/* Simple test of the SDL semaphore code */ #include #include #include #include "SDL.h" #include "SDL_thread.h" #define NUM_THREADS 10 static SDL_sem *sem; int alive = 1; int SDLCALL ThreadFunc (void *data) { int threadnum = (int) (uintptr_t) data; while (alive) { SDL_SemWait (sem); fprintf (stderr, "Thread number %d has got the semaphore (value = %d)!\n", threadnum, SDL_SemValue (sem)); SDL_Delay (200); SDL_SemPost (sem); fprintf (stderr, "Thread number %d has released the semaphore (value = %d)!\n", threadnum, SDL_SemValue (sem)); SDL_Delay (1); /* For the scheduler */ } printf ("Thread number %d exiting.\n", threadnum); return 0; } static void killed (int sig) { alive = 0; } int main (int argc, char **argv) { SDL_Thread *threads[NUM_THREADS]; uintptr_t i; int init_sem; if (argc < 2) { fprintf (stderr, "Usage: %s init_value\n", argv[0]); return (1); } /* Load the SDL library */ if (SDL_Init (0) < 0) { fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); return (1); } signal (SIGTERM, killed); signal (SIGINT, killed); init_sem = atoi (argv[1]); sem = SDL_CreateSemaphore (init_sem); printf ("Running %d threads, semaphore value = %d\n", NUM_THREADS, init_sem); /* Create all the threads */ for (i = 0; i < NUM_THREADS; ++i) { threads[i] = SDL_CreateThread (ThreadFunc, (void *) i); } /* Wait 10 seconds */ SDL_Delay (10 * 1000); /* Wait for all threads to finish */ printf ("Waiting for threads to finish\n"); alive = 0; for (i = 0; i < NUM_THREADS; ++i) { SDL_WaitThread (threads[i], NULL); } printf ("Finished waiting for threads\n"); SDL_DestroySemaphore (sem); SDL_Quit (); return (0); }