/* Simple DirectMedia Layer Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_VIDEO_DRIVER_COCOA #if MAC_OS_X_VERSION_MAX_ALLOWED < 1070 # error SDL for Mac OS X must be built with a 10.7 SDK or above. #endif /* MAC_OS_X_VERSION_MAX_ALLOWED < 1070 */ #include "SDL_syswm.h" #include "SDL_timer.h" /* For SDL_GetTicks() */ #include "SDL_hints.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/SDL_mouse_c.h" #include "../../events/SDL_touch_c.h" #include "../../events/SDL_windowevents_c.h" #include "SDL_cocoavideo.h" #include "SDL_cocoashape.h" #include "SDL_cocoamouse.h" #include "SDL_cocoaopengl.h" #include "SDL_assert.h" /* #define DEBUG_COCOAWINDOW */ #ifdef DEBUG_COCOAWINDOW #define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__) #else #define DLog(...) do { } while (0) #endif #define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN) @interface SDLWindow : NSWindow /* These are needed for borderless/fullscreen windows */ - (BOOL)canBecomeKeyWindow; - (BOOL)canBecomeMainWindow; - (void)sendEvent:(NSEvent *)event; - (void)doCommandBySelector:(SEL)aSelector; @end @implementation SDLWindow - (BOOL)canBecomeKeyWindow { return YES; } - (BOOL)canBecomeMainWindow { return YES; } - (void)sendEvent:(NSEvent *)event { [super sendEvent:event]; if ([event type] != NSLeftMouseUp) { return; } id delegate = [self delegate]; if (![delegate isKindOfClass:[Cocoa_WindowListener class]]) { return; } if ([delegate isMoving]) { [delegate windowDidFinishMoving]; } } /* We'll respond to selectors by doing nothing so we don't beep. * The escape key gets converted to a "cancel" selector, etc. */ - (void)doCommandBySelector:(SEL)aSelector { /*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/ } @end static Uint32 s_moveHack; static void ConvertNSRect(NSScreen *screen, BOOL fullscreen, NSRect *r) { NSRect visibleScreen = fullscreen ? [screen frame] : [screen visibleFrame]; r->origin.y = (visibleScreen.origin.y + visibleScreen.size.height) - r->origin.y - r->size.height; } static void ScheduleContextUpdates(SDL_WindowData *data) { NSOpenGLContext *currentContext = [NSOpenGLContext currentContext]; NSMutableArray *contexts = data->nscontexts; @synchronized (contexts) { for (SDLOpenGLContext *context in contexts) { if (context == currentContext) { [context update]; } else { [context scheduleUpdate]; } } } } static int GetHintCtrlClickEmulateRightClick() { const char *hint = SDL_GetHint( SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK ); return hint != NULL && *hint != '0'; } static unsigned int GetWindowStyle(SDL_Window * window) { unsigned int style; if (window->flags & SDL_WINDOW_FULLSCREEN) { style = NSBorderlessWindowMask; } else { if (window->flags & SDL_WINDOW_BORDERLESS) { style = NSBorderlessWindowMask; } else { style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask); } if (window->flags & SDL_WINDOW_RESIZABLE) { style |= NSResizableWindowMask; } } return style; } static SDL_bool SetWindowStyle(SDL_Window * window, unsigned int style) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; NSWindow *nswindow = data->nswindow; if (![nswindow respondsToSelector: @selector(setStyleMask:)]) { return SDL_FALSE; } /* The view responder chain gets messed with during setStyleMask */ if ([[nswindow contentView] nextResponder] == data->listener) { [[nswindow contentView] setNextResponder:nil]; } [nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)style]; /* The view responder chain gets messed with during setStyleMask */ if ([[nswindow contentView] nextResponder] != data->listener) { [[nswindow contentView] setNextResponder:data->listener]; } return SDL_TRUE; } @implementation Cocoa_WindowListener - (void)listen:(SDL_WindowData *)data { NSNotificationCenter *center; NSWindow *window = data->nswindow; NSView *view = [window contentView]; _data = data; observingVisible = YES; wasCtrlLeft = NO; wasVisible = [window isVisible]; isFullscreenSpace = NO; inFullscreenTransition = NO; pendingWindowOperation = PENDING_OPERATION_NONE; isMoving = NO; isDragAreaRunning = NO; center = [NSNotificationCenter defaultCenter]; if ([window delegate] != nil) { [center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window]; [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window]; [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window]; [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window]; [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window]; [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window]; [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window]; [center addObserver:self selector:@selector(windowWillEnterFullScreen:) name:NSWindowWillEnterFullScreenNotification object:window]; [center addObserver:self selector:@selector(windowDidEnterFullScreen:) name:NSWindowDidEnterFullScreenNotification object:window]; [center