_IBEAM: cursorType = CoreCursorType::IBeam; break; case SDL_SYSTEM_CURSOR_WAIT: cursorType = CoreCursorType::Wait; break; case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorType = CoreCursorType::Cross; break; case SDL_SYSTEM_CURSOR_WAITARROW: cursorType = CoreCursorType::Wait; break; case SDL_SYSTEM_CURSOR_SIZENWSE: cursorType = CoreCursorType::SizeNorthwestSoutheast; break; case SDL_SYSTEM_CURSOR_SIZENESW: cursorType = CoreCursorType::SizeNortheastSouthwest; break; case SDL_SYSTEM_CURSOR_SIZEWE: cursorType = CoreCursorType::SizeWestEast; break; case SDL_SYSTEM_CURSOR_SIZENS: cursorType = CoreCursorType::SizeNorthSouth; break; case SDL_SYSTEM_CURSOR_SIZEALL: cursorType = CoreCursorType::SizeAll; break; case SDL_SYSTEM_CURSOR_NO: cursorType = CoreCursorType::UniversalNo; break; case SDL_SYSTEM_CURSOR_HAND: cursorType = CoreCursorType::Hand; break; } cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor)); if (cursor) { /* Create a pointer to a COM reference to a cursor. The extra pointer is used (on top of the COM reference) to allow the cursor to be referenced by the SDL_cursor's driverdata field, which is a void pointer. */ CoreCursor ^* theCursor = new CoreCursor^(nullptr); *theCursor = ref new CoreCursor(cursorType, 0); cursor->driverdata = (void *) theCursor; } else { SDL_OutOfMemory(); } return cursor; } static SDL_Cursor * WINRT_CreateDefaultCursor() { return WINRT_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); } static void WINRT_FreeCursor(SDL_Cursor * cursor) { if (cursor->driverdata) { CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; *theCursor = nullptr; // Release the COM reference to the CoreCursor delete theCursor; // Delete the pointer to the COM reference } SDL_free(cursor); } static int WINRT_ShowCursor(SDL_Cursor * cursor) { // TODO, WinRT, XAML: make WINRT_ShowCursor work when XAML support is enabled. if ( ! CoreWindow::GetForCurrentThread()) { return 0; } if (cursor) { CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; CoreWindow::GetForCurrentThread()->PointerCursor = *theCursor; } else { CoreWindow::GetForCurrentThread()->PointerCursor = nullptr; } return 0; } static int WINRT_SetRelativeMouseMode(SDL_bool enabled) { WINRT_UseRelativeMouseMode = enabled; return 0; } void WINRT_InitMouse(_THIS) { SDL_Mouse *mouse = SDL_GetMouse(); /* DLudwig, Dec 3, 2012: WinRT does not currently provide APIs for the following features, AFAIK: - custom cursors (multiple system cursors are, however, available) - programmatically moveable cursors */ #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP //mouse->CreateCursor = WINRT_CreateCursor; mouse->CreateSystemCursor = WINRT_CreateSystemCursor; mouse->ShowCursor = WINRT_ShowCursor; mouse->FreeCursor = WINRT_FreeCursor; //mouse->WarpMouse = WINRT_WarpMouse; mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode; SDL_SetDefaultCursor(WINRT_CreateDefaultCursor()); #endif } void WINRT_QuitMouse(_THIS) { } // Applies necessary geometric transformations to raw cursor positions: static Windows::Foundation::Point TransformCursor(SDL_Window * window, Windows::Foundation::Point rawPosition) { if (!window) { return rawPosition; } CoreWindow ^ nativeWindow = CoreWindow::GetForCurrentThread(); Windows::Foundation::Point outputPosition; outputPosition.X = rawPosition.X * (((float32)window->w) / nativeWindow->Bounds.Width); outputPosition.Y = rawPosition.Y * (((float32)window->h) / nativeWindow->Bounds.Height); return outputPosition; } static inline int _lround(float arg) { if (arg >= 0.0f) { return (int)floor(arg + 0.5f); } else { return (int)ceil(arg - 0.5f); } } void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args) { if (!window || !WINRT_UseRelativeMouseMode) { return; } // DLudwig, 2012-12-28: On some systems, namely Visual Studio's Windows // Simulator, as well as Windows 8 in a Parallels 8 VM, MouseEventArgs' // MouseDelta field often reports very large values. More information // on this can be found at the following pages on MSDN: // - http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/a3c789fa-f1c5-49c4-9c0a-7db88d0f90f8 // - https://connect.microsoft.com/VisualStudio/Feedback/details/756515 // // The values do not appear to be as large when running on some systems, // most notably a Surface RT. Furthermore, the values returned by // CoreWindow's PointerMoved event, and sent to this class' OnPointerMoved // method, do not ever appear to be large, even when MouseEventArgs' // MouseDelta is reporting to the contrary. // // On systems with the large-values behavior, it appears that the values // get reported as if the screen's size is 65536 units in both the X and Y // dimensions. This can be viewed by using Windows' now-private, "Raw Input" // APIs. (GetRawInputData, RegisterRawInputDevices, WM_INPUT, etc.) // // MSDN's documentation on MouseEventArgs' MouseDelta field (at // http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.mouseeventargs.mousedelta ), // does not seem to indicate (to me) that its values should be so large. It // says that its values should be a "change in screen location". I could // be misinterpreting this, however a post on MSDN from a Microsoft engineer (see: // http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/09a9868e-95bb-4858-ba1a-cb4d2c298d62 ), // indicates that these values are in DIPs, which is the same unit used // by CoreWindow's PointerMoved events (via the Position field in its CurrentPoint // property. See http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.input.pointerpoint.position.aspx // for details.) // // To