/* Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_config.h" #if SDL_VIDEO_DRIVER_WINRT /* WinRT SDL video driver implementation Initial work on this was done by David Ludwig (dludwig@pobox.com), and was based off of SDL's "dummy" video driver. */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_winrtvideo.h" #include "SDL_winrtevents_c.h" #include "SDL_winrtframebuffer_c.h" #define WINRTVID_DRIVER_NAME "dummy" /* Initialization/Query functions */ static int WINRT_VideoInit(_THIS); static int WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); static void WINRT_VideoQuit(_THIS); /* WinRT driver bootstrap functions */ static int WINRT_Available(void) { return (1); } static void WINRT_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device); } static SDL_VideoDevice * WINRT_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } /* Set the function pointers */ device->VideoInit = WINRT_VideoInit; device->VideoQuit = WINRT_VideoQuit; device->SetDisplayMode = WINRT_SetDisplayMode; device->PumpEvents = WINRT_PumpEvents; device->CreateWindowFramebuffer = SDL_WINRT_CreateWindowFramebuffer; device->UpdateWindowFramebuffer = SDL_WINRT_UpdateWindowFramebuffer; device->DestroyWindowFramebuffer = SDL_WINRT_DestroyWindowFramebuffer; device->free = WINRT_DeleteDevice; return device; } VideoBootStrap WINRT_bootstrap = { WINRTVID_DRIVER_NAME, "SDL Windows RT video driver", WINRT_Available, WINRT_CreateDevice }; int WINRT_VideoInit(_THIS) { SDL_DisplayMode mode; /* Use a fake 32-bpp desktop mode */ mode.format = SDL_PIXELFORMAT_RGB888; mode.w = 1024; mode.h = 768; mode.refresh_rate = 0; mode.driverdata = NULL; if (SDL_AddBasicVideoDisplay(&mode) < 0) { return -1; } SDL_zero(mode); SDL_AddDisplayMode(&_this->displays[0], &mode); /* We're done! */ return 0; } static int WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) { return 0; } void WINRT_VideoQuit(_THIS) { } #endif /* SDL_VIDEO_DRIVER_WINRT */ /* vi: set ts=4 sw=4 expandtab: */