addObserver:self selector:@selector(windowWillExitFullScreen:) name:NSWindowWillExitFullScreenNotification object:window]; [center addObserver:self selector:@selector(windowDidExitFullScreen:) name:NSWindowDidExitFullScreenNotification object:window]; } else { [window setDelegate:self]; } /* Haven't found a delegate / notification that triggers when the window is * ordered out (is not visible any more). You can be ordered out without * minimizing, so DidMiniaturize doesn't work. (e.g. -[NSWindow orderOut:]) */ [window addObserver:self forKeyPath:@"visible" options:NSKeyValueObservingOptionNew context:NULL]; [window setNextResponder:self]; [window setAcceptsMouseMovedEvents:YES]; [view setNextResponder:self]; if ([view respondsToSelector:@selector(setAcceptsTouchEvents:)]) { [view setAcceptsTouchEvents:YES]; } } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (!observingVisible) { return; } if (object == _data->nswindow && [keyPath isEqualToString:@"visible"]) { int newVisibility = [[change objectForKey:@"new"] intValue]; if (newVisibility) { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); } else { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); } } } -(void) pauseVisibleObservation { observingVisible = NO; wasVisible = [_data->nswindow isVisible]; } -(void) resumeVisibleObservation { BOOL isVisible = [_data->nswindow isVisible]; observingVisible = YES; if (wasVisible != isVisible) { if (isVisible) { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); } else { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); } wasVisible = isVisible; } } -(BOOL) setFullscreenSpace:(BOOL) state { SDL_Window *window = _data->window; NSWindow *nswindow = _data->nswindow; SDL_VideoData *videodata = ((SDL_WindowData *) window->driverdata)->videodata; if (!videodata->allow_spaces) { return NO; /* Spaces are forcibly disabled. */ } else if (state && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) { return NO; /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */ } else if (!state && ((window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) { return NO; /* we only handle leaving the Space on windows that were previously FULLSCREEN_DESKTOP. */ } else if (state == isFullscreenSpace) { return YES; /* already there. */ } if (inFullscreenTransition) { if (state) { [self addPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN]; } else { [self addPendingWindowOperation:PENDING_OPERATION_LEAVE_FULLSCREEN]; } return YES; } inFullscreenTransition = YES; /* you need to be FullScreenPrimary, or toggleFullScreen doesn't work. Unset it again in windowDidExitFullScreen. */ [nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; [nswindow performSelectorOnMainThread: @selector(toggleFullScreen:) withObject:nswindow waitUntilDone:NO]; return YES; } -(BOOL) isInFullscreenSpace { return isFullscreenSpace; } -(BOOL) isInFullscreenSpaceTransition { return inFullscreenTransition; } -(void) addPendingWindowOperation:(PendingWindowOperation) operation { pendingWindowOperation = operation; } - (void)close { NSNotificationCenter *center; NSWindow *window = _data->nswindow; NSView *view = [window contentView]; NSArray *windows = nil; center = [NSNotificationCenter defaultCenter]; if ([window delegate] != self) { [center removeObserver:self name:NSWindowDidExposeNotification object:window]; [center removeObserver:self name:NSWindowDidMoveNotification object:window]; [center removeObserver:self name:NSWindowDidResizeNotification object:window]; [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window]; [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window]; [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window]; [center removeObserver:self name:NSWindowDidResignKeyNotification object:window]; [center removeObserver:self name:NSWindowWillEnterFullScreenNotification object:window]; [center removeObserver:self name:NSWindowDidEnterFullScreenNotification object:window]; [center removeObserver:self name:NSWindowWillExitFullScreenNotification object:window]; [center removeObserver:self name:NSWindowDidExitFullScreenNotification object:window]; } else { [window setDelegate:nil]; } [window removeObserver:self forKeyPath:@"visible"]; if ([window nextResponder] == self) { [window setNextResponder:nil]; } if ([view nextResponder] == self) { [view setNextResponder:nil]; } /* Make the next window in the z-order Key. If we weren't the foreground when closed, this is a no-op. !!! FIXME: Note that this is a hack, and there are corner cases where !!! FIXME: this fails (such as the About box). The typical nib+RunLoop !!! FIXME: handles this for Cocoa apps, but we bypass all that in SDL. !!! FIXME: We should remove this code when we find a better way to !!! FIXME: have the system do this for us. See discussion in !!! FIXME: http://bugzilla.libsdl.org/show_bug.cgi?id=1825 */ windows = [NSApp orderedWindows]; for (NSWindow *win in windows) { if (win == window) { continue; } [win makeKeyAndOrderFront:self]; break; } } - (BOOL)isMoving { return isMoving; } -(void) setPendingMoveX:(int)x Y:(int)y { pendingWindowWarpX = x; pendingWindowWarpY = y; } - (void)windowDidFinishMoving { if ([self isMoving]) { isMoving = NO; SDL_Mouse *mouse = SDL_GetMouse(); if (pendingWindowWarpX >= 0 && pendingWindowWarpY >= 0) { mouse->WarpMouse(_data->window, pendingWindowWarpX, pendingWindowWarpY); pendingWindowWarpX = pendingWindowWarpY = -1; } if (mouse->relative_mode && SDL_GetMouseFocus() == _data->window) { mouse->SetRelativeMouseMode(SDL_TRUE); } } } - (BOOL)windowShouldClose:(id)sender { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); return NO; } - (void)windowDidExpose:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0); } - (void)windowWillMove:(NSNotification *)aNotification { if ([_data->nswindow isKindOfClass:[SDLWindow class]]) { pendingWindowWarpX = pendingWindowWarpY = -1; isMoving = YES; } } - (void)windowDidMove:(NSNotification *)aNotification { int x, y; SDL_Window *window = _data->window; NSWindow *nswindow = _data->nswindow; BOOL fullscreen = window->flags & FULLSCREEN_MASK; NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]]; ConvertNSRect([nswindow screen], fullscreen, &rect); if (s_moveHack) { SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500); s_moveHack = 0; if (blockMove) { /* Cocoa is adjusting the window in response to a mode change */ rect.origin.x = window->x; rect.origin.y = window->y; ConvertNSRect([nswindow screen], fullscreen, &rect); [nswindow setFrameOrigin:rect.origin]; return; } } x = (int)rect.origin.x; y = (int)rect.origin.y; ScheduleContextUpdates(_data); SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y); } - (void)windowDidResize:(NSNotification *)aNotification { if (inFullscreenTransition) { /* We'll take care of this at the end of the transition */ return; } SDL_Window *window = _data->window; NSWindow *nswindow = _data->nswindow; int x, y, w, h; NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]]; ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect); x = (int)rect.origin.x; y = (int)rect.origin.y; w = (int)rect.size.width; h = (int)rect.size.height; if (SDL_IsShapedWindow(window)) { Cocoa_ResizeWindowShape(window); } ScheduleContextUpdates(_data); /* The window can move during a resize event, such as when maximizing or resizing from a corner */ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y); SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h); const BOOL zoomed = [nswindow isZoomed]; if (!zoomed) { SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0); } else if (zoomed) { SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); } } - (void)windowDidMiniaturize:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0); } - (void)windowDidDeminiaturize:(NSNotification *)aNotification { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0); } - (void)windowDidBecomeKey:(NSNotification *)aNotification { SDL_Window *window = _data->window; SDL_Mouse *mouse = SDL_GetMouse(); if (mouse->relative_mode && ![self isMoving]) { mouse->SetRelativeMouseMode(SDL_TRUE); } /* We're going to get keyboard events, since we're key. */ SDL_SetKeyboardFocus(window); /* If we just gained focus we need the updated mouse position */ if (!mouse->relative_mode) { NSPoint point; int x, y; point = [_data->nswindow mouseLocationOutsideOfEventStream]; x = (int)point.x; y = (int)(window->h - point.y); if (x >= 0 && x < window->w && y >= 0 && y < window->h) { SDL_SendMouseMotion(window, 0, 0, x, y); } } /* Check to see if someone updated the clipboard */ Cocoa_CheckClipboardUpdate(_data->videodata); if ((isFullscreenSpace) && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)) { [NSMenu setMenuBarVisible:NO]; } } - (void)windowDidResignKey:(NSNotification *)aNotification { SDL_Mouse *mouse = SDL_GetMouse(); if (mouse->relative_mode) { mouse->SetRelativeMouseMode(SDL_FALSE); } /* Some other window will get mouse events, since we're not key. */ if (SDL_GetMouseFocus() == _data->window) { SDL_SetMouseFocus(NULL); } /* Some other window will get keyboard events, since we're not key. */ if (SDL_GetKeyboardFocus() == _data->window) { SDL_SetKeyboardFocus(NULL); } if (isFullscreenSpace) { [NSMenu setMenuBarVisible:YES]; } } - (void)windowWillEnterFullScreen:(NSNotification *)aNotification { SDL_Window *window = _data->window; SetWindowStyle(window, (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask|NSResizableWindowMask)); isFullscreenSpace = YES; inFullscreenTransition = YES; } - (void)windowDidEnterFullScreen:(NSNotification *)aNotification { SDL_Window *window = _data->window; inFullscreenTransition = NO; if (pendingWindowOperation == PENDING_OPERATION_LEAVE_FULLSCREEN) { pendingWindowOperation = PENDING_OPERATION_NONE; [self setFullscreenSpace:NO]; } else { if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) { [NSMenu setMenuBarVisible:NO]; } pendingWindowOperation = PENDING_OPERATION_NONE; /* Force the size change event in case it was delivered earlier while the window was still animating into place. */ window->w = 0; window->h = 0; [self windowDidResize:aNotification]; } } - (void)windowWillExitFullScreen:(NSNotification *)aNotification { SDL_Window *window = _data->window; SetWindowStyle(window, GetWindowStyle(window)); isFullscreenSpace = NO; inFullscreenTransition = YES; } - (void)windowDidExitFullScreen:(NSNotification *)aNotification { SDL_Window *window = _data->window; NSWindow *nswindow = _data->nswindow; inFullscreenTransition = NO; [nswindow setLevel:kCGNormalWindowLevel]; if (pendingWindowOperation == PENDING_OPERATION_ENTER_FULLSCREEN) { pendingWindowOperation = PENDING_OPERATION_NONE; [self setFullscreenSpace:YES]; } else if (pendingWindowOperation == PENDING_OPERATION_MINIMIZE) { pendingWindowOperation = PENDING_OPERATION_NONE; [nswindow miniaturize:nil]; } else { /* Adjust the fullscreen toggle button and readd menu now that we're here. */ if (window->flags & SDL_WINDOW_RESIZABLE) { /* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */ [nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; } else { [nswindow setCollectionBehavior:NSWindowCollectionBehaviorManaged]; } [NSMenu setMenuBarVisible:YES]; pendingWindowOperation = PENDING_OPERATION_NONE; /* Force the size change event in case it was delivered earlier while the window was still animating into place. */ window->w = 0; window->h = 0; [self windowDidResize:aNotification]; /* FIXME: Why does the window get hidden? */ if (window->flags & SDL_WINDOW_SHOWN) { Cocoa_ShowWindow(SDL_GetVideoDevice(), window); } } } -(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions { if ((_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) { return NSApplicationPresentationFullScreen | NSApplicationPresentationHideDock | NSApplicationPresentationHideMenuBar; } else { return proposedOptions; } } /* We'll respond to key events by doing nothing so we don't beep. * We could handle key messages here, but we lose some in the NSApp dispatch, * where they get converted to action messages, etc. */ - (void)flagsChanged:(NSEvent *)theEvent { /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/ } - (void)keyDown:(NSEvent *)theEvent { /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/ } - (void)keyUp:(NSEvent *)theEvent { /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/ } /* We'll respond to selectors by doing nothing so we don't beep. * The escape key gets converted to a "cancel" selector, etc. */ - (void)doCommandBySelector:(SEL)aSelector { /*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/ } - (BOOL)processHitTest:(NSEvent *)theEvent { SDL_assert(isDragAreaRunning == [_data->nswindow isMovableByWindowBackground]); if (_data->window->hit_test) { /* if no hit-test, skip this. */ const NSPoint location = [theEvent locationInWindow]; const SDL_Point point = { (int) location.x, _data->window->h - (((int) location.y)-1) }; const SDL_HitTestResult rc = _data->window->hit_test(_data->window, &point, _data->window->hit_test_data); if (rc == SDL_HITTEST_DRAGGABLE) { if (!isDragAreaRunning) { isDragAreaRunning = YES; [_data->nswindow setMovableByWindowBackground:YES]; } return YES; /* dragging! */ } } if (isDragAreaRunning) { isDragAreaRunning = NO; [_data->nswindow setMovableByWindowBackground:NO]; return YES; /* was dragging, drop event. */ } return NO; /* not a special area, carry on. */ } - (void)mouseDown:(NSEvent *)theEvent { int button; if ([self processHitTest:theEvent]) { return; /* dragging, drop event. */ } switch ([theEvent buttonNumber]) { case 0: if (([theEvent modifierFlags] & NSControlKeyMask) && GetHintCtrlClickEmulateRightClick()) { wasCtrlLeft = YES; button = SDL_BUTTON_RIGHT; } else { wasCtrlLeft = NO; button = SDL_BUTTON_LEFT; } break; case 1: button = SDL_BUTTON_RIGHT; break; case 2: button = SDL_BUTTON_MIDDLE; break; default: button = [theEvent buttonNumber] + 1; break; } SDL_SendMouseButton(_data->window, 0, SDL_PRESSED, button); } - (void)rightMouseDown:(NSEvent *)theEvent { [self mouseDown:theEvent]; } - (void)otherMouseDown:(NSEvent *)theEvent { [self mouseDown:theEvent]; } - (void)mouseUp:(NSEvent *)theEvent { int button; if ([self processHitTest:theEvent]) { return; /* stopped dragging, drop event. */ } switch ([theEvent buttonNumber]) { case 0: if (wasCtrlLeft) { button = SDL_BUTTON_RIGHT; wasCtrlLeft = NO; } else { button = SDL_BUTTON_LEFT; } break; case 1: button = SDL_BUTTON_RIGHT; break; case 2: button = SDL_BUTTON_MIDDLE; break; default: button = [theEvent buttonNumber] + 