/* * Simple DirectMedia Layer * Copyright (C) 1997-2013 Sam Lantinga * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_config.h" #if SDL_VIDEO_OPENGL_EGL #include "SDL_sysvideo.h" #include "SDL_egl.h" #define DEFAULT_EGL "libEGL.so" #define DEFAULT_OGL_ES2 "libGLESv2.so" #define DEFAULT_OGL_ES_PVR "libGLES_CM.so" #define DEFAULT_OGL_ES "libGLESv1_CM.so" #define LOAD_FUNC(NAME) \ *((void**)&_this->egl_data->NAME) = dlsym(handle, #NAME); \ if (!_this->egl_data->NAME) \ { \ return SDL_SetError("Could not retrieve EGL function " #NAME); \ } /* EGL implementation of SDL OpenGL ES support */ void * SDL_EGL_GetProcAddress(_THIS, const char *proc) { static char procname[1024]; void *handle; void *retval; /* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */ #if !defined(SDL_VIDEO_DRIVER_ANDROID) handle = _this->egl_data->egl_dll_handle; if (_this->egl_data->eglGetProcAddress) { retval = _this->egl_data->eglGetProcAddress(proc); if (retval) { return retval; } } #endif handle = _this->gl_config.dll_handle; #if defined(__OpenBSD__) && !defined(__ELF__) #undef dlsym(x,y); #endif retval = dlsym(handle, proc); if (!retval && strlen(proc) <= 1022) { procname[0] = '_'; strcpy(procname + 1, proc); retval = dlsym(handle, procname); } return retval; } void SDL_EGL_UnloadLibrary(_THIS) { if ((_this->egl_data) && (_this->gl_config.driver_loaded)) { _this->egl_data->eglTerminate(_this->egl_data->egl_display); dlclose(_this->gl_config.dll_handle); dlclose(_this->egl_data->egl_dll_handle); SDL_free(_this->egl_data); _this->egl_data = NULL; _this->gl_config.dll_handle = NULL; _this->gl_config.driver_loaded = 0; } } int SDL_EGL_LoadLibrary(_THIS, const char *path, NativeDisplayType native_display) { void *handle; int dlopen_flags; if (_this->egl_data) { return SDL_SetError("OpenGL ES context already created"); } /* Unload the old driver and reset the pointers */ SDL_EGL_UnloadLibrary(_this); #ifdef RTLD_GLOBAL dlopen_flags = RTLD_LAZY | RTLD_GLOBAL; #else dlopen_flags = RTLD_LAZY; #endif handle = dlopen(path, dlopen_flags); /* Catch the case where the application isn't linked with EGL */ if ((dlsym(handle, "eglChooseConfig") == NULL) && (path == NULL)) { dlclose(handle); path = getenv("SDL_VIDEO_EGL_DRIVER"); if (path == NULL) { path = DEFAULT_EGL; } handle = dlopen(path, dlopen_flags); } if (handle == NULL) { return SDL_SetError("Could not load OpenGL ES/EGL library"); } _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData)); if (!_this->egl_data) { return SDL_OutOfMemory(); } /* Load new function pointers */ LOAD_FUNC(eglGetDisplay); LOAD_FUNC(eglInitialize); LOAD_FUNC(eglTerminate); LOAD_FUNC(eglGetProcAddress); LOAD_FUNC(eglChooseConfig); LOAD_FUNC(eglGetConfigAttrib); LOAD_FUNC(eglCreateContext); LOAD_FUNC(eglDestroyContext); LOAD_FUNC(eglCreateWindowSurface); LOAD_FUNC(eglDestroySurface); LOAD_FUNC(eglMakeCurrent); LOAD_FUNC(eglSwapBuffers); LOAD_FUNC(eglSwapInterval); LOAD_FUNC(eglWaitNative); LOAD_FUNC(eglWaitGL); _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display); if (!_this->egl_data->egl_display) { return SDL_SetError("Could not get EGL display"); } if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { return SDL_SetError("Could not initialize EGL"); } _this->egl_data->egl_dll_handle = handle; path = getenv("SDL_VIDEO_GL_DRIVER"); handle = dlopen(path, dlopen_flags); if ((path == NULL) | (handle == NULL)) { if (_this->gl_config.major_version > 1) { path = DEFAULT_OGL_ES2; handle = dlopen(path, dlopen_flags); } else { path = DEFAULT_OGL_ES; handle = dlopen(path, dlopen_flags); if (handle == NULL) { path = DEFAULT_OGL_ES_PVR; handle = dlopen(path, dlopen_flags); } } } if (handle == NULL) { return SDL_SetError("Could not initialize OpenGL ES library"); } _this->gl_config.dll_handle = handle; _this->gl_config.driver_loaded = 1; if (path) { strncpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1); } else { strcpy(_this->gl_config.driver_path, ""); } /* We need to select a config here to satisfy some video backends such as X11 */ SDL_EGL_ChooseConfig(_this); return 0; } int SDL_EGL_ChooseConfig(_THIS) { /* 64 seems nice. */ EGLint attribs[64]; EGLint found_configs = 0; int i; if (!