/* Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* Windows includes: */ #include #ifdef __cplusplus_winrt #include #endif /* SDL includes: */ #include "SDL_video.h" #include "SDL_events.h" extern "C" { #include "../SDL_sysvideo.h" #include "../SDL_egl_c.h" } /* The global, WinRT, SDL Window. For now, SDL/WinRT only supports one window (due to platform limitations of WinRT. */ extern SDL_Window * WINRT_GlobalSDLWindow; /* The global, WinRT, video device. */ extern SDL_VideoDevice * WINRT_GlobalSDLVideoDevice; /* Computes the current display mode for Plain Direct3D (non-XAML) apps */ extern SDL_DisplayMode WINRT_CalcDisplayModeUsingNativeWindow(); #ifdef __cplusplus_winrt /* Internal window data */ struct SDL_WindowData { SDL_Window *sdlWindow; Platform::Agile coreWindow; #ifdef SDL_VIDEO_OPENGL_EGL EGLSurface egl_surface; #endif }; #endif // ifdef __cplusplus_winrt