1; break; } SDL_SendMouseButton(_data->window, 0, SDL_RELEASED, button); } - (void)rightMouseUp:(NSEvent *)theEvent { [self mouseUp:theEvent]; } - (void)otherMouseUp:(NSEvent *)theEvent { [self mouseUp:theEvent]; } - (void)mouseMoved:(NSEvent *)theEvent { SDL_Mouse *mouse = SDL_GetMouse(); SDL_Window *window = _data->window; NSPoint point; int x, y; if ([self processHitTest:theEvent]) { return; /* dragging, drop event. */ } if (mouse->relative_mode) { return; } point = [theEvent locationInWindow]; x = (int)point.x; y = (int)(window->h - point.y); if (window->flags & SDL_WINDOW_INPUT_GRABBED) { if (x < 0 || x >= window->w || y < 0 || y >= window->h) { if (x < 0) { x = 0; } else if (x >= window->w) { x = window->w - 1; } if (y < 0) { y = 0; } else if (y >= window->h) { y = window->h - 1; } #if !SDL_MAC_NO_SANDBOX CGPoint cgpoint; /* When SDL_MAC_NO_SANDBOX is set, this is handled by * SDL_cocoamousetap.m. */ cgpoint.x = window->x + x; cgpoint.y = window->y + y; /* According to the docs, this was deprecated in 10.6, but it's still * around. The substitute requires a CGEventSource, but I'm not entirely * sure how we'd procure the right one for this event. */ CGSetLocalEventsSuppressionInterval(0.0); CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint); CGSetLocalEventsSuppressionInterval(0.25); Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y); #endif } } SDL_SendMouseMotion(window, 0, 0, x, y); } - (void)mouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)rightMouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)otherMouseDragged:(NSEvent *)theEvent { [self mouseMoved:theEvent]; } - (void)scrollWheel:(NSEvent *)theEvent { Cocoa_HandleMouseWheel(_data->window, theEvent); } - (void)touchesBeganWithEvent:(NSEvent *) theEvent { [self handleTouches:NSTouchPhaseBegan withEvent:theEvent]; } - (void)touchesMovedWithEvent:(NSEvent *) theEvent { [self handleTouches:NSTouchPhaseMoved withEvent:theEvent]; } - (void)touchesEndedWithEvent:(NSEvent *) theEvent { [self handleTouches:NSTouchPhaseEnded withEvent:theEvent]; } - (void)touchesCancelledWithEvent:(NSEvent *) theEvent { [self handleTouches:NSTouchPhaseCancelled withEvent:theEvent]; } - (void)handleTouches:(NSTouchPhase) phase withEvent:(NSEvent *) theEvent { NSSet *touches = [theEvent touchesMatchingPhase:phase inView:nil]; for (NSTouch *touch in touches) { const SDL_TouchID touchId = (SDL_TouchID)(intptr_t)[touch device]; if (!SDL_GetTouch(touchId)) { if (SDL_AddTouch(touchId, "") < 0) { return; } } const SDL_FingerID fingerId = (SDL_FingerID)(intptr_t)[touch identity]; float x = [touch normalizedPosition].x; float y = [touch normalizedPosition].y; /* Make the origin the upper left instead of the lower left */ y = 1.0f - y; switch (phase) { case NSTouchPhaseBegan: SDL_SendTouch(touchId, fingerId, SDL_TRUE, x, y, 1.0f); break; case NSTouchPhaseEnded: case NSTouchPhaseCancelled: SDL_SendTouch(touchId, fingerId, SDL_FALSE, x, y, 1.0f); break; case NSTouchPhaseMoved: SDL_SendTouchMotion(touchId, fingerId, x, y, 1.0f); break; default: break; } } } @end @interface SDLView : NSView /* The default implementation doesn't pass rightMouseDown to responder chain */ - (void)rightMouseDown:(NSEvent *)theEvent; - (BOOL)mouseDownCanMoveWindow; @end @implementation SDLView - (void)rightMouseDown:(NSEvent *)theEvent { [[self nextResponder] rightMouseDown:theEvent]; } - (BOOL)mouseDownCanMoveWindow { /* Always say YES, but this doesn't do anything until we call -[NSWindow setMovableByWindowBackground:YES], which we ninja-toggle during mouse events when we're using a drag area. */ return YES; } - (void)resetCursorRects { [super resetCursorRects]; SDL_Mouse *mouse = SDL_GetMouse(); if (mouse->cursor_shown && mouse->cur_cursor && !mouse->relative_mode) { [self addCursorRect:[self bounds] cursor:mouse->cur_cursor->driverdata]; } else { [self addCursorRect:[self bounds] cursor:[NSCursor invisibleCursor]]; } } @end static int SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created) { NSAutoreleasePool *pool; SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *data; /* Allocate the window data */ window->driverdata = data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data)); if (!data) { return SDL_OutOfMemory(); } data->window = window; data->nswindow = nswindow; data->created = created; data->videodata = videodata; data->nscontexts = [[NSMutableArray alloc] init]; pool = [[NSAutoreleasePool alloc] init]; /* Create an event listener for the window */ data->listener = [[Cocoa_WindowListener alloc] init]; /* Fill in the SDL window with the window data */ { NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]]; ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect); window->x = (int)rect.origin.x; window->y = (int)rect.origin.y; window->w = (int)rect.size.width; window->h = (int)rect.size.height; } /* Set