/* Simple program: Loop, watching keystrokes Note that you need to call SDL_PollEvent() or SDL_WaitEvent() to pump the event loop and catch keystrokes. */ #include #include #include #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } static void print_string(char **text, size_t *maxlen, const char *fmt, ...) { int len; va_list ap; va_start(ap, fmt); len = SDL_vsnprintf(*text, *maxlen, fmt, ap); if (len > 0) { *text += len; if (len < *maxlen) { *maxlen -= len; } else { *maxlen = 0; } } va_end(ap); } static void print_modifiers(char **text, size_t *maxlen) { int mod; print_string(text, maxlen, " modifiers:"); mod = SDL_GetModState(); if (!mod) { print_string(text, maxlen, " (none)"); return; } if (mod & KMOD_LSHIFT) print_string(text, maxlen, " LSHIFT"); if (mod & KMOD_RSHIFT) print_string(text, maxlen, " RSHIFT"); if (mod & KMOD_LCTRL) print_string(text, maxlen, " LCTRL"); if (mod & KMOD_RCTRL) print_string(text, maxlen, " RCTRL"); if (mod & KMOD_LALT) print_string(text, maxlen, " LALT"); if (mod & KMOD_RALT) print_string(text, maxlen, " RALT"); if (mod & KMOD_LGUI) print_string(text, maxlen, " LGUI"); if (mod & KMOD_RGUI) print_string(text, maxlen, " RGUI"); if (mod & KMOD_NUM) print_string(text, maxlen, " NUM"); if (mod & KMOD_CAPS) print_string(text, maxlen, " CAPS"); if (mod & KMOD_MODE) print_string(text, maxlen, " MODE"); } static void PrintKey(SDL_Keysym * sym, SDL_bool pressed, SDL_bool repeat) { char message[512]; char *spot; size_t left; spot = message; left = sizeof(message); /* Print the keycode, name and state */ if (sym->sym) { print_string(&spot, &left, "Key %s: scancode %d = %s, keycode 0x%08X = %s ", pressed ? "pressed " : "released", sym->scancode, SDL_GetScancodeName(sym->scancode), sym->sym, SDL_GetKeyName(sym->sym)); } else { print_string(&spot, &left, "Unknown Key (scancode %d = %s) %s ", sym->scancode, SDL_GetScancodeName(sym->scancode), pressed ? "pressed" : "released"); } /* Print the translated character, if one exists */ if (sym->unicode) { /* Is it a control-character? */ if (sym->unicode < ' ') { print_string(&spot, &left, " (^%c)", sym->unicode + '@'); } else { #ifdef UNICODE print_string(&spot, &left, " (%c)", sym->unicode); #else /* This is a Latin-1 program, so only show 8-bits */ if (!(sym->unicode & 0xFF00)) print_string(&spot, &left, " (%c)", sym->unicode); else print_string(&spot, &left, " (0x%X)", sym->unicode); #endif } } print_modifiers(&spot, &left); if (repeat) { print_string(&spot, &left, " (repeat)"); } SDL_Log("%s", message); } static void PrintText(char *text) { SDL_Log("Text: %s", text); } #if __IPHONEOS__ extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_Window * window); #endif int main(int argc, char *argv[]) { SDL_Window *window; SDL_Event event; int done; /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Set 640x480 video mode */ window = SDL_CreateWindow("CheckKeys Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, 0); if (!window) { fprintf(stderr, "Couldn't create 640x480 window: %s\n", SDL_GetError()); quit(2); } #if __IPHONEOS__ /* Creating the context creates the view, which we need to show keyboard */ SDL_GL_CreateContext(window); SDL_iPhoneKeyboardShow(window); #endif /* Watch keystrokes */ done = 0; while (!done) { /* Check for events */ SDL_WaitEvent(&event); switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: PrintKey(&event.key.keysym, event.key.state, event.key.repeat); break; case SDL_TEXTINPUT: PrintText(event.text.text); break; case SDL_MOUSEBUTTONDOWN: /* Any button press quits the app... */ case SDL_QUIT: done = 1; break; default: break; } } SDL_Quit(); return (0); } /* vi: set ts=4 sw=4 expandtab: */