_this->egl_data) { /* The EGL library wasn't loaded, SDL_GetError() should have info */ return -1; } /* Get a valid EGL configuration */ i = 0; attribs[i++] = EGL_RED_SIZE; attribs[i++] = _this->gl_config.red_size; attribs[i++] = EGL_GREEN_SIZE; attribs[i++] = _this->gl_config.green_size; attribs[i++] = EGL_BLUE_SIZE; attribs[i++] = _this->gl_config.blue_size; if (_this->gl_config.alpha_size) { attribs[i++] = EGL_ALPHA_SIZE; attribs[i++] = _this->gl_config.alpha_size; } if (_this->gl_config.buffer_size) { attribs[i++] = EGL_BUFFER_SIZE; attribs[i++] = _this->gl_config.buffer_size; } attribs[i++] = EGL_DEPTH_SIZE; attribs[i++] = _this->gl_config.depth_size; if (_this->gl_config.stencil_size) { attribs[i++] = EGL_STENCIL_SIZE; attribs[i++] = _this->gl_config.stencil_size; } if (_this->gl_config.multisamplebuffers) { attribs[i++] = EGL_SAMPLE_BUFFERS; attribs[i++] = _this->gl_config.multisamplebuffers; } if (_this->gl_config.multisamplesamples) { attribs[i++] = EGL_SAMPLES; attribs[i++] = _this->gl_config.multisamplesamples; } attribs[i++] = EGL_RENDERABLE_TYPE; if (_this->gl_config.major_version == 2) { attribs[i++] = EGL_OPENGL_ES2_BIT; } else { attribs[i++] = EGL_OPENGL_ES_BIT; } attribs[i++] = EGL_NONE; if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display, attribs, &_this->egl_data->egl_config, 1, &found_configs) == EGL_FALSE || found_configs == 0) { return SDL_SetError("Couldn't find matching EGL config"); } return 0; } SDL_GLContext SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface) { EGLint context_attrib_list[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE }; EGLContext egl_context; if (!_this->egl_data) { /* The EGL library wasn't loaded, SDL_GetError() should have info */ return NULL; } if (_this->gl_config.major_version) { context_attrib_list[1] = _this->gl_config.major_version; } egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display, _this->egl_data->egl_config, EGL_NO_CONTEXT, context_attrib_list); if (egl_context == EGL_NO_CONTEXT) { SDL_SetError("Could not create EGL context"); return NULL; } _this->egl_data->egl_swapinterval = 0; if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) { SDL_EGL_DeleteContext(_this, egl_context); SDL_SetError("Could not make EGL context current"); return NULL; } return (SDL_GLContext) egl_context; } int SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context) { EGLContext egl_context = (EGLContext) context; if (!_this->egl_data) { return SDL_SetError("OpenGL not initialized"); } /* The android emulator crashes badly if you try to eglMakeCurrent * with a valid context and invalid surface, so we have to check for both here. */ if (!egl_context || !egl_surface) { _this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } else { if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, egl_surface, egl_surface, egl_context)) { return SDL_SetError("Unable to make EGL context current"); } } return 0; } int SDL_EGL_SetSwapInterval(_THIS, int interval) { EGLBoolean status; if (!_this->egl_data) { return SDL_SetError("EGL not initialized"); } status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval); if (status == EGL_TRUE) { _this->egl_data->egl_swapinterval = interval; return 0; } return SDL_SetError("Unable to set the EGL swap interval"); } int SDL_EGL_GetSwapInterval(_THIS) { if (!_this->egl_data) { return SDL_SetError("EGL not initialized"); } return _this->egl_data->egl_swapinterval; } void SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface) { _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface); } void SDL_EGL_DeleteContext(_THIS, SDL_GLContext context) { EGLContext egl_context = (EGLContext) context; /* Clean up GLES and EGL */ if (!_this->egl_data) { return; } if (!egl_context && egl_context != EGL_NO_CONTEXT) { SDL_EGL_MakeCurrent(_this, NULL, NULL); _this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context); } /* FIXME: This "crappy fix" comes from the X11 code, * it's required so you can create a GLX context, destroy it and create a EGL one */ SDL_EGL_UnloadLibrary(_this); } EGLSurface * SDL_EGL_CreateSurface(_THIS, NativeWindowType nw) { return _this->egl_data->eglCreateWindowSurface( _this->egl_data->egl_display, _this->egl_data->egl_config, nw, NULL); } void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface) { if (!_this->egl_data) { return; } if (egl_surface != EGL_NO_SURFACE) { _this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface); } } #endif /* SDL_VIDEO_OPENGL_EGL */ /* vi: set ts=4 sw=4 expandtab: */