up the listener after we create the view */ [data->listener listen:data]; if ([nswindow isVisible]) { window->flags |= SDL_WINDOW_SHOWN; } else { window->flags &= ~SDL_WINDOW_SHOWN; } { unsigned int style = [nswindow styleMask]; if (style == NSBorderlessWindowMask) { window->flags |= SDL_WINDOW_BORDERLESS; } else { window->flags &= ~SDL_WINDOW_BORDERLESS; } if (style & NSResizableWindowMask) { window->flags |= SDL_WINDOW_RESIZABLE; } else { window->flags &= ~SDL_WINDOW_RESIZABLE; } } /* isZoomed always returns true if the window is not resizable */ if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) { window->flags |= SDL_WINDOW_MAXIMIZED; } else { window->flags &= ~SDL_WINDOW_MAXIMIZED; } if ([nswindow isMiniaturized]) { window->flags |= SDL_WINDOW_MINIMIZED; } else { window->flags &= ~SDL_WINDOW_MINIMIZED; } if ([nswindow isKeyWindow]) { window->flags |= SDL_WINDOW_INPUT_FOCUS; SDL_SetKeyboardFocus(data->window); } /* Prevents the window's "window device" from being destroyed when it is * hidden. See http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html */ [nswindow setOneShot:NO]; /* All done! */ [pool release]; window->driverdata = data; return 0; } int Cocoa_CreateWindow(_THIS, SDL_Window * window) { SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow; SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); NSRect rect; SDL_Rect bounds; unsigned int style; NSArray *screens = [NSScreen screens]; Cocoa_GetDisplayBounds(_this, display, &bounds); rect.origin.x = window->x; rect.origin.y = window->y; rect.size.width = window->w; rect.size.height = window->h; ConvertNSRect([screens objectAtIndex:0], (window->flags & FULLSCREEN_MASK), &rect); style = GetWindowStyle(window); /* Figure out which screen to place this window */ NSScreen *screen = nil; for (NSScreen *candidate in screens) { NSRect screenRect = [candidate frame]; if (rect.origin.x >= screenRect.origin.x && rect.origin.x < screenRect.origin.x + screenRect.size.width && rect.origin.y >= screenRect.origin.y && rect.origin.y < screenRect.origin.y + screenRect.size.height) { screen = candidate; rect.origin.x -= screenRect.origin.x; rect.origin.y -= screenRect.origin.y; } } @try { nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:NO screen:screen]; } @catch (NSException *e) { SDL_SetError("%s", [[e reason] UTF8String]); [pool release]; return -1; } [nswindow setBackgroundColor:[NSColor blackColor]]; if (videodata->allow_spaces) { SDL_assert(floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6); SDL_assert([nswindow respondsToSelector:@selector(toggleFullScreen:)]); /* we put FULLSCREEN_DESKTOP windows in their own Space, without a toggle button or menubar, later */ if (window->flags & SDL_WINDOW_RESIZABLE) { /* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */ [nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; } } /* Create a default view for this window */ rect = [nswindow contentRectForFrameRect:[nswindow frame]]; NSView *contentView = [[SDLView alloc] initWithFrame:rect]; if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) { if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) { [contentView setWantsBestResolutionOpenGLSurface:YES]; } } [nswindow setContentView: contentView]; [contentView release]; [pool release]; if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) { [nswindow release]; return -1; } return 0; } int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { NSAutoreleasePool *pool; NSWindow *nswindow = (NSWindow *) data; NSString *title; pool = [[NSAutoreleasePool alloc] init]; /* Query the title from the existing window */ title = [nswindow title]; if (title) { window->title = SDL_strdup([title UTF8String]); } [pool release]; return SetupWindowData(_this, window, nswindow, SDL_FALSE); } void Cocoa_SetWindowTitle(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; NSString *string; if(window->title) { string = [[NSString alloc] initWithUTF8String:window->title]; } else { string = [[NSString alloc] init]; } [nswindow setTitle:string]; [string release]; [pool release]; } void Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSImage *nsimage = Cocoa_CreateImage(icon); if (nsimage) { [NSApp setApplicationIconImage:nsimage]; } [pool release]; } void Cocoa_SetWindowPosition(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *windata = (SDL_WindowData *) window->driverdata; NSWindow *nswindow = windata->nswindow; NSRect rect; Uint32 moveHack; rect.origin.x = window->x; rect.origin.y = window->y; rect.size.width = window->w; rect.size.height = window->h; ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect); moveHack = s_moveHack; s_moveHack = 0; [nswindow setFrameOrigin:rect.origin]; s_moveHack = moveHack; ScheduleContextUpdates(windata); [pool release]; } void Cocoa_SetWindowSize(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *windata = (SDL_WindowData *) window->driverdata; NSWindow *nswindow = windata->nswindow; NSSize size; size.width = window->w; size.height = window->h; [nswindow setContentSize:size]; ScheduleContextUpdates(windata); [pool release]; } void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *windata = (SDL_WindowData *) window->driverdata; NSSize minSize; minSize.width = window->min_w; minSize.height = window->min_h; [windata->nswindow setContentMinSize:minSize]; [pool release]; } void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *windata = (SDL_WindowData *) window->driverdata; NSSize maxSize; maxSize.width = window->max_w; maxSize.height = window->max_h; [windata->nswindow setContentMaxSize:maxSize]; [pool release]; } void Cocoa_ShowWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata); NSWindow *nswindow = windowData->nswindow; if (![nswindow isMiniaturized]) { [windowData->listener pauseVisibleObservation]; [nswindow makeKeyAndOrderFront:nil]; [windowData->listener resumeVisibleObservation]; } [pool release]; } void Cocoa_HideWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; [nswindow orderOut:nil]; [pool release]; } void Cocoa_RaiseWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata); NSWindow *nswindow = windowData->nswindow; /* makeKeyAndOrderFront: has the side-effect of deminiaturizing and showing a minimized or hidden window, so check for that before showing it. */ [windowData->listener pauseVisibleObservation]; if (![nswindow isMiniaturized] && [nswindow isVisible]) { [NSApp activateIgnoringOtherApps:YES]; [nswindow makeKeyAndOrderFront:nil]; } [windowData->listener resumeVisibleObservation]; [pool release]; } void Cocoa_MaximizeWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *windata = (SDL_WindowData *) window->driverdata; NSWindow *nswindow = windata->nswindow; [nswindow zoom:nil]; ScheduleContextUpdates(windata); [pool release]; } void Cocoa_MinimizeWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *data = (SDL_WindowData *) window->driverdata; NSWindow *nswindow = data->nswindow; if ([data->listener isInFullscreenSpaceTransition]) { [data->listener addPendingWindowOperation:PENDING_OPERATION_MINIMIZE]; } else { [nswindow miniaturize:nil]; } [pool release]; } void Cocoa_RestoreWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; if ([nswindow isMiniaturized]) { [nswindow deminiaturize:nil]; } else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) { [nswindow zoom:nil]; } [pool release]; } static NSWindow * Cocoa_RebuildWindow(SDL_WindowData * data, NSWindow * nswindow, unsigned style) { if (!data->created) { /* Don't mess with other people's windows... */ return nswindow; } [data->listener close]; data->nswindow = [[SDLWindow alloc] initWithContentRect:[[nswindow contentView] frame] styleMask:style backing:NSBackingStoreBuffered defer:NO screen:[nswindow screen]]; [data->nswindow setContentView:[nswindow contentView]]; /* See comment in SetupWindowData. */ [data->nswindow setOneShot:NO]; [data->listener listen:data]; [nswindow close]; return data->nswindow; } void Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; if (SetWindowStyle(window, GetWindowStyle(window))) { if (bordered) { Cocoa_SetWindowTitle(_this, window); /* this got blanked out. */ } } [pool release]; } void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *data = (SDL_WindowData *) window->driverdata; NSWindow *nswindow = data->nswindow; NSRect rect; /* The view responder chain gets messed with during setStyleMask */ if ([[nswindow contentView] nextResponder] == data->listener) { [[nswindow contentView] setNextResponder:nil]; } if (fullscreen) { SDL_Rect bounds; Cocoa_GetDisplayBounds(_this, display, &bounds); rect.origin.x = bounds.x; rect.origin.y = bounds.y; rect.size.width = bounds.w; rect.size.height = bounds.h; ConvertNSRect([nswindow screen], fullscreen, &rect); /* Hack to fix origin on Mac OS X 10.4 */ NSRect screenRect = [[nswindow screen] frame]; if (screenRect.size.height >= 1.0f) { rect.origin.y += (screenRect.size.height - rect.size.height); } if ([nswindow respondsToSelector: @selector(setStyleMask:)]) { [nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask]; } else { nswindow = Cocoa_RebuildWindow(data, nswindow, NSBorderlessWindowMask); } } else { rect.origin.x = window->windowed.x; rect.origin.y = window->windowed.y; rect.size.width = window->windowed.w; rect.size.height = window->windowed.h; ConvertNSRect([nswindow screen], fullscreen, &rect); if ([nswindow respondsToSelector: @selector(setStyleMask:)]) { [nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)]; } else { nswindow = Cocoa_RebuildWindow(data, nswindow, GetWindowStyle(window)); } } /* The view responder chain gets messed with during setStyleMask */ if ([[nswindow contentView] nextResponder] != data->listener) { [[nswindow