/* Simple program: Fill a colormap with gray and stripe it down the screen */ #include #include #include #include #include "SDL.h" #ifdef TEST_VGA16 /* Define this if you want to test VGA 16-color video modes */ #define NUM_COLORS 16 #else #define NUM_COLORS 256 #endif /* Draw a randomly sized and colored box centered about (X,Y) */ void DrawBox(SDL_Surface *screen, int X, int Y) { static unsigned int seeded = 0; SDL_Rect area; Uint32 color; /* Seed the random number generator */ if ( seeded == 0 ) { srand(time(NULL)); seeded = 1; } /* Get the bounds of the rectangle */ area.w = (rand()%640); area.h = (rand()%480); area.x = X-(area.w/2); area.y = Y-(area.h/2); color = (rand()%NUM_COLORS); /* Do it! */ SDL_FillRect(screen, &area, color); SDL_UpdateRects(screen, 1, &area); } SDL_Surface *CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags) { SDL_Surface *screen; int i; SDL_Color palette[NUM_COLORS]; Uint8 *buffer; /* Set the video mode */ screen = SDL_SetVideoMode(w, h, bpp, flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError()); return(NULL); } fprintf(stderr, "Screen is in %s mode\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); /* Set a gray colormap, reverse order from white to black */ for ( i=0; ipixels; for ( i=0; ih; ++i ) { memset(buffer,(i*(NUM_COLORS-1))/screen->h, screen->w); buffer += screen->pitch; } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); return(screen); } int main(int argc, char *argv[]) { SDL_Surface *screen; Uint32 videoflags; int done; SDL_Event event; int width, height, bpp; /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } /* See if we try to get a hardware colormap */ width = 640; height = 480; bpp = 8; videoflags = SDL_SWSURFACE; while ( argc > 1 ) { --argc; if ( argv[argc-1] && (strcmp(argv[argc-1], "-width") == 0) ) { width = atoi(argv[argc]); --argc; } else if ( argv[argc-1] && (strcmp(argv[argc-1], "-height") == 0) ) { height = atoi(argv[argc]); --argc; } else if ( argv[argc-1] && (strcmp(argv[argc-1], "-bpp") == 0) ) { bpp = atoi(argv[argc]); --argc; } else if ( argv[argc] && (strcmp(argv[argc], "-hw") == 0) ) { videoflags |= SDL_HWSURFACE; } else if ( argv[argc] && (strcmp(argv[argc], "-hwpalette") == 0) ) { videoflags |= SDL_HWPALETTE; } else if ( argv[argc] && (strcmp(argv[argc], "-noframe") == 0) ) { videoflags |= SDL_NOFRAME; } else if ( argv[argc] && (strcmp(argv[argc], "-fullscreen") == 0) ) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-warp] [-fullscreen]\n", argv[0]); exit(1); } } /* Set a video mode */ screen = CreateScreen(width, height, bpp, videoflags); if ( screen == NULL ) { exit(2); } /* Wait for a keystroke */ done = 0; while ( !done && SDL_WaitEvent(&event) ) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: DrawBox(screen, event.button.x, event.button.y); break; case SDL_KEYDOWN: /* Ignore ALT-TAB for windows */ if ( (event.key.keysym.sym == SDLK_LALT) || (event.key.keysym.sym == SDLK_TAB) ) { break; } /* Center the mouse on */ if ( event.key.keysym.sym == SDLK_SPACE ) { SDL_WarpMouse(640/2, 480/2); break; } /* Toggle fullscreen mode on */ if ( event.key.keysym.sym == SDLK_RETURN ) { videoflags ^= SDL_FULLSCREEN; screen = CreateScreen( screen->w, screen->h, screen->format->BitsPerPixel, videoflags); if ( screen == NULL ) { fprintf(stderr, "Couldn't toggle fullscreen mode\n"); done = 1; } break; } /* Any other key quits the application... */ case SDL_QUIT: done = 1; break; default: break; } } SDL_Quit(); return(0); }