note, PointerMoved events are sent a 'RawPosition' value (via the // CurrentPoint property in MouseEventArgs), however these do not seem // to exhibit the same large-value behavior. // // The values passed via PointerMoved events can't always be used for relative // mouse motion, unfortunately. Its values are bound to the cursor's position, // which stops when it hits one of the screen's edges. This can be a problem in // first person shooters, whereby it is normal for mouse motion to travel far // along any one axis for a period of time. MouseMoved events do not have the // screen-bounding limitation, and can be used regardless of where the system's // cursor is. // // One possible workaround would be to programmatically set the cursor's // position to the screen's center (when SDL's relative mouse mode is enabled), // however WinRT does not yet seem to have the ability to set the cursor's // position via a public API. Win32 did this via an API call, SetCursorPos, // however WinRT makes this function be private. Apps that use it won't get // approved for distribution in the Windows Store. I've yet to be able to find // a suitable, store-friendly counterpart for WinRT. // // There may be some room for a workaround whereby OnPointerMoved's values // are compared to the values from OnMouseMoved in order to detect // when this bug is active. A suitable transformation could then be made to // OnMouseMoved's values. For now, however, the system-reported values are sent // to SDL with minimal transformation: from native screen coordinates (in DIPs) // to SDL window coordinates. // const Windows::Foundation::Point mouseDeltaInDIPs((float)args->MouseDelta.X, (float)args->MouseDelta.Y); const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = TransformCursor(window, mouseDeltaInDIPs); SDL_SendMouseMotion( window, 0, 1, _lround(mouseDeltaInSDLWindowCoords.X), _lround(mouseDeltaInSDLWindowCoords.Y)); } static Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt) { using namespace Windows::UI::Input; switch (pt->Properties->PointerUpdateKind) { case PointerUpdateKind::LeftButtonPressed: case PointerUpdateKind::LeftButtonReleased: return SDL_BUTTON_LEFT; case PointerUpdateKind::RightButtonPressed: case PointerUpdateKind::RightButtonReleased: return SDL_BUTTON_RIGHT; case PointerUpdateKind::MiddleButtonPressed: case PointerUpdateKind::MiddleButtonReleased: return SDL_BUTTON_MIDDLE; case PointerUpdateKind::XButton1Pressed: case PointerUpdateKind::XButton1Released: return SDL_BUTTON_X1; case PointerUpdateKind::XButton2Pressed: case PointerUpdateKind::XButton2Released: return SDL_BUTTON_X2; default: break; } return 0; } static const char * WINRT_ConvertPointerUpdateKindToString(Windows::UI::Input::PointerUpdateKind kind) { using namespace Windows::UI::Input; switch (kind) { case PointerUpdateKind::Other: return "Other"; case PointerUpdateKind::LeftButtonPressed: return "LeftButtonPressed"; case PointerUpdateKind::LeftButtonReleased: return "LeftButtonReleased"; case PointerUpdateKind::RightButtonPressed: return "RightButtonPressed"; case PointerUpdateKind::RightButtonReleased: return "RightButtonReleased"; case PointerUpdateKind::MiddleButtonPressed: return "MiddleButtonPressed"; case PointerUpdateKind::MiddleButtonReleased: return "MiddleButtonReleased"; case PointerUpdateKind::XButton1Pressed: return "XButton1Pressed"; case PointerUpdateKind::XButton1Released: return "XButton1Released"; case PointerUpdateKind::XButton2Pressed: return "XButton2Pressed"; case PointerUpdateKind::XButton2Released: return "XButton2Released"; } return ""; } static void WINRT_LogPointerEvent(const char * header, PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint) { Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint; SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, PointerUpdateKind=%s\n", header, pt->Position.X, pt->Position.Y, transformedPoint.X, transformedPoint.Y, pt->Properties->MouseWheelDelta, pt->FrameId, pt->PointerId, WINRT_ConvertPointerUpdateKindToString(args->CurrentPoint->Properties->PointerUpdateKind)); } void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) { #if LOG_POINTER_EVENTS WINRT_LogPointerEvent("pointer moved", args, TransformCursor(pointerPoint->Position)); #endif if (!window || WINRT_UseRelativeMouseMode) { return; } Windows::Foundation::Point transformedPoint = TransformCursor(window, pointerPoint->Position); SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y); } void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) { #if LOG_POINTER_EVENTS WINRT_LogPointerEvent("wheel changed", args, TransformCursor(pointerPoint->Position)); #endif if (!window) { return; } // FIXME: This may need to accumulate deltas up to WHEEL_DELTA short motion = pointerPoint->Properties->MouseWheelDelta / WHEEL_DELTA; SDL_SendMouseWheel(window, 0, 0, motion); } void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) { #if LOG_POINTER_EVENTS WINRT_LogPointerEvent("mouse up", args, TransformCursor(args->CurrentPoint->Position)); #endif if (!window) { return; } Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint); if (button) { SDL_SendMouseButton(window, 0, SDL_RELEASED, button); } } void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) { #if LOG_POINTER_EVENTS WINRT_LogPointerEvent("mouse down", args, TransformCursor(args->CurrentPoint->Position)); #endif if (!window) { return; } Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint); if (button) { SDL_SendMouseButton(window, 0, SDL_PRESSED, button); } } #endif /* SDL_VIDEO_DRIVER_WINRT */ /* vi: set ts=4 sw=4 expandtab: */