contentView] setNextResponder:data->listener]; } s_moveHack = 0; [nswindow setContentSize:rect.size]; [nswindow setFrameOrigin:rect.origin]; s_moveHack = SDL_GetTicks(); /* When the window style changes the title is cleared */ if (!fullscreen) { Cocoa_SetWindowTitle(_this, window); } if (SDL_ShouldAllowTopmost() && fullscreen) { /* OpenGL is rendering to the window, so make it visible! */ [nswindow setLevel:CGShieldingWindowLevel()]; } else { [nswindow setLevel:kCGNormalWindowLevel]; } if ([nswindow isVisible] || fullscreen) { [data->listener pauseVisibleObservation]; [nswindow makeKeyAndOrderFront:nil]; [data->listener resumeVisibleObservation]; } ScheduleContextUpdates(data); [pool release]; } int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) { SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display; const uint32_t tableSize = 256; CGGammaValue redTable[tableSize]; CGGammaValue greenTable[tableSize]; CGGammaValue blueTable[tableSize]; uint32_t i; float inv65535 = 1.0f / 65535.0f; /* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */ for (i = 0; i < 256; i++) { redTable[i] = ramp[0*256+i] * inv65535; greenTable[i] = ramp[1*256+i] * inv65535; blueTable[i] = ramp[2*256+i] * inv65535; } if (CGSetDisplayTransferByTable(display_id, tableSize, redTable, greenTable, blueTable) != CGDisplayNoErr) { return SDL_SetError("CGSetDisplayTransferByTable()"); } return 0; } int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) { SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display; const uint32_t tableSize = 256; CGGammaValue redTable[tableSize]; CGGammaValue greenTable[tableSize]; CGGammaValue blueTable[tableSize]; uint32_t i, tableCopied; if (CGGetDisplayTransferByTable(display_id, tableSize, redTable, greenTable, blueTable, &tableCopied) != CGDisplayNoErr) { return SDL_SetError("CGGetDisplayTransferByTable()"); } for (i = 0; i < tableCopied; i++) { ramp[0*256+i] = (Uint16)(redTable[i] * 65535.0f); ramp[1*256+i] = (Uint16)(greenTable[i] * 65535.0f); ramp[2*256+i] = (Uint16)(blueTable[i] * 65535.0f); } return 0; } void Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) { /* Move the cursor to the nearest point in the window */ SDL_WindowData *data = (SDL_WindowData *) window->driverdata; if (grabbed && data && ![data->listener isMoving]) { int x, y; CGPoint cgpoint; SDL_GetMouseState(&x, &y); cgpoint.x = window->x + x; cgpoint.y = window->y + y; Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y); DLog("Returning cursor to (%g, %g)", cgpoint.x, cgpoint.y); CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint); } if ( data && (window->flags & SDL_WINDOW_FULLSCREEN) ) { if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)) { /* OpenGL is rendering to the window, so make it visible! */ [data->nswindow setLevel:CGShieldingWindowLevel()]; } else { [data->nswindow setLevel:kCGNormalWindowLevel]; } } } void Cocoa_DestroyWindow(_THIS, SDL_Window * window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *data = (SDL_WindowData *) window->driverdata; if (data) { [data->listener close]; [data->listener release]; if (data->created) { [data->nswindow close]; } NSArray *contexts = [[data->nscontexts copy] autorelease]; for (SDLOpenGLContext *context in contexts) { /* Calling setWindow:NULL causes the context to remove itself from the context list. */ [context setWindow:NULL]; } [data->nscontexts release]; SDL_free(data); } window->driverdata = NULL; [pool release]; } SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) { NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; if (info->version.major <= SDL_MAJOR_VERSION) { info->subsystem = SDL_SYSWM_COCOA; info->info.cocoa.window = nswindow; return SDL_TRUE; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } } SDL_bool Cocoa_IsWindowInFullscreenSpace(SDL_Window * window) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; if ([data->listener isInFullscreenSpace]) { return SDL_TRUE; } else { return SDL_FALSE; } } SDL_bool Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state) { SDL_bool succeeded = SDL_FALSE; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *data = (SDL_WindowData *) window->driverdata; if ([data->listener setFullscreenSpace:(state ? YES : NO)]) { succeeded = SDL_TRUE; /* Wait for the transition to complete, so application changes take effect properly (e.g. setting the window size, etc.) */ const int limit = 10000; int count = 0; while ([data->listener isInFullscreenSpaceTransition]) { if ( ++count == limit ) { /* Uh oh, transition isn't completing. Should we assert? */ break; } SDL_Delay(1); SDL_PumpEvents(); } } [pool release]; return succeeded; } int Cocoa_SetWindowHitTest(SDL_Window * window, SDL_bool enabled) { return 0; /* just succeed, the real work is done elsewhere. */ } #endif /* SDL_VIDEO_DRIVER_COCOA */ /* vi: set ts=4 sw=4 expandtab: */